Player Matchup

Ymir
Ymir
EricIzKool
Ymir
Level 6
God Stats
3W - 1L
1,212 SR
Queue Stats
18W - 20L
1,184 Elo+
Party 1
Scylla
Scylla
Eridori
Scylla
Level 107
God Stats
6W - 4L
1,351 SR
Queue Stats
281W - 193L
1,544 Elo+
Party 1
Horus
Horus
GenocideGeno
Horus
Level 67
God Stats
26W - 14L
1,403 SR
Queue Stats
322W - 211L
1,457 Elo+
Party 1
Thanatos
Thanatos
HSalomCab
Thanatos
Level 29
God Stats
4W - 8L
1,127 SR
Queue Stats
111W - 131L
1,462 Elo+
Solo
Heimdallr
Heimdallr
devilDOG672
Heimdallr
Level 65
God Stats
9W - 15L
1,365 SR
Queue Stats
157W - 157L
1,417 Elo+
Party 1
Team Averages
Level 55
1,292 SR
1,413 Elo+

VS

Team Averages
Level 37
1,542 SR
1,380 Elo+
Anhur
Anhur
Chokamuh
Anhur
Level 6
God Stats
0W - 7L
1,500 SR
Queue Stats
54W - 92L
1,222 Elo+
Party 2
Loki
Loki
Lucasboituva
Loki
Level 41
God Stats
2W - 6L
1,430 SR
Queue Stats
200W - 203L
1,546 Elo+
Solo
Neith
Neith
Smallewy
Neith
Level 28
God Stats
1W - 4L
1,781 SR
Queue Stats
74W - 113L
1,352 Elo+
Party 2
Mulan
Mulan
TheSeparatio
Mulan
Level 80
God Stats
0W - 1L
1,328 SR
Queue Stats
57W - 70L
1,426 Elo+
Party 2
Ra
Ra
UnversedHook
Ra
Level 32
God Stats
5W - 15L
1,668 SR
Queue Stats
94W - 135L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 16
12,418
730
3,745
15,162
22,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
Eridori
Scylla
20
13 / 2 / 14
14,219
836
30,704
13,484
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 1 / 16
13,984
823
10,292
15,626
15,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
HSalomCab
Thanatos
20
5 / 2 / 11
13,266
780
8,742
9,635
3,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
devilDOG672
Heimdallr
20
6 / 0 / 17
13,230
778
11,394
9,538
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chokamuh
Anhur
17
2 / 4 / 1
10,806
636
5,392
11,653
2,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 10 / 4
10,661
627
11,915
16,096
3,740
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Smallewy
Neith
18
3 / 8 / 1
11,043
650
6,357
17,711
3,694
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 8 / 5
10,810
636
7,221
20,539
7,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
0 / 2 / 2
11,028
649
5,808
10,069
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
20
32
Kills
7
7
Deaths
32
74
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
Chokamuh
Anhur
2
4
1
0.63
W
1
2
16
4.5
W
Scylla
Eridori
Scylla
13
2
14
10
W
7
1
16
15
W
Thanatos
HSalomCab
Thanatos
5
2
11
5.25
L
2
10
4
0.4
L
Neith
Smallewy
Neith
3
8
1
0.44
L
0
8
5
0.31
L
0
2
2
0.5
W
Heimdallr
devilDOG672
Heimdallr
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,877
Damage
36,693
63,445
Taken
76,068
51,569
Mitigated
20,142
29,996
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Chokamuh
Anhur
5,392
1,738
0
1,164
11,653
2,133
0
7,925
3,454
0
20,267
W
3,745
593
0
1,612
15,162
22,270
1,468
1,153
14,009
18,639
0
W
Scylla
Eridori
Scylla
30,704
1,824
0
3,403
13,484
5,165
1,994
840
12,644
72,089
0
W
10,292
3,509
5,736
6,486
15,626
15,929
908
1,990
13,636
0
26,751
W
Thanatos
HSalomCab
Thanatos
8,742
2,071
0
8,853
9,635
3,947
0
32
9,603
0
56,319
L
11,915
1,740
0
0
16,096
3,740
0
3,222
12,767
0
28,739
L
Neith
Smallewy
Neith
6,357
1,095
170
2,349
17,711
3,694
0
8,373
9,036
0
34,491
L
7,221
951
223
3,042
20,539
7,582
179
8,785
11,519
0
35,643
L
5,808
223
396
2,679
10,069
2,993
0
4,990
4,809
50,027
0
W
Heimdallr
devilDOG672
Heimdallr
11,394
4,286
283
3,623
9,538
4,258
5,869
1,793
7,745
0
57,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,117
Gold Earned
54,348
307
Minions Killed
276
0
Camps Cleared
0
1,754,168
Distance Traveled
1,514,857
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,806
636
34
2
0
303,699
0
W
Ymir
12,418
730
32
2
0
293,960
4
W
Scylla
14,219
836
95
6
0
372,985
6
W
Horus
13,984
823
21
1
0
369,081
3
W
Thanatos
13,266
780
82
5
0
392,480
11
L
Loki
10,661
627
34
2
0
307,768
3
L
Neith
11,043
650
47
3
0
304,176
2
L
Mulan
10,810
636
73
4
0
342,549
2
L
Ra
11,028
649
88
5
0
256,665
1
W
Heimdallr
13,230
778
77
5
0
325,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role