Player Matchup

Izanami
Izanami
Atmokinesis
Izanami
Level 127
God Stats
22W - 23L
1,625 SR
Queue Stats
170W - 177L
1,485 Elo+
Solo
Cerberus
Cerberus
COL JOSETOBI
Cerberus
Level 121
God Stats
11W - 10L
1,474 SR
Queue Stats
54W - 54L
1,488 Elo+
Solo
Discordia
Discordia
Horgof
Discordia
Level 97
God Stats
5W - 8L
1,111 SR
Queue Stats
161W - 146L
1,555 Elo+
Solo
Shiva
Shiva
NOVAssamaell9626
Shiva
Level 148
God Stats
4W - 6L
1,155 SR
Queue Stats
100W - 105L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
RiellRR
Cu Chulainn
Level 68
God Stats
8W - 9L
1,500 SR
Queue Stats
416W - 375L
1,565 Elo+
Solo
Team Averages
Level 112
1,373 SR
1,509 Elo+

VS

Team Averages
Level 125
1,581 SR
1,523 Elo+
Shiva
Shiva
Alher
Shiva
Level 148
God Stats
4W - 8L
1,500 SR
Queue Stats
114W - 121L
1,563 Elo+
Solo
Aphrodite
Aphrodite
kalil64
Aphrodite
Level 128
God Stats
107W - 89L
1,597 SR
Queue Stats
306W - 314L
1,483 Elo+
Solo
Guan Yu
Guan Yu
stonejavi
Guan Yu
Level 122
God Stats
2W - 5L
1,447 SR
Queue Stats
109W - 80L
1,588 Elo+
Solo
Apollo
Apollo
x-imOP
Apollo
Level 89
God Stats
2W - 0L
1,743 SR
Queue Stats
35W - 34L
1,479 Elo+
Solo
Chang'e
Chang'e
yoltzin
Chang'e
Level 137
God Stats
16W - 11L
1,619 SR
Queue Stats
114W - 117L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Atmokinesis
Izanami
20
5 / 8 / 3
14,382
599
16,128
23,685
7,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
COL JOSETOBI
Cerberus
16
2 / 1 / 10
11,904
496
10,403
17,210
16,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Horgof
Discordia
18
6 / 7 / 6
12,781
533
16,786
14,886
5,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 7 / 2
12,181
508
14,273
20,617
7,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
RiellRR
Cu Chulainn
19
6 / 3 / 4
13,153
548
19,250
24,124
17,706
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Alher
Shiva
20
10 / 3 / 4
12,798
533
18,571
22,617
13,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
kalil64
Aphrodite
20
4 / 2 / 2
13,057
544
11,488
14,009
9,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
stonejavi
Guan Yu
16
1 / 4 / 12
10,688
445
9,831
24,971
20,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
x-imOP
Apollo
20
5 / 5 / 2
12,892
537
11,428
18,293
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
yoltzin
Chang'e
18
6 / 8 / 8
11,743
489
13,422
21,585
6,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
22
Kills
26
26
Deaths
22
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Shiva
Alher
Shiva
10
3
4
4
L
Izanami
Atmokinesis
Izanami
5
8
3
0.81
L
Cerberus
COL JOSETOBI
Cerberus
2
1
10
7
L
Discordia
Horgof
Discordia
6
7
6
1.29
L
3
7
2
0.57
L
Cu Chulainn
RiellRR
Cu Chulainn
6
3
4
2.67
W
Aphrodite
kalil64
Aphrodite
4
2
2
2.5
W
Guan Yu
stonejavi
Guan Yu
1
4
12
1.75
W
Apollo
x-imOP
Apollo
5
5
2
1.2
W
Chang'e
yoltzin
Chang'e
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,840
Damage
64,740
100,522
Taken
101,475
55,437
Mitigated
54,861
26,487
Healing
42,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Alher
Shiva
18,571
4,278
452
6,468
22,617
13,193
0
6,251
16,084
0
87,548
L
Izanami
Atmokinesis
Izanami
16,128
9,459
0
9,597
23,685
7,643
3,719
2,383
20,124
0
118,264
L
Cerberus
COL JOSETOBI
Cerberus
10,403
470
0
5,361
17,210
16,926
69
3,502
13,373
41,149
0
L
Discordia
Horgof
Discordia
16,786
1,727
177
2,142
14,886
5,433
0
5,904
8,520
83,850
1,345
L
14,273
2,354
16
4,716
20,617
7,729
0
6,272
14,221
0
98,100
L
Cu Chulainn
RiellRR
Cu Chulainn
19,250
4,992
0
4,478
24,124
17,706
637
7,306
16,794
15,982
72,350
W
Aphrodite
kalil64
Aphrodite
11,488
2,065
3,722
9,281
14,009
9,042
879
3,394
10,469
94,249
0
W
Guan Yu
stonejavi
Guan Yu
9,831
1,548
2,053
5,720
24,971
20,830
276
8,334
16,267
0
29,355
W
Apollo
x-imOP
Apollo
11,428
7,008
0
6,006
18,293
5,618
833
1,141
17,128
0
119,565
W
Chang'e
yoltzin
Chang'e
13,422
654
1,436
7,143
21,585
6,178
1,097
9,936
11,060
61,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,401
Gold Earned
61,178
671
Minions Killed
633
0
Camps Cleared
0
2,050,125
Distance Traveled
2,221,803
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,798
533
115
5
0
515,205
4
L
Izanami
14,382
599
205
9
0
367,127
12
L
Cerberus
11,904
496
57
2
0
436,945
3
L
Discordia
12,781
533
137
6
0
402,688
2
L
Shiva
12,181
508
126
5
0
470,956
2
L
Cu Chulainn
13,153
548
146
6
0
372,409
2
W
Aphrodite
13,057
544
199
8
0
386,400
2
W
Guan Yu
10,688
445
36
2
0
499,837
3
W
Apollo
12,892
537
188
8
0
419,245
8
W
Chang'e
11,743
489
95
4
0
401,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role