Player Matchup

Sol
Sol
 
Sol
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DonGubon
Heimdallr
Level 45
God Stats
0W - 1L
1,675 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
Tashonla
Ravana
Level 119
God Stats
9W - 8L
1,512 SR
Queue Stats
194W - 154L
1,554 Elo+
Party 1
Amaterasu
Amaterasu
XGreality
Amaterasu
Level 152
God Stats
6W - 5L
1,903 SR
Queue Stats
345W - 243L
1,626 Elo+
Party 1
Serqet
Serqet
ЧертовСильный
Serqet
Level 29
God Stats
15W - 10L
1,670 SR
Queue Stats
67W - 41L
1,625 Elo+
Party 1
Team Averages
Level 89
1,652 SR
1,561 Elo+

VS

Team Averages
Level 92
1,495 SR
1,573 Elo+
Shiva
Shiva
 
Shiva
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
HuÄnsohn
Scylla
Level 29
God Stats
8W - 5L
1,586 SR
Queue Stats
94W - 49L
1,669 Elo+
Party 2
Mercury
Mercury
MrDjosh
Mercury
Level 109
God Stats
34W - 21L
1,680 SR
Queue Stats
127W - 92L
1,609 Elo+
Party 2
Neith
Neith
richardwilman
Neith
Level 43
God Stats
8W - 17L
1,211 SR
Queue Stats
167W - 167L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 0
5,087
509
1,802
4,579
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
DonGubon
Heimdallr
8
1 / 3 / 0
4,680
468
1,080
5,980
1,990
Mace

Mace

+10
Physical Power

Ravana
Tashonla
Ravana
10
1 / 2 / 0
5,546
555
2,597
3,863
1,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
XGreality
Amaterasu
10
0 / 1 / 0
5,744
574
4,456
8,308
5,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 0
5,107
511
1,193
5,030
1,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 0 / 1
6,162
616
5,857
9,324
4,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
 
Chaac
8
0 / 1 / 5
5,139
514
2,576
5,597
4,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
HuÄnsohn
Scylla
11
5 / 1 / 0
6,869
687
4,140
3,242
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
MrDjosh
Mercury
11
1 / 0 / 3
6,168
617
2,980
5,140
1,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 0 / 1
6,690
669
3,089
3,880
1,215

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
10
10
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
Shiva
 
Shiva
1
0
1
1.5
W
Chaac
 
Chaac
0
1
5
2.5
L
Heimdallr
DonGubon
Heimdallr
1
3
0
0.33
W
Scylla
HuÄnsohn
Scylla
5
1
0
5
W
Mercury
MrDjosh
Mercury
1
0
3
2.5
L
Ravana
Tashonla
Ravana
1
2
0
0.5
L
Amaterasu
XGreality
Amaterasu
0
1
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,128
Damage
18,642
27,760
Taken
27,183
11,446
Mitigated
13,121
9,482
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,802
231
0
1,107
4,579
1,100
0
0
4,579
22,613
3,229
W
Shiva
 
Shiva
5,857
877
0
3,940
9,324
4,879
0
0
9,324
0
33,309
W
Chaac
 
Chaac
2,576
469
89
1,775
5,597
4,852
266
361
5,236
0
18,110
L
Heimdallr
DonGubon
Heimdallr
1,080
301
0
1,630
5,980
1,990
0
2,846
2,956
0
12,385
W
Scylla
HuÄnsohn
Scylla
4,140
863
0
554
3,242
762
401
0
3,242
31,579
0
W
Mercury
MrDjosh
Mercury
2,980
1,155
0
551
5,140
1,413
0
431
4,589
0
42,438
L
Ravana
Tashonla
Ravana
2,597
544
0
539
3,863
1,338
0
1,072
2,711
0
34,541
L
Amaterasu
XGreality
Amaterasu
4,456
2,616
0
3,996
8,308
5,314
0
0
7,730
0
32,324
W
3,089
1,407
0
861
3,880
1,215
672
946
2,934
0
45,675
L
1,193
201
0
2,210
5,030
1,704
0
0
5,030
0
16,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,164
Gold Earned
31,028
256
Minions Killed
337
0
Camps Cleared
0
1,028,975
Distance Traveled
1,044,646
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,087
509
55
6
0
168,223
1
W
Shiva
6,162
616
76
8
0
209,714
2
W
Chaac
5,139
514
29
3
0
198,618
2
L
Heimdallr
4,680
468
28
3
0
197,772
1
W
Scylla
6,869
687
60
6
0
187,850
5
W
Mercury
6,168
617
79
8
0
260,442
3
L
Ravana
5,546
555
75
8
0
222,418
1
L
Amaterasu
5,744
574
77
8
0
203,736
4
W
Neith
6,690
669
93
9
0
188,022
3
L
Serqet
5,107
511
21
2
0
236,826
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role