Player Matchup

He Bo
He Bo
HiironiK
He Bo
Level 158
God Stats
1W - 1L
1,844 SR
Queue Stats
3W - 4L
1,633 Elo+
Party 2
Tsukuyomi
Tsukuyomi
justamuffin
Tsukuyomi
Level 142
God Stats
6W - 5L
1,609 SR
Queue Stats
112W - 107L
1,702 Elo+
Solo
Chaac
Chaac
xDatNub
Chaac
Level 146
God Stats
3W - 4L
1,684 SR
Queue Stats
26W - 17L
1,597 Elo+
Party 2
Team Averages
Level 149
1,712 SR
1,644 Elo+

VS

Team Averages
Level 149
1,638 SR
1,907 Elo+
Discordia
Discordia
Krigaan
Discordia
Level 129
God Stats
5W - 2L
1,695 SR
Queue Stats
82W - 61L
1,629 Elo+
Solo
Geb
Geb
VaporishCoast
Geb
Level 160
God Stats
3W - 1L
1,502 SR
Queue Stats
279W - 63L
2,065 Elo+
Party 1
Fenrir
Fenrir
flerow
Fenrir
Level 158
God Stats
6W - 1L
1,715 SR
Queue Stats
777W - 281L
2,027 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HiironiK
He Bo
17
4 / 9 / 5
12,070
710
9,598
14,136
3,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
justamuffin
Tsukuyomi
15
4 / 9 / 6
12,014
707
17,442
19,866
6,362
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
xDatNub
Chaac
15
3 / 7 / 4
10,953
644
11,685
23,158
24,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Krigaan
Discordia
18
4 / 3 / 16
12,714
748
13,676
9,144
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
8 / 2 / 15
14,071
828
16,930
19,961
22,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
flerow
Fenrir
18
13 / 6 / 8
13,472
792
20,483
20,779
12,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
11
Kills
25
25
Deaths
11
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
He Bo
HiironiK
He Bo
4
9
5
0.72
W
Discordia
Krigaan
Discordia
4
3
16
4
W
8
2
15
7.75
W
Fenrir
flerow
Fenrir
13
6
8
2.83
L
Tsukuyomi
justamuffin
Tsukuyomi
4
9
6
0.78
L
Chaac
xDatNub
Chaac
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,725
Damage
51,089
57,160
Taken
49,884
34,821
Mitigated
38,623
11,645
Healing
14,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
HiironiK
He Bo
9,598
815
0
2,040
14,136
3,631
803
8,870
5,087
36,137
0
W
Discordia
Krigaan
Discordia
13,676
578
0
2,544
9,144
3,287
1,583
1,836
7,308
57,370
0
W
16,930
2,433
0
6,822
19,961
22,562
613
4,352
15,609
34,187
0
W
Fenrir
flerow
Fenrir
20,483
6,708
0
4,672
20,779
12,774
0
3,796
16,983
0
39,109
L
Tsukuyomi
justamuffin
Tsukuyomi
17,442
4,668
0
595
19,866
6,362
0
10,933
8,647
0
36,018
L
Chaac
xDatNub
Chaac
11,685
3,174
0
9,010
23,158
24,828
0
11,092
11,549
0
37,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,037
Gold Earned
40,257
150
Minions Killed
171
5
Camps Cleared
8
857,697
Distance Traveled
961,653
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,070
710
69
4
3
265,062
1
W
Discordia
12,714
748
103
6
2
314,909
2
W
Geb
14,071
828
25
1
2
332,514
0
W
Fenrir
13,472
792
43
3
4
314,230
2
L
Tsukuyomi
12,014
707
33
2
1
304,196
2
L
Chaac
10,953
644
48
3
1
288,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role