Player Matchup

Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Giiyff
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
TabrisBR
The Morrigan
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 138L
1,516 Elo+
Solo
Sobek
Sobek
XkingOfDragonX
Sobek
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,503 Elo+

VS

Team Averages
Level 131
1,500 SR
1,510 Elo+
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BlackSwodsMan
Bastet
Level 146
God Stats
3W - 6L
1,500 SR
Queue Stats
129W - 131L
1,303 Elo+
Solo
Ra
Ra
Riverad
Ra
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
218W - 210L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
sSchulZ
Zhong Kui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 32L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 5 / 1
9,358
780
9,296
11,016
4,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
 
Horus
14
1 / 5 / 5
8,073
673
5,974
16,025
18,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Giiyff
Merlin
16
2 / 7 / 4
9,102
759
7,869
12,929
5,135
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
TabrisBR
The Morrigan
12
1 / 10 / 4
7,808
651
6,683
10,804
4,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 8 / 6
8,047
671
2,931
18,367
20,484
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
11 / 3 / 18
11,388
949
21,087
10,364
4,229
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
 
Da Ji
16
11 / 3 / 17
10,835
903
13,690
11,279
4,294
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 23
9,211
768
8,047
7,183
2,933
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 2 / 19
9,604
800
6,931
8,679
3,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
sSchulZ
Zhong Kui
19
9 / 1 / 18
11,603
967
13,293
11,859
9,076
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
130
9
Kills
35
35
Deaths
10
20
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
5
1
1.1
L
Horus
 
Horus
1
5
5
0.7
W
Izanami
 
Izanami
11
3
18
6.67
W
Da Ji
 
Da Ji
11
3
17
6.5
W
1
1
23
12.5
L
Merlin
Giiyff
Merlin
2
7
4
0.57
W
3
2
19
6.25
L
The Morrigan
TabrisBR
The Morrigan
1
10
4
0.3
L
0
8
6
0.38
W
Zhong Kui
sSchulZ
Zhong Kui
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,753
Damage
63,048
69,141
Taken
49,364
52,903
Mitigated
24,144
10,282
Healing
28,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,296
5,643
609
1,471
11,016
4,572
0
3,508
7,508
0
23,577
L
Horus
 
Horus
5,974
2,593
2,183
3,404
16,025
18,346
0
4,445
11,580
0
9,808
W
Izanami
 
Izanami
21,087
15,381
1,070
2,599
10,364
4,229
2,463
1,990
8,374
0
44,392
W
Da Ji
 
Da Ji
13,690
3,685
1,626
2,166
11,279
4,294
284
4,131
6,684
0
19,614
W
8,047
695
341
1,122
7,183
2,933
750
1,716
5,467
0
17,657
L
Merlin
Giiyff
Merlin
7,869
884
102
1,067
12,929
5,135
0
3,111
9,818
26,029
0
W
6,931
810
8,606
3,800
8,679
3,612
464
3,346
5,333
23,504
0
L
The Morrigan
TabrisBR
The Morrigan
6,683
1,083
614
501
10,804
4,366
0
4,285
6,519
13,604
4,007
L
2,931
304
0
331
18,367
20,484
0
4,875
13,492
7,891
0
W
Zhong Kui
sSchulZ
Zhong Kui
13,293
947
1,496
5,311
11,859
9,076
856
3,195
8,664
31,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,388
Gold Earned
52,641
114
Minions Killed
134
0
Camps Cleared
0
890,988
Distance Traveled
1,269,752
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,358
780
43
4
0
189,191
1
L
Horus
8,073
673
6
1
0
218,474
0
W
Izanami
11,388
949
51
4
0
204,883
0
W
Da Ji
10,835
903
4
0
0
271,585
1
W
Bastet
9,211
768
16
1
0
264,274
0
L
Merlin
9,102
759
37
3
0
146,880
0
W
Ra
9,604
800
25
2
0
267,919
3
L
The Morrigan
7,808
651
19
2
0
142,830
0
L
Sobek
8,047
671
9
1
0
193,613
0
W
Zhong Kui
11,603
967
38
3
0
261,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role