Player Matchup

Jing Wei
Jing Wei
AlexeyAlexey
Jing Wei
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 9L
1,164 Elo+
Party 2
Yemoja
Yemoja
KKinder
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,229 Elo+
Party 2
Fenrir
Fenrir
RZKOR
Fenrir
Level 18
God Stats
1W - 4L
1,274 SR
Queue Stats
4W - 8L
1,164 Elo+
Party 2
Nox
Nox
Steelrayoleg
Nox
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 68L
1,123 Elo+
Solo
Kali
Kali
sai1930
Kali
Level 73
God Stats
4W - 4L
1,820 SR
Queue Stats
269W - 265L
1,509 Elo+
Solo
Team Averages
Level 35
1,519 SR
1,238 Elo+

VS

Team Averages
Level 79
1,442 SR
1,390 Elo+
Ra
Ra
 
Ra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KRiiM-MoO
Nemesis
Level 46
God Stats
4W - 2L
1,610 SR
Queue Stats
107W - 144L
1,310 Elo+
Party 1
Artio
Artio
Okabe_Rin_
Artio
Level 78
God Stats
9W - 7L
1,371 SR
Queue Stats
208W - 224L
1,345 Elo+
Party 1
Shiva
Shiva
SARGENT0SQUIRTER
Shiva
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 104L
1,492 Elo+
Solo
Danzaburou
Danzaburou
olejek66
Danzaburou
Level 135
God Stats
1W - 2L
1,230 SR
Queue Stats
184W - 232L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlexeyAlexey
Jing Wei
12
6 / 0 / 4
7,250
558
12,537
6,284
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
KKinder
Yemoja
10
1 / 0 / 8
6,393
492
2,337
4,966
4,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
RZKOR
Fenrir
11
2 / 1 / 2
6,717
517
2,938
9,082
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 2
6,480
498
4,550
6,891
2,196
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
sai1930
Kali
12
1 / 0 / 1
6,709
516
3,653
9,623
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 3 / 0
6,958
535
4,326
6,500
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
KRiiM-MoO
Nemesis
9
0 / 3 / 1
6,015
463
3,738
10,021
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
9
0 / 4 / 0
5,936
457
3,052
13,364
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 0 / 0
7,134
549
6,834
7,024
4,019
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
olejek66
Danzaburou
8
0 / 2 / 0
5,306
408
2,428
5,957
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
1
1
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
W
Jing Wei
AlexeyAlexey
Jing Wei
6
0
4
8
W
Yemoja
KKinder
Yemoja
1
0
8
5
L
Nemesis
KRiiM-MoO
Nemesis
0
3
1
0.17
L
Artio
0
4
0
0
W
Fenrir
RZKOR
Fenrir
2
1
2
3
L
1
0
0
1
W
2
0
2
3
L
Danzaburou
olejek66
Danzaburou
0
2
0
0
W
Kali
sai1930
Kali
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
20,378
36,846
Taken
42,866
17,241
Mitigated
21,430
14,406
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,326
246
44
883
6,500
2,418
0
3,550
2,950
44,031
0
W
Jing Wei
AlexeyAlexey
Jing Wei
12,537
10,588
0
1,828
6,284
2,207
594
1,520
4,752
0
38,298
W
Yemoja
KKinder
Yemoja
2,337
761
1,033
1,299
4,966
4,165
175
1,808
3,110
11,670
0
L
Nemesis
KRiiM-MoO
Nemesis
3,738
1,310
0
3,432
10,021
2,782
0
120
9,901
0
28,118
L
Artio
3,052
706
433
3,677
13,364
7,014
0
1,062
12,302
21,125
0
W
Fenrir
RZKOR
Fenrir
2,938
646
0
4,643
9,082
3,085
49
329
8,753
0
38,787
L
6,834
1,554
218
952
7,024
4,019
556
1,116
5,908
28
38,886
W
4,550
615
20
2,879
6,891
2,196
937
2,685
3,977
31,413
0
L
Danzaburou
olejek66
Danzaburou
2,428
1,020
0
439
5,957
5,197
0
1,039
4,918
0
15,485
W
Kali
sai1930
Kali
3,653
1,461
0
2,704
9,623
5,588
0
727
8,848
0
36,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,549
Gold Earned
31,349
296
Minions Killed
283
0
Camps Cleared
0
1,264,431
Distance Traveled
1,260,252
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,958
535
93
7
0
241,548
0
W
Jing Wei
7,250
558
77
6
0
259,672
2
W
Yemoja
6,393
492
16
1
0
247,750
4
L
Nemesis
6,015
463
56
4
0
300,388
4
L
Artio
5,936
457
27
2
0
248,502
2
W
Fenrir
6,717
517
76
6
0
265,689
1
L
Shiva
7,134
549
87
7
0
248,346
3
W
Nox
6,480
498
49
4
0
237,105
4
L
Danzaburou
5,306
408
20
2
0
221,468
0
W
Kali
6,709
516
78
6
0
254,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role