Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Baybellus
Morgan Le Fay
Level 156
God Stats
3W - 4L
1,430 SR
Queue Stats
11W - 16L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
EscanorSinOfPri
Danzaburou
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,473 Elo+
Party 1
Horus
Horus
Eyez2029
Horus
Level 160
God Stats
19W - 12L
1,732 SR
Queue Stats
144W - 149L
1,573 Elo+
Party 1
Artio
Artio
Girthasaurus_Rex
Artio
Level 158
God Stats
12W - 6L
1,713 SR
Queue Stats
95W - 103L
1,602 Elo+
Party 1
Team Averages
Level 156
1,575 SR
1,527 Elo+

VS

Team Averages
Level 125
1,668 SR
1,612 Elo+
Loki
Loki
Fleadskink1
Loki
Level 115
God Stats
28W - 20L
1,869 SR
Queue Stats
272W - 263L
1,597 Elo+
Party 3
Zhong Kui
Zhong Kui
Godly Anime
Zhong Kui
Level 147
God Stats
15W - 6L
1,911 SR
Queue Stats
186W - 163L
1,675 Elo+
Party 2
Bacchus
Bacchus
Stag XXIV
Bacchus
Level 87
God Stats
3W - 2L
1,550 SR
Queue Stats
12W - 11L
1,620 Elo+
Party 2
Gilgamesh
Gilgamesh
darirukun
Gilgamesh
Level 157
God Stats
3W - 1L
1,607 SR
Queue Stats
92W - 84L
1,556 Elo+
Solo
Freya
Freya
thebucket34
Freya
Level 120
God Stats
5W - 4L
1,402 SR
Queue Stats
495W - 473L
1,609 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
7 / 1 / 1
6,721
672
5,396
7,848
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
Baybellus
Morgan Le Fay
10
1 / 2 / 2
5,865
587
4,291
4,073
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
EscanorSinOfPri
Danzaburou
11
0 / 0 / 2
5,981
598
3,693
6,036
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Horus
Eyez2029
Horus
9
3 / 0 / 2
5,868
587
2,931
7,724
5,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 3
6,163
616
10,389
13,006
9,845
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,892
589
3,355
6,221
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Godly Anime
Zhong Kui
11
0 / 1 / 0
5,699
570
4,346
5,458
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Stag XXIV
Bacchus
8
0 / 2 / 1
5,073
507
2,088
5,788
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
darirukun
Gilgamesh
8
1 / 2 / 1
5,327
533
6,270
11,572
5,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 5 / 0
5,211
521
2,225
8,048
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
3
4
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
1
7.5
W
Morgan Le Fay
Baybellus
Morgan Le Fay
1
2
2
1
W
Danzaburou
EscanorSinOfPri
Danzaburou
0
0
2
1
W
Horus
Eyez2029
Horus
3
0
2
4
L
2
2
1
1.25
W
1
1
3
2.5
L
Zhong Kui
Godly Anime
Zhong Kui
0
1
0
0
L
Bacchus
Stag XXIV
Bacchus
0
2
1
0.25
L
Gilgamesh
darirukun
Gilgamesh
1
2
1
0.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,700
Damage
18,284
38,687
Taken
37,087
21,108
Mitigated
17,566
16,836
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,396
4,037
0
1,704
7,848
2,293
546
651
7,197
0
28,341
W
Morgan Le Fay
Baybellus
Morgan Le Fay
4,291
406
0
334
4,073
1,408
0
883
3,022
30,517
0
W
Danzaburou
EscanorSinOfPri
Danzaburou
3,693
1,809
0
2,018
6,036
1,816
592
3,113
2,923
0
33,483
W
Horus
Eyez2029
Horus
2,931
1,166
888
3,488
7,724
5,746
39
2,409
5,315
0
9,493
L
3,355
744
0
1,815
6,221
1,739
0
1,681
4,474
0
28,167
W
10,389
1,095
1,194
7,210
13,006
9,845
0
1,424
11,582
36,700
0
L
Zhong Kui
Godly Anime
Zhong Kui
4,346
974
0
2,561
5,458
4,184
0
0
5,458
33,593
7,772
L
Bacchus
Stag XXIV
Bacchus
2,088
234
132
1,627
5,788
3,608
0
1,891
3,798
7,262
0
L
Gilgamesh
darirukun
Gilgamesh
6,270
2,479
0
2,294
11,572
5,847
0
7,545
4,003
0
24,424
L
2,225
892
0
2,905
8,048
2,188
0
3,134
4,674
29,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
27,202
285
Minions Killed
292
0
Camps Cleared
0
1,099,973
Distance Traveled
998,899
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,721
672
55
6
0
245,908
0
W
Morgan Le Fay
5,865
587
68
7
0
212,762
4
W
Danzaburou
5,981
598
77
8
0
194,046
3
W
Horus
5,868
587
16
2
0
223,315
3
L
Loki
5,892
589
58
6
0
248,423
0
W
Artio
6,163
616
69
7
0
223,942
7
L
Zhong Kui
5,699
570
99
10
0
177,669
3
L
Bacchus
5,073
507
18
2
0
211,719
3
L
Gilgamesh
5,327
533
54
5
0
194,867
2
L
Freya
5,211
521
63
6
0
166,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role