Player Matchup

Arachne
Arachne
Fênti
Arachne
Level 122
God Stats
8W - 7L
1,651 SR
Queue Stats
79W - 53L
1,612 Elo+
Party 1
Medusa
Medusa
NeatSaded
Medusa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 26L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
SWesker
Nu Wa
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 44L
1,581 Elo+
Party 2
Achilles
Achilles
TheDarkShadow57
Achilles
Level 24
God Stats
2W - 0L
1,731 SR
Queue Stats
49W - 36L
1,583 Elo+
Party 2
Merlin
Merlin
fervalot
Merlin
Level 68
God Stats
11W - 2L
1,576 SR
Queue Stats
60W - 32L
1,638 Elo+
Party 1
Team Averages
Level 64
1,592 SR
1,601 Elo+

VS

Team Averages
Level 66
1,451 SR
1,544 Elo+
Loki
Loki
D4rk973
Loki
Level 24
God Stats
0W - 2L
1,173 SR
Queue Stats
16W - 11L
1,641 Elo+
Party 3
Ao Kuang
Ao Kuang
Henwayyy
Ao Kuang
Level 115
God Stats
2W - 3L
1,823 SR
Queue Stats
232W - 159L
1,640 Elo+
Party 3
Izanami
Izanami
HolloSan
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,268 Elo+
Solo
Ra
Ra
KeuponDePapier
Ra
Level 14
God Stats
4W - 5L
1,261 SR
Queue Stats
12W - 9L
1,467 Elo+
Party 3
Hercules
Hercules
wloupe
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,705 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fênti
Arachne
17
8 / 0 / 2
10,206
600
10,438
14,267
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
NeatSaded
Medusa
17
2 / 3 / 2
10,008
589
5,711
8,967
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
SWesker
Nu Wa
14
1 / 2 / 10
8,503
500
7,271
7,044
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
17
1 / 0 / 3
10,414
613
4,633
9,192
7,044
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
fervalot
Merlin
17
8 / 1 / 3
11,115
654
12,553
5,916
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
D4rk973
Loki
13
0 / 2 / 0
7,621
448
1,743
8,141
3,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Henwayyy
Ao Kuang
13
1 / 4 / 1
7,861
462
6,016
14,395
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
HolloSan
Izanami
12
3 / 7 / 2
7,713
454
7,312
13,010
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 0
7,529
443
873
9,207
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
wloupe
Hercules
12
2 / 2 / 2
7,749
456
4,323
11,550
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
20
Kills
6
6
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
D4rk973
Loki
0
2
0
0
W
Arachne
Fênti
Arachne
8
0
2
9
L
Ao Kuang
Henwayyy
Ao Kuang
1
4
1
0.38
L
Izanami
HolloSan
Izanami
3
7
2
0.57
L
0
5
0
0
W
Medusa
NeatSaded
Medusa
2
3
2
1
W
Nu Wa
SWesker
Nu Wa
1
2
10
3
W
Achilles
1
0
3
2.5
W
Merlin
fervalot
Merlin
8
1
3
9.5
L
Hercules
wloupe
Hercules
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,606
Damage
20,267
45,386
Taken
56,303
19,592
Mitigated
19,138
16,687
Healing
13,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
D4rk973
Loki
1,743
44
0
1,098
8,141
3,060
374
501
7,571
0
38,632
W
Arachne
Fênti
Arachne
10,438
7,693
0
8,986
14,267
5,188
608
3,299
10,795
0
73,820
L
Ao Kuang
Henwayyy
Ao Kuang
6,016
1,093
0
4,617
14,395
3,864
0
4,180
9,933
54,582
0
L
Izanami
HolloSan
Izanami
7,312
4,577
0
2,606
13,010
2,662
417
4,348
8,435
0
43,642
L
873
72
269
1,376
9,207
2,436
0
4,159
4,625
49,818
0
W
Medusa
NeatSaded
Medusa
5,711
2,705
0
3,098
8,967
3,046
294
342
8,625
0
73,758
W
Nu Wa
SWesker
Nu Wa
7,271
2,837
0
1,036
7,044
1,862
0
823
6,221
32,730
0
W
Achilles
4,633
803
0
2,255
9,192
7,044
2,285
1,271
7,483
0
67,691
W
Merlin
fervalot
Merlin
12,553
643
0
1,312
5,916
2,452
937
1,032
4,837
73,075
0
L
Hercules
wloupe
Hercules
4,323
803
82
3,551
11,550
7,116
0
5,260
5,915
0
35,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,246
Gold Earned
38,473
599
Minions Killed
429
0
Camps Cleared
0
1,753,615
Distance Traveled
1,742,894
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,621
448
85
5
0
349,898
2
W
Arachne
10,206
600
97
6
0
394,934
5
L
Ao Kuang
7,861
462
91
5
0
385,074
5
L
Izanami
7,713
454
68
4
0
289,999
5
L
Ra
7,529
443
115
7
0
343,926
4
W
Medusa
10,008
589
147
9
0
335,936
6
W
Nu Wa
8,503
500
51
3
0
324,023
4
W
Achilles
10,414
613
159
9
0
348,863
1
W
Merlin
11,115
654
145
9
0
349,859
3
L
Hercules
7,749
456
70
4
0
373,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role