Player Matchup

Khepri
Khepri
AJsmooths420
Khepri
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,444 Elo+
Party 2
Ah Puch
Ah Puch
Korean BBQ5743
Ah Puch
Level 66
God Stats
12W - 9L
1,330 SR
Queue Stats
62W - 75L
1,395 Elo+
Party 2
Medusa
Medusa
slxme AD
Medusa
Level 69
God Stats
12W - 5L
1,875 SR
Queue Stats
51W - 51L
1,457 Elo+
Party 2
Team Averages
Level 74
1,568 SR
1,432 Elo+

VS

Team Averages
Level 69
1,456 SR
1,273 Elo+
Tiamat
Tiamat
FelipeCarvalis
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
Neizumii
Discordia
Level 48
God Stats
8W - 10L
1,369 SR
Queue Stats
37W - 60L
1,201 Elo+
Party 1
Sun Wukong
Sun Wukong
Player-One-K9
Sun Wukong
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 124L
1,119 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
6 / 0 / 18
11,732
838
5,815
9,316
14,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
11 / 5 / 14
11,733
838
19,566
13,392
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
slxme AD
Medusa
16
11 / 2 / 13
12,170
869
15,111
9,666
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 3
8,386
599
3,454
13,931
5,351
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Neizumii
Discordia
14
0 / 5 / 4
9,586
685
7,733
10,935
2,907
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Player-One-K9
Sun Wukong
14
7 / 11 / 0
11,676
834
14,713
22,158
21,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
28
Kills
7
7
Deaths
28
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
6
0
18
15
L
0
12
3
0.13
W
11
5
14
3.6
L
Discordia
Neizumii
Discordia
0
5
4
0.4
L
Sun Wukong
Player-One-K9
Sun Wukong
7
11
0
0.64
W
Medusa
slxme AD
Medusa
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,492
Damage
25,900
32,374
Taken
47,024
25,758
Mitigated
30,063
10,922
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,815
503
356
2,139
9,316
14,633
571
4,111
4,780
19,061
0
L
3,454
553
19
762
13,931
5,351
0
7,474
6,457
9,649
0
W
19,566
1,772
0
5,685
13,392
5,381
912
4,454
8,519
48,894
0
L
Discordia
Neizumii
Discordia
7,733
773
178
995
10,935
2,907
0
7,826
3,109
38,202
0
L
Sun Wukong
Player-One-K9
Sun Wukong
14,713
2,726
0
1,973
22,158
21,805
0
10,429
11,729
0
31,485
W
Medusa
slxme AD
Medusa
15,111
8,194
0
2,742
9,666
5,744
1,207
3,036
6,468
0
55,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,635
Gold Earned
29,648
171
Minions Killed
111
10
Camps Cleared
1
783,419
Distance Traveled
607,678
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,732
838
28
2
0
275,401
1
L
Tiamat
8,386
599
11
1
0
172,241
0
W
Ah Puch
11,733
838
59
4
2
246,039
0
L
Discordia
9,586
685
63
5
0
216,441
0
L
Sun Wukong
11,676
834
37
3
1
218,996
0
W
Medusa
12,170
869
84
6
8
261,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role