Player Matchup

Artio
Artio
Knapper745896
Artio
Level 125
God Stats
4W - 0L
1,540 SR
Queue Stats
22W - 31L
1,336 Elo+
Party 1
Izanami
Izanami
MacoroniExpress
Izanami
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 24L
1,289 Elo+
Party 1
Sun Wukong
Sun Wukong
Ratattoskr
Sun Wukong
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 129L
1,558 Elo+
Solo
Loki
Loki
TacosDeCanasta_8
Loki
Level 102
God Stats
24W - 13L
1,577 SR
Queue Stats
399W - 337L
1,569 Elo+
Party 2
Agni
Agni
TacosDeSuadero_8
Agni
Level 111
God Stats
1W - 2L
1,530 SR
Queue Stats
168W - 146L
1,592 Elo+
Party 2
Team Averages
Level 117
1,529 SR
1,469 Elo+

VS

Team Averages
Level 109
1,758 SR
1,648 Elo+
Cerberus
Cerberus
Dav1d_190
Cerberus
Level 82
God Stats
1W - 6L
1,324 SR
Queue Stats
233W - 214L
1,608 Elo+
Solo
Mercury
Mercury
Leohe
Mercury
Level 141
God Stats
18W - 9L
1,842 SR
Queue Stats
260W - 239L
1,632 Elo+
Party 3
Skadi
Skadi
MiqueYisus
Skadi
Level 86
God Stats
3W - 1L
2,183 SR
Queue Stats
21W - 20L
1,809 Elo+
Party 3
Janus
Janus
hudan-damian
Janus
Level 128
God Stats
9W - 7L
1,747 SR
Queue Stats
166W - 169L
1,654 Elo+
Party 3
Bellona
Bellona
iGoat Mode
Bellona
Level 107
God Stats
3W - 2L
1,691 SR
Queue Stats
314W - 287L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,062
551
2,743
7,113
2,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 0
6,715
610
4,280
6,182
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Ratattoskr
Sun Wukong
13
2 / 2 / 4
7,046
641
5,061
9,716
5,985
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 2 / 3
6,746
613
4,741
6,376
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 2
6,511
592
2,916
3,636
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dav1d_190
Cerberus
8
0 / 0 / 2
5,143
468
3,548
6,368
2,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Leohe
Mercury
12
1 / 2 / 2
6,762
615
2,478
7,972
2,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
10
2 / 2 / 0
6,079
553
3,795
5,372
1,147
Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 5 / 1
6,557
596
3,593
5,487
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
iGoat Mode
Bellona
11
3 / 2 / 1
6,914
629
6,754
7,116
7,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
7
7
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dav1d_190
Cerberus
0
0
2
1
W
2
1
3
3.5
L
Mercury
Leohe
Mercury
1
2
2
1
W
1
1
0
1
L
Skadi
2
2
0
1
W
Sun Wukong
Ratattoskr
Sun Wukong
2
2
4
2
W
3
2
3
2.25
W
3
1
2
4
L
1
5
1
0.3
L
Bellona
iGoat Mode
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,741
Damage
20,168
33,023
Taken
32,315
13,158
Mitigated
15,200
14,126
Healing
7,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dav1d_190
Cerberus
3,548
225
0
2,692
6,368
2,560
0
1,131
5,237
16,841
0
W
2,743
280
323
2,794
7,113
2,835
333
2,299
4,764
11,985
0
L
Mercury
Leohe
Mercury
2,478
710
0
812
7,972
2,405
0
977
6,995
0
43,216
W
4,280
3,155
0
2,354
6,182
1,434
0
1,642
4,540
0
49,879
L
Skadi
3,795
1,544
0
1,204
5,372
1,147
154
1,359
4,013
0
31,250
W
Sun Wukong
Ratattoskr
Sun Wukong
5,061
923
0
4,459
9,716
5,985
0
812
8,882
0
45,068
W
4,741
951
0
3,450
6,376
1,709
0
770
5,540
0
31,896
W
2,916
240
0
746
3,636
1,195
260
1,406
2,156
33,976
0
L
3,593
380
0
500
5,487
1,442
0
2,174
3,313
37,606
0
L
Bellona
iGoat Mode
Bellona
6,754
1,907
0
2,176
7,116
7,646
0
18
7,098
0
42,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,080
Gold Earned
31,455
348
Minions Killed
346
0
Camps Cleared
0
1,212,003
Distance Traveled
1,207,960
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,143
468
34
3
0
257,534
0
W
Artio
6,062
551
13
1
0
255,749
2
L
Mercury
6,762
615
91
8
0
284,199
1
W
Izanami
6,715
610
121
11
0
225,101
5
L
Skadi
6,079
553
62
6
0
226,973
0
W
Sun Wukong
7,046
641
92
8
0
228,452
2
W
Loki
6,746
613
64
6
0
274,714
5
W
Agni
6,511
592
58
5
0
227,987
0
L
Janus
6,557
596
78
7
0
214,599
7
L
Bellona
6,914
629
81
7
0
224,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role