Player Matchup

Nike
Nike
 
Nike
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BCDARCKONPAN
Shiva
Level 89
God Stats
1W - 3L
1,489 SR
Queue Stats
244W - 280L
1,460 Elo+
Solo
Fenrir
Fenrir
DoubledAlarm833
Fenrir
Level 65
God Stats
17W - 32L
1,354 SR
Queue Stats
196W - 197L
1,446 Elo+
Solo
Artemis
Artemis
JudgeRyutha1st
Artemis
Level 141
God Stats
4W - 9L
1,486 SR
Queue Stats
493W - 516L
1,445 Elo+
Solo
Nox
Nox
bmhskins21
Nox
Level 68
God Stats
2W - 5L
1,565 SR
Queue Stats
135W - 154L
1,440 Elo+
Solo
Team Averages
Level 92
1,479 SR
1,458 Elo+

VS

Team Averages
Level 110
1,540 SR
1,427 Elo+
Tiamat
Tiamat
AthleticReaper
Tiamat
Level 107
God Stats
4W - 5L
1,902 SR
Queue Stats
181W - 215L
1,396 Elo+
Party 1
Sol
Sol
I Akatsuki I347
Sol
Level 62
God Stats
5W - 2L
1,275 SR
Queue Stats
42W - 58L
1,447 Elo+
Solo
Shiva
Shiva
Jean-Val-Jean_M_
Shiva
Level 155
God Stats
24W - 14L
1,544 SR
Queue Stats
224W - 167L
1,462 Elo+
Solo
Vamana
Vamana
abstractwall_21
Vamana
Level 120
God Stats
4W - 0L
1,500 SR
Queue Stats
195W - 237L
1,394 Elo+
Party 1
Skadi
Skadi
unicornnohorn
Skadi
Level 105
God Stats
48W - 49L
1,480 SR
Queue Stats
138W - 149L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
3 / 2 / 0
5,924
539
4,123
7,913
5,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 3 / 2
5,733
521
4,110
8,910
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 1
5,432
494
2,919
7,518
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 2
5,033
458
2,581
5,224
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 3
5,610
510
2,216
4,866
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,676
607
2,945
3,550
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 1 / 2
7,191
654
4,855
5,808
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 4
5,475
498
4,921
9,157
4,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
6,363
578
4,069
8,953
4,927
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
5 / 2 / 2
6,856
623
4,965
5,455
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
12
12
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
2
0
1.5
W
2
2
3
1.75
L
3
3
2
1.33
L
1
2
1
0.75
W
5
1
2
6
W
0
2
4
1
L
0
2
2
0.5
W
0
2
1
0.25
L
1
3
3
0.83
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,949
Damage
21,755
34,431
Taken
32,923
16,618
Mitigated
14,509
7,572
Healing
12,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,123
609
0
250
7,913
5,789
197
2,184
5,709
3,447
23,386
W
2,945
534
0
1,075
3,550
1,929
520
809
2,741
26,023
0
L
4,110
900
456
2,464
8,910
5,641
136
935
7,914
0
15,719
L
2,919
543
0
2,040
7,518
2,479
0
2,533
4,913
0
29,752
W
4,855
996
0
3,422
5,808
2,100
409
343
5,465
39,072
6,813
W
4,921
607
150
3,170
9,157
4,315
53
1,046
8,111
0
23,030
L
2,581
1,051
0
1,171
5,224
1,161
296
0
5,224
0
21,603
W
4,069
1,058
0
3,120
8,953
4,927
433
452
8,501
3,313
29,784
L
2,216
274
353
838
4,866
1,548
28
2,167
2,581
22,856
0
W
4,965
2,396
0
1,203
5,455
1,238
113
300
5,155
0
31,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,732
Gold Earned
32,561
243
Minions Killed
318
0
Camps Cleared
0
1,068,389
Distance Traveled
1,053,740
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,924
539
51
5
0
206,903
1
W
Tiamat
6,676
607
73
7
0
204,423
5
L
Shiva
5,733
521
21
2
0
211,707
3
L
Fenrir
5,432
494
65
6
0
243,687
0
W
Sol
7,191
654
80
7
0
225,763
3
W
Shiva
5,475
498
33
3
0
209,963
0
L
Artemis
5,033
458
55
5
0
204,278
5
W
Vamana
6,363
578
70
6
0
218,511
1
L
Nox
5,610
510
51
5
0
201,814
6
W
Skadi
6,856
623
62
6
0
195,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role