Player Matchup

Jing Wei
Jing Wei
Nyiroe
Jing Wei
Level 122
God Stats
1W - 1L
1,096 SR
Queue Stats
135W - 94L
1,506 Elo+
Party 1
Vamana
Vamana
Persa91
Vamana
Level 86
God Stats
4W - 1L
1,697 SR
Queue Stats
145W - 171L
1,459 Elo+
Solo
Sol
Sol
broadley10314
Sol
Level 147
God Stats
1W - 1L
1,419 SR
Queue Stats
125W - 75L
1,590 Elo+
Party 1
Team Averages
Level 118
1,404 SR
1,518 Elo+

VS

Team Averages
Level 65
1,572 SR
1,421 Elo+
Hou Yi
Hou Yi
ChuckChuck16
Hou Yi
Level 68
God Stats
3W - 2L
1,580 SR
Queue Stats
16W - 17L
1,503 Elo+
Party 2
Nu Wa
Nu Wa
TheLionInMe
Nu Wa
Level 46
God Stats
0W - 3L
1,307 SR
Queue Stats
19W - 31L
1,310 Elo+
Solo
Cerberus
Cerberus
WHeelOFCheese69
Cerberus
Level 82
God Stats
1W - 1L
1,828 SR
Queue Stats
17W - 21L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Nyiroe
Jing Wei
12
7 / 2 / 10
8,495
850
10,092
10,242
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Persa91
Vamana
12
4 / 2 / 13
8,089
809
7,370
11,345
9,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
7 / 1 / 10
8,332
833
9,569
9,074
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 6 / 2
7,518
752
9,638
10,000
3,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 3
6,558
656
5,735
8,016
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
9
1 / 6 / 2
6,862
686
5,690
13,604
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
18
Kills
3
5
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
2
6
2
0.5
W
Jing Wei
Nyiroe
Jing Wei
7
2
10
6
W
Vamana
Persa91
Vamana
4
2
13
5.25
L
0
6
3
0.25
L
Cerberus
1
6
2
0.33
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,031
Damage
21,063
30,661
Taken
31,620
15,457
Mitigated
16,727
13,060
Healing
4,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
9,638
5,843
0
1,150
10,000
3,204
180
2,622
7,183
0
20,675
W
Jing Wei
Nyiroe
Jing Wei
10,092
7,680
0
4,923
10,242
3,378
855
4,296
5,946
0
32,485
W
Vamana
Persa91
Vamana
7,370
2,804
0
3,307
11,345
9,201
370
3,526
7,819
0
19,435
L
5,735
2,110
0
780
8,016
2,346
117
1,767
6,160
21,468
0
L
Cerberus
5,690
552
0
3,002
13,604
11,177
22
4,420
8,852
13,169
0
W
9,569
4,032
0
4,830
9,074
2,878
1,727
4,036
5,038
30,407
3,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,916
Gold Earned
20,938
125
Minions Killed
81
6
Camps Cleared
3
542,776
Distance Traveled
479,039
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,518
752
25
3
1
166,287
4
W
Jing Wei
8,495
850
55
6
4
174,381
0
W
Vamana
8,089
809
23
2
0
199,857
0
L
Nu Wa
6,558
656
35
4
2
158,898
0
L
Cerberus
6,862
686
21
2
0
153,854
0
W
Sol
8,332
833
47
5
2
168,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role