Player Matchup

Osiris
Osiris
 
Osiris
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Gerblore
Ares
Level 5
God Stats
13W - 9L
1,518 SR
Queue Stats
82W - 63L
1,468 Elo+
Party 3
Neith
Neith
MAKE616
Neith
Level 42
God Stats
5W - 3L
1,468 SR
Queue Stats
32W - 33L
1,481 Elo+
Party 2
Agni
Agni
Rendycor
Agni
Level 142
God Stats
13W - 8L
1,443 SR
Queue Stats
303W - 320L
1,443 Elo+
Party 3
Arachne
Arachne
rezanya1
Arachne
Level 69
God Stats
31W - 23L
1,464 SR
Queue Stats
224W - 265L
1,433 Elo+
Party 3
Team Averages
Level 66
1,479 SR
1,465 Elo+

VS

Team Averages
Level 53
1,417 SR
1,430 Elo+
King Arthur
King Arthur
Danjir
King Arthur
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,453 Elo+
Party 4
Jing Wei
Jing Wei
SNielsen1
Jing Wei
Level 16
God Stats
11W - 7L
1,500 SR
Queue Stats
75W - 76L
1,432 Elo+
Party 1
Pele
Pele
TRMaster
Pele
Level 89
God Stats
0W - 2L
1,492 SR
Queue Stats
23W - 28L
1,456 Elo+
Party 4
Nu Wa
Nu Wa
estefano242
Nu Wa
Level 67
God Stats
9W - 14L
1,347 SR
Queue Stats
54W - 58L
1,442 Elo+
Party 1
Ymir
Ymir
gokumaster18
Ymir
Level 69
God Stats
5W - 2L
1,248 SR
Queue Stats
92W - 99L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 3 / 1
9,335
622
7,011
10,615
11,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
10
0 / 2 / 2
6,178
412
2,189
8,533
4,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
MAKE616
Neith
13
3 / 1 / 1
7,753
517
5,090
6,476
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
16
7 / 0 / 5
10,170
678
14,682
10,235
3,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
rezanya1
Arachne
13
5 / 4 / 4
8,451
563
7,523
12,375
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Danjir
King Arthur
12
4 / 7 / 1
7,790
519
7,047
11,332
4,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
SNielsen1
Jing Wei
12
1 / 1 / 2
7,012
467
4,936
8,479
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
11
2 / 8 / 3
6,723
448
6,494
15,478
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 0
7,680
512
7,013
9,484
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

3
0 / 0 / 0
4,785
319
660
2,470
905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
20
Kills
10
10
Deaths
20
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
3
1
1.83
L
King Arthur
Danjir
King Arthur
4
7
1
0.64
W
Ares
0
2
2
0.5
W
Neith
MAKE616
Neith
3
1
1
3.5
W
Agni
7
0
5
9.5
L
Jing Wei
SNielsen1
Jing Wei
1
1
2
2
L
Pele
2
8
3
0.44
L
3
4
0
0.75
L
0
0
0
0
W
Arachne
rezanya1
Arachne
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
26,150
48,234
Taken
47,243
25,074
Mitigated
16,607
18,612
Healing
8,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,011
3,452
0
4,987
10,615
11,585
962
247
10,314
0
50,511
L
King Arthur
Danjir
King Arthur
7,047
2,333
0
1,216
11,332
4,814
0
694
10,638
0
39,578
W
Ares
2,189
187
296
1,910
8,533
4,025
0
2,023
6,340
8,507
0
W
Neith
MAKE616
Neith
5,090
1,153
0
2,723
6,476
1,813
1,911
443
5,979
0
44,135
W
Agni
14,682
1,329
0
5,968
10,235
3,702
1,606
3,119
6,838
87,018
0
L
Jing Wei
SNielsen1
Jing Wei
4,936
3,686
0
1,909
8,479
2,714
30
4,091
4,388
0
45,417
L
Pele
6,494
2,083
146
3,245
15,478
4,887
0
5,249
10,229
0
33,514
L
7,013
888
0
629
9,484
3,287
0
6,549
2,935
48,303
0
L
660
252
0
1,026
2,470
905
0
288
2,182
4,240
0
W
Arachne
rezanya1
Arachne
7,523
5,861
0
2,728
12,375
3,949
0
1,191
11,090
0
54,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,887
Gold Earned
33,990
444
Minions Killed
341
0
Camps Cleared
0
1,379,664
Distance Traveled
1,147,570
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,335
622
110
7
0
244,228
1
L
King Arthur
7,790
519
86
6
0
268,540
2
W
Ares
6,178
412
10
1
0
286,571
3
W
Neith
7,753
517
78
5
0
251,223
1
W
Agni
10,170
678
163
11
0
296,642
1
L
Jing Wei
7,012
467
84
6
0
277,662
4
L
Pele
6,723
448
62
4
0
289,171
2
L
Nu Wa
7,680
512
99
7
0
253,830
5
L
Ymir
4,785
319
10
1
0
58,367
1
W
Arachne
8,451
563
83
6
0
301,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role