Player Matchup

Ares
Ares
CrisosInferno
Ares
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
17W - 23L
1,621 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MiahQuinn
Tsukuyomi
Level 104
God Stats
1W - 4L
1,332 SR
Queue Stats
76W - 81L
1,424 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Miguel15832
Cu Chulainn
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 59L
1,306 Elo+
Party 2
Kukulkan
Kukulkan
angstyshadow
Kukulkan
Level 103
God Stats
2W - 4L
1,456 SR
Queue Stats
13W - 23L
1,283 Elo+
Party 3
Anhur
Anhur
dubblub
Anhur
Level 86
God Stats
4W - 4L
1,722 SR
Queue Stats
918W - 934L
1,464 Elo+
Solo
Team Averages
Level 72
1,502 SR
1,420 Elo+

VS

Team Averages
Level 99
1,567 SR
1,475 Elo+
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
AKFAFAK
Izanami
Level 65
God Stats
8W - 14L
1,604 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1
Merlin
Merlin
Leoyescribo
Merlin
Level 117
God Stats
3W - 4L
1,736 SR
Queue Stats
220W - 223L
1,456 Elo+
Solo
Shiva
Shiva
ReverendKevin
Shiva
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 27L
1,500 Elo+
Party 1
Fenrir
Fenrir
Toxagen
Fenrir
Level 109
God Stats
12W - 9L
1,497 SR
Queue Stats
77W - 82L
1,420 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 2
5,725
409
3,225
11,904
5,689
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
MiahQuinn
Tsukuyomi
13
6 / 5 / 1
8,113
580
8,443
10,283
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Miguel15832
Cu Chulainn
12
2 / 2 / 0
7,444
532
8,282
10,977
10,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
angstyshadow
Kukulkan
12
1 / 5 / 5
7,379
527
6,773
7,383
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
dubblub
Anhur
10
1 / 1 / 0
6,510
465
1,662
8,297
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
5 / 3 / 3
7,302
522
3,978
9,922
6,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
AKFAFAK
Izanami
14
7 / 3 / 3
8,550
611
9,864
9,626
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
2 / 0 / 5
7,624
545
8,332
3,634
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 3
7,354
525
4,994
11,144
7,770
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Toxagen
Fenrir
13
4 / 4 / 6
7,751
554
7,507
10,559
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
12
Kills
18
19
Deaths
12
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
3
3
2.17
W
Izanami
AKFAFAK
Izanami
7
3
3
2.83
L
2
6
2
0.5
W
Merlin
2
0
5
4.5
L
Tsukuyomi
MiahQuinn
Tsukuyomi
6
5
1
1.3
L
Cu Chulainn
Miguel15832
Cu Chulainn
2
2
0
1
W
0
2
3
0.75
W
Fenrir
Toxagen
Fenrir
4
4
6
1.75
L
Kukulkan
angstyshadow
Kukulkan
1
5
5
0.7
L
Anhur
dubblub
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,385
Damage
34,675
48,844
Taken
44,885
24,353
Mitigated
21,832
6,138
Healing
12,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,978
1,223
684
2,732
9,922
6,293
202
4,084
5,023
17,702
0
W
Izanami
AKFAFAK
Izanami
9,864
6,101
0
2,921
9,626
3,200
1,410
3,076
6,550
0
48,563
L
3,225
35
167
1,005
11,904
5,689
0
5,341
6,167
14,763
0
W
Merlin
8,332
671
0
250
3,634
1,143
644
86
3,548
52,465
0
L
Tsukuyomi
MiahQuinn
Tsukuyomi
8,443
1,979
0
708
10,283
3,581
0
2,348
7,861
0
44,702
L
Cu Chulainn
Miguel15832
Cu Chulainn
8,282
2,363
0
1,291
10,977
10,937
0
0
10,977
3,104
42,840
W
4,994
725
24
3,181
11,144
7,770
125
1,032
10,112
0
38,145
W
Fenrir
Toxagen
Fenrir
7,507
509
0
3,141
10,559
3,426
0
2,522
8,037
0
45,010
L
Kukulkan
angstyshadow
Kukulkan
6,773
745
0
540
7,383
2,491
0
557
6,822
43,902
0
L
Anhur
dubblub
Anhur
1,662
926
0
2,427
8,297
1,655
477
3,270
4,707
0
36,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,171
Gold Earned
38,581
355
Minions Killed
360
0
Camps Cleared
0
1,385,585
Distance Traveled
1,324,661
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,302
522
26
2
0
249,867
2
W
Izanami
8,550
611
86
6
0
246,388
5
L
Ares
5,725
409
16
1
0
286,135
0
W
Merlin
7,624
545
102
7
0
259,911
1
L
Tsukuyomi
8,113
580
72
5
0
303,483
0
L
Cu Chulainn
7,444
532
98
7
0
289,403
0
W
Shiva
7,354
525
73
5
0
252,384
0
W
Fenrir
7,751
554
73
5
0
316,111
2
L
Kukulkan
7,379
527
87
6
0
255,768
5
L
Anhur
6,510
465
82
6
0
250,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role