Player Matchup

Chaac
Chaac
Calluna19
Chaac
Level 88
God Stats
8W - 10L
1,701 SR
Queue Stats
253W - 289L
1,468 Elo+
Solo
Medusa
Medusa
ColossalFossil64
Medusa
Level 51
God Stats
6W - 5L
1,581 SR
Queue Stats
57W - 79L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
TheHydraOfChaos
Kukulkan
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 62L
1,422 Elo+
Party 1
Team Averages
Level 69
1,594 SR
1,448 Elo+

VS

Team Averages
Level 60
1,515 SR
1,794 Elo+
Fenrir
Fenrir
Glenson67
Fenrir
Level 104
God Stats
7W - 0L
1,727 SR
Queue Stats
13W - 0L
1,938 Elo+
Party 2
Artemis
Artemis
alexsnakes7
Artemis
Level 59
God Stats
1W - 2L
1,317 SR
Queue Stats
7W - 7L
1,507 Elo+
Solo
Zeus
Zeus
thatguypeak
Zeus
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 0L
1,938 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Calluna19
Chaac
13
2 / 6 / 2
8,599
661
9,579
17,685
16,968
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 2
7,722
594
5,334
10,804
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
14
3 / 5 / 2
9,101
700
6,976
11,224
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Glenson67
Fenrir
16
5 / 0 / 12
10,826
833
13,910
17,889
16,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
alexsnakes7
Artemis
14
4 / 5 / 10
10,004
770
8,774
9,859
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 1 / 8
10,631
818
13,768
7,101
6,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
17
17
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
Calluna19
Chaac
2
6
2
0.5
L
0
6
2
0.17
W
Fenrir
Glenson67
Fenrir
5
0
12
11
L
Kukulkan
3
5
2
0.8
W
Artemis
alexsnakes7
Artemis
4
5
10
1.8
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,889
Damage
36,452
39,713
Taken
34,849
26,151
Mitigated
27,321
6,367
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Calluna19
Chaac
9,579
1,913
0
3,985
17,685
16,968
0
7,495
10,190
0
21,726
L
5,334
1,746
0
1,733
10,804
4,596
22
2,952
7,852
0
20,234
W
Fenrir
Glenson67
Fenrir
13,910
3,815
0
6,173
17,889
16,932
527
2,552
15,337
322
34,979
L
Kukulkan
6,976
635
0
649
11,224
4,587
0
3,847
7,377
36,162
0
W
Artemis
alexsnakes7
Artemis
8,774
4,358
0
1,317
9,859
3,779
593
3,228
6,631
0
31,762
W
13,768
2,179
0
1,341
7,101
6,610
1,241
1,831
5,270
46,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,422
Gold Earned
31,461
126
Minions Killed
160
4
Camps Cleared
8
709,809
Distance Traveled
749,531
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,599
661
23
2
0
240,889
3
L
Medusa
7,722
594
26
2
1
248,695
3
W
Fenrir
10,826
833
43
3
6
273,985
3
L
Kukulkan
9,101
700
77
6
3
220,225
4
W
Artemis
10,004
770
38
3
0
224,097
4
W
Zeus
10,631
818
79
6
2
251,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role