Player Matchup

Thor
Thor
Gold V
ArielVII
Thor
Gold V
Level 159
God Stats
11W - 18L
1,440 SR
Queue Stats
510W - 510L
1,366 MMR
Solo
Horus
Horus
Silver I
CaptainFinnegan
Horus
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 MMR
Solo
Hera
Hera
Gold V
LUICER16
Hera
Gold V
Level 126
God Stats
11W - 14L
1,898 SR
Queue Stats
344W - 344L
1,410 MMR
Solo
Bacchus
Bacchus
Gold IV
RivalLlama
Bacchus
Gold IV
Level 106
God Stats
6W - 4L
1,837 SR
Queue Stats
71W - 67L
1,362 MMR
Solo
Anhur
Anhur
Gold V
Roger6That
Anhur
Gold V
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
158W - 169L
1,402 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,635 SR
1,408 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,602 SR
1,407 MMR
Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
TheKiller18
Sylvanus
Silver I
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 94L
1,387 MMR
Solo
Scylla
Scylla
Gold IV
baljeet666
Scylla
Gold IV
Level 99
God Stats
12W - 7L
1,877 SR
Queue Stats
290W - 284L
1,405 MMR
Solo
Medusa
Medusa
Gold V
nituPkcuF
Medusa
Gold V
Level 146
God Stats
17W - 21L
1,452 SR
Queue Stats
105W - 104L
1,352 MMR
Solo
Da Ji
Da Ji
Gold IV
nova467
Da Ji
Gold IV
Level 129
God Stats
17W - 18L
1,681 SR
Queue Stats
420W - 425L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
8 / 6 / 7
13,521
615
13,772
20,566
9,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 5 / 5
11,284
513
12,565
20,397
18,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hera
18
6 / 8 / 9
12,372
562
14,963
13,261
4,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
RivalLlama
Bacchus
16
2 / 5 / 9
11,224
510
8,409
18,370
28,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
17
3 / 5 / 7
11,210
510
10,277
15,437
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
EsetCamazotzGebAtlas

VS

Bans
BastetAgniAchillesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
20
2 / 3 / 10
12,970
590
10,109
20,908
29,218
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
TheKiller18
Sylvanus
16
1 / 4 / 16
11,207
509
4,665
18,269
18,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
baljeet666
Scylla
20
5 / 4 / 10
12,999
591
13,406
11,948
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
nituPkcuF
Medusa
18
7 / 5 / 5
12,408
564
12,444
15,643
3,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
nova467
Da Ji
20
13 / 8 / 8
13,837
629
20,443
20,115
7,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
77
24
Kills
28
29
Deaths
24
37
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
3
10
2.33
L
Thor
8
6
7
1.92
L
5
5
5
1.5
L
Hera
6
8
9
1.31
L
Bacchus
RivalLlama
Bacchus
2
5
9
1.3
L
Anhur
3
5
7
1.3
W
Sylvanus
TheKiller18
Sylvanus
1
4
16
2.25
W
Scylla
baljeet666
Scylla
5
4
10
2.5
W
Medusa
nituPkcuF
Medusa
7
5
5
1.9
W
Da Ji
nova467
Da Ji
13
8
8
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,986
Damage
61,067
88,031
Taken
86,883
66,118
Mitigated
62,480
15,079
Healing
26,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
10,109
3,217
653
8,339
20,908
29,218
2,578
2,706
18,202
3,303
78,723
L
Thor
13,772
3,560
0
3,102
20,566
9,092
3,814
1,795
18,723
0
91,682
L
12,565
5,998
1,488
4,550
20,397
18,308
682
3,557
16,734
0
47,633
L
Hera
14,963
3,159
0
1,209
13,261
4,379
1,057
4,964
8,143
93,086
0
L
Bacchus
RivalLlama
Bacchus
8,409
805
0
984
18,370
28,740
245
5,183
12,992
35,132
0
L
Anhur
10,277
2,796
0
3,746
15,437
5,599
1,656
2,125
13,294
0
69,113
W
Sylvanus
TheKiller18
Sylvanus
4,665
450
3,464
6,339
18,269
18,396
499
6,777
11,492
17,679
0
W
Scylla
baljeet666
Scylla
13,406
1,218
45
690
11,948
3,593
1,999
5,222
6,234
100,453
0
W
Medusa
nituPkcuF
Medusa
12,444
4,252
0
2,096
15,643
3,888
4,858
4,076
11,567
0
89,427
W
Da Ji
nova467
Da Ji
20,443
6,784
0
4,908
20,115
7,385
1,420
5,267
14,848
0
79,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,611
Gold Earned
63,421
556
Minions Killed
567
0
Camps Cleared
0
2,065,112
Distance Traveled
2,092,630
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,970
590
145
7
0
392,086
9
L
Thor
13,521
615
149
7
0
430,026
2
L
Horus
11,284
513
84
4
0
427,756
0
L
Hera
12,372
562
160
7
0
392,991
4
L
Bacchus
11,224
510
43
2
0
418,240
8
L
Anhur
11,210
510
120
5
0
396,099
4
W
Sylvanus
11,207
509
23
1
0
417,593
6
W
Scylla
12,999
591
170
8
0
421,429
6
W
Medusa
12,408
564
143
7
0
446,742
8
W
Da Ji
13,837
629
86
4
0
414,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role