Player Matchup

Danzaburou
Danzaburou
AlphaDuckQuack
Danzaburou
Level 67
God Stats
5W - 8L
1,416 SR
Queue Stats
43W - 64L
1,318 Elo+
Party 3
Cthulhu
Cthulhu
Krisigaming3802
Cthulhu
Level 41
God Stats
1W - 3L
1,323 SR
Queue Stats
32W - 47L
1,342 Elo+
Party 2
Olorun
Olorun
Pakati00
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 124L
1,413 Elo+
Party 2
King Arthur
King Arthur
Skidddlle
King Arthur
Level 69
God Stats
3W - 5L
1,369 SR
Queue Stats
99W - 116L
1,336 Elo+
Party 3
Atlas
Atlas
thewickedwizrd
Atlas
Level 97
God Stats
7W - 6L
1,725 SR
Queue Stats
142W - 177L
1,434 Elo+
Party 3
Team Averages
Level 61
1,467 SR
1,369 Elo+

VS

Team Averages
Level 73
1,444 SR
1,305 Elo+
Shiva
Shiva
ByHermes
Shiva
Level 158
God Stats
11W - 9L
1,302 SR
Queue Stats
205W - 234L
1,366 Elo+
Solo
Danzaburou
Danzaburou
CallMeEnvy
Danzaburou
Level 69
God Stats
42W - 39L
1,512 SR
Queue Stats
273W - 346L
1,334 Elo+
Party 1
Sol
Sol
Elmothesloth
Sol
Level 64
God Stats
10W - 13L
1,593 SR
Queue Stats
114W - 165L
1,327 Elo+
Party 1
Ganesha
Ganesha
GyroLawliet
Ganesha
Level 23
God Stats
15W - 26L
1,377 SR
Queue Stats
16W - 34L
1,216 Elo+
Party 1
Bellona
Bellona
iaelmo
Bellona
Level 53
God Stats
25W - 28L
1,437 SR
Queue Stats
136W - 174L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlphaDuckQuack
Danzaburou
9
5 / 4 / 1
6,301
573
7,107
8,392
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 5 / 0
4,221
384
816
6,241
3,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
Pakati00
Olorun
8
2 / 6 / 1
5,156
469
6,642
8,681
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Skidddlle
King Arthur
9
0 / 2 / 0
5,401
491
1,590
6,546
4,093
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 5 / 4
6,483
589
7,090
9,217
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ByHermes
Shiva
11
1 / 0 / 1
6,786
617
3,469
5,063
4,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
CallMeEnvy
Danzaburou
11
6 / 2 / 1
7,081
644
5,044
6,945
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
13 / 5 / 1
7,775
707
12,649
10,944
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
GyroLawliet
Ganesha
12
0 / 1 / 15
7,259
660
3,849
8,476
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
iaelmo
Bellona
12
2 / 3 / 0
6,611
601
2,814
7,808
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
11
Kills
22
22
Deaths
11
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlphaDuckQuack
Danzaburou
5
4
1
1.38
W
Shiva
ByHermes
Shiva
1
0
1
1.5
W
Danzaburou
CallMeEnvy
Danzaburou
6
2
1
3.25
W
13
5
1
2.7
W
Ganesha
GyroLawliet
Ganesha
0
1
15
7.5
L
0
5
0
0
L
Olorun
Pakati00
Olorun
2
6
1
0.42
L
King Arthur
Skidddlle
King Arthur
0
2
0
0
W
Bellona
iaelmo
Bellona
2
3
0
0.67
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,245
Damage
27,825
39,077
Taken
39,236
14,194
Mitigated
21,702
3,906
Healing
14,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlphaDuckQuack
Danzaburou
7,107
4,150
0
1,481
8,392
2,301
290
2,873
5,519
0
29,484
W
Shiva
ByHermes
Shiva
3,469
628
0
2,165
5,063
4,521
0
689
4,374
0
29,974
W
Danzaburou
CallMeEnvy
Danzaburou
5,044
2,658
0
1,577
6,945
1,716
1,009
2,803
4,142
0
38,183
W
12,649
6,731
0
5,203
10,944
4,102
2,757
5,397
5,547
39,757
5,907
W
Ganesha
GyroLawliet
Ganesha
3,849
235
0
1,402
8,476
7,849
307
4,232
4,244
16,286
0
L
816
124
0
160
6,241
3,184
0
4,175
2,066
6,437
0
L
Olorun
Pakati00
Olorun
6,642
4,567
26
1,689
8,681
1,792
630
5,324
3,357
23,748
0
L
King Arthur
Skidddlle
King Arthur
1,590
238
0
440
6,546
4,093
0
0
6,128
0
21,009
W
Bellona
iaelmo
Bellona
2,814
911
0
3,990
7,808
3,514
0
1,427
6,381
0
41,707
L
7,090
2,688
0
110
9,217
2,824
0
2,862
6,355
27,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,562
Gold Earned
35,512
206
Minions Killed
331
0
Camps Cleared
0
914,264
Distance Traveled
1,036,626
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,301
573
45
4
0
192,719
5
W
Shiva
6,786
617
63
6
0
205,903
3
W
Danzaburou
7,081
644
90
8
0
211,700
6
W
Sol
7,775
707
85
8
0
179,854
2
W
Ganesha
7,259
660
4
0
0
208,561
1
L
Cthulhu
4,221
384
11
1
0
129,222
0
L
Olorun
5,156
469
31
3
0
180,688
0
L
King Arthur
5,401
491
68
6
0
187,197
2
W
Bellona
6,611
601
89
8
0
230,608
2
L
Atlas
6,483
589
51
5
0
224,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role