Player Matchup

Rama
Rama
Diamond II
 
Rama
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Botrossbot
Tsukuyomi
Diamond IV
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 58L
2,526 MMR
Party 1
Eset
Eset
Diamond IV
FallingOutOfTime
Eset
Diamond IV
Level 101
God Stats
3W - 0L
1,859 SR
Queue Stats
46W - 27L
2,328 MMR
Solo
Nemesis
Nemesis
Diamond I
Vortex7452
Nemesis
Diamond I
Level 159
God Stats
9W - 10L
1,512 SR
Queue Stats
259W - 257L
2,454 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond II
coolnezzzz
Zhong Kui
Diamond II
Level 160
God Stats
16W - 11L
1,871 SR
Queue Stats
707W - 687L
2,327 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,648 SR
2,227 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,529 SR
1,973 MMR
Janus
Janus
Diamond I
 
Janus
Diamond I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
 
Cu Chulainn
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond IV
Erliiing
Charybdis
Diamond IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
430W - 428L
2,214 MMR
Solo
Bacchus
Bacchus
Diamond IV
Lingý
Bacchus
Diamond IV
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 181L
2,191 MMR
Solo
Fenrir
Fenrir
Masters
Zeгef
Fenrir
Masters
Level 144
God Stats
18W - 9L
1,645 SR
Queue Stats
292W - 298L
2,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
6 / 1 / 3
8,832
589
5,871
9,808
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Botrossbot
Tsukuyomi
15
6 / 5 / 3
9,254
617
10,246
13,665
6,614
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 7
7,588
506
4,592
8,998
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Vortex7452
Nemesis
15
6 / 0 / 4
8,684
579
7,995
8,028
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
coolnezzzz
Zhong Kui
15
2 / 0 / 2
8,984
599
8,191
8,793
5,577
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetAphroditeGebCliodhnaGilgamesh

VS

Bans
MedusaKaliAtlasAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 3 / 1
8,395
560
7,833
6,159
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
 
Cu Chulainn
12
3 / 5 / 0
7,568
505
5,687
12,336
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Erliiing
Charybdis
11
0 / 5 / 2
6,688
446
1,957
7,839
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Lingý
Bacchus
11
1 / 1 / 3
7,156
477
4,855
8,993
6,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Zeгef
Fenrir
13
4 / 6 / 1
8,453
564
9,254
14,495
10,692
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
20
Kills
9
9
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
1
3
7.5
L
Janus
 
Janus
1
3
1
0.5
L
Cu Chulainn
 
Cu Chulainn
3
5
0
0.6
W
Tsukuyomi
Botrossbot
Tsukuyomi
6
5
3
1.5
L
Charybdis
Erliiing
Charybdis
0
5
2
0.2
W
0
3
7
1.17
L
Bacchus
Lingý
Bacchus
1
1
3
2.5
W
Nemesis
Vortex7452
Nemesis
6
0
4
8
L
Fenrir
Zeгef
Fenrir
4
6
1
0.75
W
Zhong Kui
coolnezzzz
Zhong Kui
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,895
Damage
29,586
49,292
Taken
49,822
23,015
Mitigated
23,835
14,687
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,871
4,930
0
4,188
9,808
3,114
312
3,542
6,138
0
61,693
L
Janus
 
Janus
7,833
256
0
448
6,159
1,529
0
2,760
3,399
67,367
0
L
Cu Chulainn
 
Cu Chulainn
5,687
2,655
0
688
12,336
3,325
0
3,194
9,142
0
48,471
W
Tsukuyomi
Botrossbot
Tsukuyomi
10,246
2,552
0
2,894
13,665
6,614
352
258
13,407
0
55,444
L
Charybdis
Erliiing
Charybdis
1,957
833
0
2,065
7,839
1,880
0
1,471
6,368
0
29,082
W
4,592
1,316
284
2,065
8,998
4,999
0
3,705
5,161
32,753
0
L
Bacchus
Lingý
Bacchus
4,855
1,181
0
1,345
8,993
6,409
0
5,043
3,950
19,302
0
W
Nemesis
Vortex7452
Nemesis
7,995
4,098
0
475
8,028
2,711
0
1,526
6,448
0
59,314
L
Fenrir
Zeгef
Fenrir
9,254
3,985
0
5,040
14,495
10,692
88
315
14,180
0
44,182
W
Zhong Kui
coolnezzzz
Zhong Kui
8,191
947
0
4,781
8,793
5,577
0
3,195
5,450
64,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
38,260
487
Minions Killed
420
0
Camps Cleared
0
1,520,239
Distance Traveled
1,517,417
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,832
589
94
6
0
268,378
3
L
Janus
8,395
560
150
10
0
321,025
3
L
Cu Chulainn
7,568
505
82
5
0
312,056
1
W
Tsukuyomi
9,254
617
112
7
0
308,555
5
L
Charybdis
6,688
446
66
4
0
263,788
6
W
Eset
7,588
506
43
3
0
286,480
1
L
Bacchus
7,156
477
24
2
0
333,809
3
W
Nemesis
8,684
579
92
6
0
368,016
3
L
Fenrir
8,453
564
98
7
0
286,739
4
W
Zhong Kui
8,984
599
146
10
0
288,810
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role