Player Matchup

Hun Batz
Hun Batz
Delclink
Hun Batz
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 6L
1,662 Elo+
Solo
Baba Yaga
Baba Yaga
Manseb
Baba Yaga
Level 124
God Stats
2W - 0L
1,729 SR
Queue Stats
100W - 105L
1,456 Elo+
Party 1
Jing Wei
Jing Wei
MinervaJeses
Jing Wei
Level 48
God Stats
11W - 5L
1,872 SR
Queue Stats
55W - 51L
1,588 Elo+
Solo
Da Ji
Da Ji
Waaaffle
Da Ji
Level 120
God Stats
10W - 7L
1,573 SR
Queue Stats
97W - 104L
1,546 Elo+
Solo
Sylvanus
Sylvanus
juansegalvisc
Sylvanus
Level 146
God Stats
18W - 12L
1,730 SR
Queue Stats
367W - 383L
1,568 Elo+
Party 1
Team Averages
Level 99
1,681 SR
1,564 Elo+

VS

Team Averages
Level 108
1,664 SR
1,622 Elo+
Nu Wa
Nu Wa
CYBERPUNK
Nu Wa
Level 149
God Stats
28W - 25L
1,758 SR
Queue Stats
50W - 56L
1,790 Elo+
Solo
Atlas
Atlas
Silip9
Atlas
Level 46
God Stats
5W - 6L
1,611 SR
Queue Stats
80W - 82L
1,576 Elo+
Solo
Thanatos
Thanatos
Swaggy-Sama
Thanatos
Level 84
God Stats
2W - 2L
1,385 SR
Queue Stats
65W - 58L
1,621 Elo+
Party 2
Vamana
Vamana
curru19
Vamana
Level 126
God Stats
12W - 10L
1,672 SR
Queue Stats
132W - 130L
1,485 Elo+
Solo
Sol
Sol
midnightdt
Sol
Level 136
God Stats
7W - 5L
1,894 SR
Queue Stats
58W - 52L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Delclink
Hun Batz
17
8 / 8 / 10
11,460
603
14,324
24,300
17,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
Manseb
Baba Yaga
15
3 / 3 / 9
9,664
509
8,513
13,604
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
MinervaJeses
Jing Wei
19
11 / 3 / 4
12,489
657
15,894
20,340
7,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Waaaffle
Da Ji
16
1 / 3 / 10
10,279
541
10,875
17,860
6,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
juansegalvisc
Sylvanus
18
8 / 2 / 5
11,561
608
14,091
17,730
13,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CYBERPUNK
Nu Wa
16
3 / 4 / 5
9,798
516
18,232
14,192
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Silip9
Atlas
13
1 / 3 / 12
8,516
448
9,014
15,957
13,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Swaggy-Sama
Thanatos
16
10 / 7 / 5
11,083
583
11,834
18,077
6,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
curru19
Vamana
15
1 / 7 / 1
9,726
512
11,246
19,691
16,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 10 / 3
9,255
487
8,645
15,488
5,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
44
31
Kills
18
19
Deaths
31
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
CYBERPUNK
Nu Wa
3
4
5
1.38
W
Hun Batz
Delclink
Hun Batz
8
8
10
1.63
W
Baba Yaga
Manseb
Baba Yaga
3
3
9
2.5
W
Jing Wei
MinervaJeses
Jing Wei
11
3
4
4.33
L
Atlas
Silip9
Atlas
1
3
12
2.33
L
Thanatos
Swaggy-Sama
Thanatos
10
7
5
1.79
W
Da Ji
Waaaffle
Da Ji
1
3
10
2
L
Vamana
curru19
Vamana
1
7
1
0.21
W
Sylvanus
juansegalvisc
Sylvanus
8
2
5
5.25
L
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,697
Damage
58,971
93,834
Taken
83,405
50,082
Mitigated
48,321
36,338
Healing
27,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
CYBERPUNK
Nu Wa
18,232
4,824
66
4,623
14,192
5,044
628
3,697
10,327
77,841
0
W
Hun Batz
Delclink
Hun Batz
14,324
3,836
0
1,835
24,300
17,260
350
10,072
13,950
0
45,273
W
Baba Yaga
Manseb
Baba Yaga
8,513
316
126
3,536
13,604
5,044
769
8,037
5,233
59,997
0
W
Jing Wei
MinervaJeses
Jing Wei
15,894
12,030
0
11,241
20,340
7,360
2,031
8,647
11,220
0
111,701
L
Atlas
Silip9
Atlas
9,014
3,714
332
2,079
15,957
13,991
0
4,148
11,651
21,785
0
L
Thanatos
Swaggy-Sama
Thanatos
11,834
1,879
0
10,540
18,077
6,437
0
1,896
16,023
0
50,484
W
Da Ji
Waaaffle
Da Ji
10,875
2,861
0
8,188
17,860
6,946
400
6,647
10,890
0
68,997
L
Vamana
curru19
Vamana
11,246
5,685
0
5,398
19,691
16,997
0
10,034
9,549
0
75,117
W
Sylvanus
juansegalvisc
Sylvanus
14,091
3,417
3,372
8,040
17,730
13,472
1,714
5,128
12,320
69,927
12,334
L
8,645
2,782
0
4,046
15,488
5,852
1,022
1,796
13,574
56,787
6,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,453
Gold Earned
48,378
583
Minions Killed
455
0
Camps Cleared
0
1,860,446
Distance Traveled
1,825,179
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,798
516
132
7
0
327,190
7
W
Hun Batz
11,460
603
51
3
0
358,713
0
W
Baba Yaga
9,664
509
110
6
0
366,993
1
W
Jing Wei
12,489
657
163
9
0
379,525
2
L
Atlas
8,516
448
18
1
0
401,685
0
L
Thanatos
11,083
583
66
3
0
393,396
8
W
Da Ji
10,279
541
110
6
0
404,941
4
L
Vamana
9,726
512
138
7
0
365,758
2
W
Sylvanus
11,561
608
149
8
0
350,274
1
L
Sol
9,255
487
101
5
0
337,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role