Player Matchup

Hun Batz
Hun Batz
Delclink
Hun Batz
Level 56
God Stats
1W - 2L
1,836 SR
Queue Stats
11W - 6L
1,736 Elo+
Solo
Ymir
Ymir
KobeWan248
Ymir
Level 138
God Stats
9W - 5L
1,500 SR
Queue Stats
210W - 209L
1,547 Elo+
Solo
Tyr
Tyr
Stonegh0st
Tyr
Level 147
God Stats
8W - 17L
1,189 SR
Queue Stats
598W - 624L
1,562 Elo+
Solo
Sol
Sol
donmerta
Sol
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 56L
1,757 Elo+
Party 2
Merlin
Merlin
kamikaze12
Merlin
Level 89
God Stats
12W - 7L
2,037 SR
Queue Stats
32W - 35L
1,737 Elo+
Party 2
Team Averages
Level 104
1,612 SR
1,668 Elo+

VS

Team Averages
Level 139
1,608 SR
1,558 Elo+
Vulcan
Vulcan
 
Vulcan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
EOHANY
Ravana
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
210W - 194L
1,640 Elo+
Party 3
Hou Yi
Hou Yi
TheMeatScepter
Hou Yi
Level 118
God Stats
5W - 2L
1,655 SR
Queue Stats
84W - 83L
1,602 Elo+
Party 1
Ne Zha
Ne Zha
tr3v0r27
Ne Zha
Level 143
God Stats
2W - 0L
1,883 SR
Queue Stats
48W - 49L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Delclink
Hun Batz
14
5 / 4 / 7
8,386
599
8,998
10,020
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 6
7,355
525
2,692
10,779
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 0 / 2
8,954
640
8,290
9,926
6,383
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 5 / 2
7,637
546
6,969
9,398
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
kamikaze12
Merlin
12
2 / 3 / 3
7,455
533
2,958
6,601
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
3 / 4 / 1
7,530
538
9,424
7,879
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
 
Kumbhakarna
12
2 / 3 / 3
7,148
511
3,453
13,811
12,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
EOHANY
Ravana
13
0 / 2 / 0
7,396
528
4,279
7,392
3,315
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 3 / 2
8,399
600
10,325
9,453
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
tr3v0r27
Ne Zha
12
2 / 5 / 3
7,429
531
4,832
10,626
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
16
Kills
13
13
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
4
1
0.88
W
Kumbhakarna
 
Kumbhakarna
2
3
3
1.17
L
Hun Batz
Delclink
Hun Batz
5
4
7
2.13
W
Ravana
EOHANY
Ravana
0
2
0
0
L
3
1
6
6
L
3
0
2
4
W
6
3
2
2.33
L
3
5
2
0.8
L
Merlin
kamikaze12
Merlin
2
3
3
1.17
W
Ne Zha
tr3v0r27
Ne Zha
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,907
Damage
32,313
46,724
Taken
49,161
22,465
Mitigated
25,193
10,989
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
9,424
1,765
0
1,029
7,879
2,969
267
1,344
6,535
52,237
0
W
Kumbhakarna
 
Kumbhakarna
3,453
385
99
2,458
13,811
12,686
0
4,914
8,897
19,109
0
L
Hun Batz
Delclink
Hun Batz
8,998
3,453
0
270
10,020
3,551
0
2,284
7,604
0
55,966
W
Ravana
EOHANY
Ravana
4,279
180
0
2,884
7,392
3,315
0
94
7,298
0
48,597
L
2,692
1,013
0
2,355
10,779
8,210
0
4,322
6,231
17,042
0
L
8,290
1,117
0
4,256
9,926
6,383
655
1,279
8,615
0
63,903
W
10,325
5,213
0
3,306
9,453
2,780
0
5,718
3,735
0
54,598
L
6,969
3,206
0
3,733
9,398
2,048
515
495
8,903
45,881
0
L
Merlin
kamikaze12
Merlin
2,958
281
0
375
6,601
2,273
492
3,977
2,494
46,725
0
W
Ne Zha
tr3v0r27
Ne Zha
4,832
1,891
0
3,284
10,626
3,443
0
549
10,077
0
41,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
37,902
437
Minions Killed
415
0
Camps Cleared
0
1,365,624
Distance Traveled
1,407,303
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,530
538
103
7
0
286,484
6
W
Kumbhakarna
7,148
511
18
1
0
303,639
4
L
Hun Batz
8,386
599
92
7
0
277,454
1
W
Ravana
7,396
528
111
8
0
287,790
7
L
Ymir
7,355
525
19
1
0
269,524
2
L
Tyr
8,954
640
148
11
0
304,096
3
W
Hou Yi
8,399
600
108
8
0
251,478
7
L
Sol
7,637
546
83
6
0
263,185
4
L
Merlin
7,455
533
95
7
0
251,365
0
W
Ne Zha
7,429
531
75
5
0
277,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role