Player Matchup

Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
M Bigjuice
Sylvanus
Level 80
God Stats
10W - 10L
1,738 SR
Queue Stats
485W - 478L
1,588 Elo+
Party 2
Merlin
Merlin
MagicalGaming01
Merlin
Level 79
God Stats
3W - 2L
1,500 SR
Queue Stats
180W - 186L
1,474 Elo+
Solo
Nu Wa
Nu Wa
Warbroker
Nu Wa
Level 85
God Stats
7W - 5L
1,672 SR
Queue Stats
378W - 364L
1,600 Elo+
Party 2
Izanami
Izanami
sanity_zapper1
Izanami
Level 126
God Stats
125W - 122L
1,545 SR
Queue Stats
416W - 431L
1,480 Elo+
Solo
Team Averages
Level 103
1,591 SR
1,529 Elo+

VS

Team Averages
Level 88
1,441 SR
1,564 Elo+
Yemoja
Yemoja
Celaeneo
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Izanami
Izanami
Itachilly
Izanami
Level 18
God Stats
10W - 12L
1,426 SR
Queue Stats
18W - 20L
1,550 Elo+
Party 1
Osiris
Osiris
Jampotsmith
Osiris
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Hel
Hel
LuK3StR
Hel
Level 74
God Stats
0W - 1L
1,222 SR
Queue Stats
114W - 96L
1,639 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pred v
Tsukuyomi
Level 154
God Stats
1W - 2L
1,558 SR
Queue Stats
177W - 156L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 4 / 4
8,245
550
6,086
10,998
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
M Bigjuice
Sylvanus
14
7 / 3 / 5
8,756
584
7,623
11,116
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 3 / 6
8,723
582
4,562
9,147
3,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Warbroker
Nu Wa
17
8 / 3 / 6
10,376
692
15,224
8,011
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
11 / 1 / 5
11,200
747
14,845
10,193
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Celaeneo
Yemoja
10
0 / 6 / 2
6,658
444
1,424
12,166
5,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Itachilly
Izanami
11
0 / 8 / 1
6,532
435
4,106
12,957
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
12
0 / 6 / 1
7,412
494
4,225
13,911
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
13
2 / 5 / 5
7,785
519
8,961
11,386
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Pred v
Tsukuyomi
16
12 / 5 / 1
10,256
684
14,610
15,448
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
30
Kills
14
14
Deaths
30
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
4
4
1.25
L
Yemoja
Celaeneo
Yemoja
0
6
2
0.17
L
Izanami
Itachilly
Izanami
0
8
1
0.06
L
Osiris
0
6
1
0.08
L
Hel
2
5
5
0.9
W
Sylvanus
M Bigjuice
Sylvanus
7
3
5
3.17
W
1
3
6
1.33
L
Tsukuyomi
Pred v
Tsukuyomi
12
5
1
2.5
W
Nu Wa
Warbroker
Nu Wa
8
3
6
3.67
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,340
Damage
33,326
49,465
Taken
65,868
18,310
Mitigated
23,783
18,944
Healing
20,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,086
3,448
0
3,579
10,998
4,381
1,172
1,627
9,259
0
43,946
L
Yemoja
Celaeneo
Yemoja
1,424
646
1,890
841
12,166
5,250
90
3,628
8,424
13,701
0
L
Izanami
Itachilly
Izanami
4,106
2,950
0
1,494
12,957
1,697
0
871
12,058
0
47,322
L
Osiris
4,225
1,844
0
4,649
13,911
8,191
1,082
8,295
5,207
0
39,983
L
Hel
8,961
614
319
3,540
11,386
3,864
252
7,072
4,258
45,312
0
W
Sylvanus
M Bigjuice
Sylvanus
7,623
2,655
2,251
4,867
11,116
5,176
2,257
3,728
7,256
29,915
8,184
W
4,562
142
17
2,022
9,147
3,303
1,269
3,356
5,469
52,220
0
L
Tsukuyomi
Pred v
Tsukuyomi
14,610
3,088
0
7,422
15,448
4,781
0
5,930
9,342
0
64,458
W
Nu Wa
Warbroker
Nu Wa
15,224
5,207
0
1,784
8,011
2,326
2,489
392
7,605
61,388
0
W
14,845
9,294
0
4,424
10,193
3,124
3,166
702
9,491
0
82,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,300
Gold Earned
38,643
500
Minions Killed
388
0
Camps Cleared
0
1,475,804
Distance Traveled
1,368,601
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,245
550
62
4
0
377,259
4
L
Yemoja
6,658
444
16
1
0
276,115
4
L
Izanami
6,532
435
91
6
0
253,730
0
L
Osiris
7,412
494
80
5
0
249,881
0
L
Hel
7,785
519
102
7
0
259,974
4
W
Sylvanus
8,756
584
62
4
0
262,265
5
W
Merlin
8,723
582
113
8
0
280,417
2
L
Tsukuyomi
10,256
684
99
7
0
328,901
0
W
Nu Wa
10,376
692
121
8
0
265,975
3
W
Izanami
11,200
747
142
9
0
289,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role