Player Matchup

Bastet
Bastet
Arabellex
Bastet
Level 51
God Stats
13W - 15L
1,596 SR
Queue Stats
64W - 69L
1,507 Elo+
Solo
Tiamat
Tiamat
Conic0802
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 103L
1,496 Elo+
Solo
Shiva
Shiva
Koto Hyuga
Shiva
Level 149
God Stats
4W - 2L
1,271 SR
Queue Stats
54W - 72L
1,518 Elo+
Solo
Chronos
Chronos
Night_Shade2007
Chronos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 30L
1,575 Elo+
Solo
Bakasura
Bakasura
ScootNasty
Bakasura
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
244W - 268L
1,474 Elo+
Solo
Team Averages
Level 103
1,474 SR
1,514 Elo+

VS

Team Averages
Level 110
1,556 SR
1,479 Elo+
Chiron
Chiron
DevilGhost96143
Chiron
Level 86
God Stats
1W - 1L
1,714 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Mercury
Mercury
It DeadEvil
Mercury
Level 125
God Stats
9W - 11L
1,416 SR
Queue Stats
272W - 338L
1,405 Elo+
Party 1
Nox
Nox
TealAardvark451
Nox
Level 127
God Stats
2W - 2L
1,608 SR
Queue Stats
22W - 11L
1,558 Elo+
Solo
Loki
Loki
YoungWilliG
Loki
Level 109
God Stats
14W - 24L
1,767 SR
Queue Stats
466W - 543L
1,442 Elo+
Party 1
Nike
Nike
izSkuller
Nike
Level 102
God Stats
3W - 3L
1,274 SR
Queue Stats
63W - 73L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Arabellex
Bastet
17
2 / 6 / 4
10,174
727
11,422
12,941
6,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Conic0802
Tiamat
17
2 / 4 / 4
10,373
741
9,849
15,099
7,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
14
1 / 3 / 5
8,625
616
4,068
9,338
6,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 4 / 3
9,682
692
6,836
14,238
5,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bakasura
ScootNasty
Bakasura
18
4 / 6 / 0
10,523
752
7,954
14,371
7,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 9
10,985
785
15,636
9,437
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
It DeadEvil
Mercury
19
7 / 1 / 6
11,702
836
9,235
10,306
4,111
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
9 / 1 / 4
11,574
827
11,875
8,181
3,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 4 / 10
11,238
803
9,044
8,824
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
17
1 / 2 / 8
10,575
755
7,499
16,791
10,359
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
60
10
Kills
23
23
Deaths
10
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bastet
Arabellex
Bastet
2
6
4
0.67
L
Tiamat
Conic0802
Tiamat
2
4
4
1
W
2
2
9
3.25
W
Mercury
It DeadEvil
Mercury
7
1
6
10
L
Shiva
1
3
5
1.17
L
1
4
3
0.63
L
Bakasura
ScootNasty
Bakasura
4
6
0
0.67
W
9
1
4
11
W
4
4
10
2.25
W
Nike
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,129
Damage
53,289
65,987
Taken
53,539
33,495
Mitigated
24,761
11,486
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Arabellex
Bastet
11,422
2,400
0
2,014
12,941
6,090
0
1,023
11,918
0
24,702
L
Tiamat
Conic0802
Tiamat
9,849
516
157
3,645
15,099
7,706
0
3,055
12,044
38,052
0
W
15,636
5,602
1,291
3,475
9,437
3,697
1,613
3,003
6,286
0
46,027
W
Mercury
It DeadEvil
Mercury
9,235
4,047
0
16
10,306
4,111
1,606
2,513
7,406
0
45,630
L
Shiva
4,068
340
82
1,878
9,338
6,361
0
2,727
6,611
1,399
9,741
L
6,836
2,433
0
1,311
14,238
5,686
311
4,168
10,070
35,290
0
L
Bakasura
ScootNasty
Bakasura
7,954
5,881
0
2,399
14,371
7,652
465
902
13,469
0
27,910
W
11,875
209
0
811
8,181
3,180
2,605
3,287
4,704
35,292
0
W
9,044
1,613
0
177
8,824
3,414
1,375
3,094
5,209
0
31,705
W
Nike
7,499
1,242
265
914
16,791
10,359
741
4,635
11,516
0
37,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,377
Gold Earned
56,074
249
Minions Killed
320
0
Camps Cleared
0
1,342,443
Distance Traveled
1,471,992
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,174
727
33
2
0
291,186
0
L
Tiamat
10,373
741
65
5
0
290,162
3
W
Chiron
10,985
785
78
6
0
276,162
1
W
Mercury
11,702
836
72
5
0
327,937
3
L
Shiva
8,625
616
14
1
0
179,657
0
L
Chronos
9,682
692
66
5
0
276,791
1
L
Bakasura
10,523
752
71
5
0
304,647
4
W
Nox
11,574
827
60
4
0
280,230
0
W
Loki
11,238
803
41
3
0
294,885
0
W
Nike
10,575
755
69
5
0
292,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role