Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Jyule
Nu Wa
Level 81
God Stats
33W - 30L
1,623 SR
Queue Stats
72W - 74L
1,519 Elo+
Party 1
Bakasura
Bakasura
Sarych
Bakasura
Level 108
God Stats
1W - 2L
1,315 SR
Queue Stats
59W - 69L
1,592 Elo+
Solo
Team Averages
Level 115
1,479 SR
1,537 Elo+

VS

Team Averages
Level 82
1,500 SR
1,585 Elo+
Aphrodite
Aphrodite
Kaya75
Aphrodite
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,587 Elo+
Party 2
Charybdis
Charybdis
Zadiss
Charybdis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,397 Elo+
Solo
Shiva
Shiva
ZeroSuitFalcon
Shiva
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,771 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
6 / 1 / 12
11,793
786
11,594
23,537
29,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Jyule
Nu Wa
16
9 / 5 / 6
11,827
788
15,117
8,061
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Sarych
Bakasura
14
3 / 7 / 8
10,026
668
10,329
14,727
9,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kaya75
Aphrodite
16
5 / 3 / 6
11,157
744
10,913
11,060
6,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Zadiss
Charybdis
14
4 / 8 / 3
10,125
675
7,083
13,572
5,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 7 / 6
10,791
719
14,282
20,478
16,276
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
18
Kills
13
13
Deaths
18
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
12
12
W
Nu Wa
Jyule
Nu Wa
9
5
6
2.4
L
Aphrodite
Kaya75
Aphrodite
5
3
6
2.67
W
Bakasura
Sarych
Bakasura
3
7
8
1
L
Charybdis
Zadiss
Charybdis
4
8
3
0.69
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,040
Damage
32,278
46,325
Taken
45,110
42,632
Mitigated
28,689
10,886
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,594
3,542
0
7,209
23,537
29,775
545
3,944
19,593
0
29,227
W
Nu Wa
Jyule
Nu Wa
15,117
4,815
197
176
8,061
3,187
1,043
2,572
5,489
46,618
0
L
Aphrodite
Kaya75
Aphrodite
10,913
1,023
5,051
6,099
11,060
6,521
0
5,405
4,656
34,951
0
W
Bakasura
Sarych
Bakasura
10,329
6,533
357
2,947
14,727
9,670
0
4,797
9,930
0
21,413
L
Charybdis
Zadiss
Charybdis
7,083
4,013
0
1,528
13,572
5,892
1,201
2,762
10,201
0
28,183
L
14,282
1,879
231
1,177
20,478
16,276
36
6,522
11,823
0
41,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,646
Gold Earned
32,073
160
Minions Killed
146
7
Camps Cleared
5
819,781
Distance Traveled
791,673
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,793
786
31
2
0
291,688
1
W
Nu Wa
11,827
788
89
6
2
251,351
6
L
Aphrodite
11,157
744
51
3
1
288,499
4
W
Bakasura
10,026
668
40
3
5
276,742
2
L
Charybdis
10,125
675
45
3
3
226,244
5
L
Shiva
10,791
719
50
3
1
276,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role