Player Matchup

Anubis
Anubis
Angel107
Anubis
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 29L
1,479 Elo+
Solo
Sylvanus
Sylvanus
Kenco-Rush
Sylvanus
Level 57
God Stats
35W - 41L
1,478 SR
Queue Stats
536W - 614L
1,419 Elo+
Solo
Tyr
Tyr
Mr CooKie758129
Tyr
Level 68
God Stats
7W - 6L
1,710 SR
Queue Stats
106W - 103L
1,370 Elo+
Solo
Pele
Pele
PrinceThommy
Pele
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,352 Elo+
Solo
Medusa
Medusa
droopy_buff3
Medusa
Level 67
God Stats
135W - 126L
1,495 SR
Queue Stats
172W - 171L
1,361 Elo+
Solo
Team Averages
Level 54
1,537 SR
1,396 Elo+

VS

Team Averages
Level 56
1,438 SR
1,381 Elo+
Da Ji
Da Ji
K1ttenSt0mpy
Da Ji
Level 61
God Stats
6W - 5L
1,107 SR
Queue Stats
21W - 22L
1,432 Elo+
Party 1
Jormungandr
Jormungandr
NightmareZeoX
Jormungandr
Level 59
God Stats
4W - 2L
1,711 SR
Queue Stats
136W - 155L
1,359 Elo+
Solo
Chang'e
Chang'e
Not-Cjito-
Chang'e
Level 17
God Stats
2W - 6L
1,373 SR
Queue Stats
18W - 27L
1,350 Elo+
Party 2
Izanami
Izanami
Quesadilla1935
Izanami
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 82L
1,380 Elo+
Party 1
Bellona
Bellona
Teddy_Lemoine
Bellona
Level 78
God Stats
15W - 11L
1,500 SR
Queue Stats
131W - 130L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Angel107
Anubis
1
0 / 0 / 0
3,150
185
0
0
0
Sylvanus
Kenco-Rush
Sylvanus
12
3 / 5 / 7
7,845
461
7,999
22,980
20,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 0
7,496
441
3,264
9,667
7,477
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 5 / 0
7,264
427
5,075
10,424
2,546
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
13
7 / 5 / 5
8,172
481
14,088
15,424
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
9,181
540
9,482
12,248
4,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
NightmareZeoX
Jormungandr
13
1 / 4 / 5
8,542
502
6,371
12,313
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Not-Cjito-
Chang'e
16
4 / 2 / 1
10,050
591
8,603
9,368
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 5 / 4
8,645
509
14,595
13,297
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
16
1 / 1 / 1
10,164
598
5,797
6,977
6,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
15
Kills
15
16
Deaths
16
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
Angel107
Anubis
0
0
0
0
W
5
4
4
1.75
L
Sylvanus
Kenco-Rush
Sylvanus
3
5
7
1.3
L
1
1
0
1
W
Jormungandr
NightmareZeoX
Jormungandr
1
4
5
0.88
W
Chang'e
Not-Cjito-
Chang'e
4
2
1
2.25
L
4
5
0
0.8
W
4
5
4
1.2
W
Bellona
1
1
1
1.5
L
Medusa
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,426
Damage
44,848
58,495
Taken
54,203
35,140
Mitigated
29,347
21,519
Healing
18,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Angel107
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
9,482
1,888
390
2,488
12,248
4,273
340
2,431
9,817
0
42,555
L
Sylvanus
Kenco-Rush
Sylvanus
7,999
3,024
2,298
9,576
22,980
20,707
168
7,228
15,576
20,740
0
L
3,264
402
0
3,350
9,667
7,477
0
419
9,241
0
38,964
W
Jormungandr
NightmareZeoX
Jormungandr
6,371
1,730
0
3,076
12,313
11,690
270
1,681
10,632
36,305
0
W
Chang'e
Not-Cjito-
Chang'e
8,603
1,637
87
4,166
9,368
3,039
4,171
976
8,392
66,345
0
L
5,075
1,219
47
2,140
10,424
2,546
328
3,823
6,301
0
25,097
W
14,595
9,607
0
5,055
13,297
3,987
2,531
2,911
10,386
0
58,121
W
Bellona
5,797
2,400
35
3,357
6,977
6,358
564
0
6,977
0
61,137
L
Medusa
14,088
6,159
0
4,108
15,424
4,410
851
3,021
12,403
0
48,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,927
Gold Earned
46,582
249
Minions Killed
518
0
Camps Cleared
0
1,057,065
Distance Traveled
1,511,903
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,150
185
0
0
0
0
0
W
Da Ji
9,181
540
80
5
0
309,825
3
L
Sylvanus
7,845
461
34
2
0
239,846
5
L
Tyr
7,496
441
108
6
0
280,128
3
W
Jormungandr
8,542
502
53
3
0
290,981
4
W
Chang'e
10,050
591
128
8
0
306,923
1
L
Pele
7,264
427
40
2
0
251,950
0
W
Izanami
8,645
509
102
6
0
272,642
0
W
Bellona
10,164
598
155
9
0
331,532
2
L
Medusa
8,172
481
67
4
0
285,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role