Player Matchup

Nox
Nox
NoxIsHot
Nox
Level 18
God Stats
33W - 23L
1,378 SR
Queue Stats
36W - 30L
1,370 Elo+
Solo
Loki
Loki
Spaceman Lo
Loki
Level 124
God Stats
134W - 114L
1,418 SR
Queue Stats
325W - 332L
1,375 Elo+
Solo
Ra
Ra
Swagijuana
Ra
Level 84
God Stats
1W - 2L
1,280 SR
Queue Stats
454W - 311L
1,551 Elo+
Solo
Rama
Rama
TravsKneeKnockr
Rama
Level 116
God Stats
6W - 4L
1,587 SR
Queue Stats
72W - 71L
1,553 Elo+
Solo
Shiva
Shiva
infamousgears
Shiva
Level 160
God Stats
10W - 9L
1,637 SR
Queue Stats
108W - 133L
1,411 Elo+
Solo
Team Averages
Level 100
1,460 SR
1,452 Elo+

VS

Team Averages
Level 32
1,530 SR
1,497 Elo+
Set
Set
 
Set
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Adam_IXIX
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 47L
1,404 Elo+
Party 2
Izanami
Izanami
Blackened-Sol
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,338 Elo+
Party 2
Zhong Kui
Zhong Kui
MeSmellYe
Zhong Kui
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
Weeblshgamer
Cthulhu
Level 4
God Stats
2W - 2L
1,648 SR
Queue Stats
2W - 3L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 12
10,280
935
8,113
9,140
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 4 / 8
9,975
907
5,518
11,096
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 0 / 8
10,194
927
10,357
6,484
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
7 / 0 / 12
9,974
907
11,432
9,697
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 0 / 12
9,474
861
8,142
11,544
9,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
0 / 8 / 0
7,250
659
4,018
10,908
7,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Adam_IXIX
Anubis
13
0 / 7 / 2
7,264
660
4,438
11,326
4,446
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
16
2 / 7 / 1
8,598
782
10,177
13,515
4,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
MeSmellYe
Zhong Kui
14
1 / 7 / 1
7,820
711
11,238
15,242
11,026
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Weeblshgamer
Cthulhu
11
0 / 0 / 1
6,839
622
416
1,487
779
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
8
29
Kills
3
4
Deaths
29
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
8
0
0
L
Anubis
Adam_IXIX
Anubis
0
7
2
0.14
L
Izanami
2
7
1
0.36
L
Zhong Kui
MeSmellYe
Zhong Kui
1
7
1
0.21
W
8
0
12
14
W
4
4
8
2
W
7
0
8
11
W
7
0
12
13
L
Cthulhu
Weeblshgamer
Cthulhu
0
0
1
0.5
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,562
Damage
30,287
47,961
Taken
52,478
22,760
Mitigated
27,966
16,490
Healing
3,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,018
770
0
512
10,908
7,047
102
2,954
7,954
0
16,790
L
Anubis
Adam_IXIX
Anubis
4,438
290
0
311
11,326
4,446
0
5,258
6,068
10,323
0
L
Izanami
10,177
7,042
0
0
13,515
4,668
0
5,694
7,821
0
39,292
L
Zhong Kui
MeSmellYe
Zhong Kui
11,238
445
0
2,493
15,242
11,026
0
5,057
10,185
25,512
0
W
8,113
1,059
0
0
9,140
3,379
1,342
3,826
5,214
17,647
0
W
5,518
1,655
0
2,288
11,096
4,565
5,499
2,719
8,137
0
29,026
W
10,357
1,482
4,179
3,103
6,484
2,125
1,414
3,828
2,656
41,240
0
W
11,432
8,931
0
3,093
9,697
3,006
2,473
4,085
5,543
0
27,175
L
Cthulhu
Weeblshgamer
Cthulhu
416
70
0
0
1,487
779
0
269
1,218
4,681
0
W
8,142
1,578
994
2,833
11,544
9,685
461
1,634
9,758
3,056
27,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,897
Gold Earned
37,771
235
Minions Killed
156
0
Camps Cleared
0
1,242,429
Distance Traveled
851,162
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,250
659
29
3
0
184,844
0
L
Anubis
7,264
660
14
1
0
196,280
1
L
Izanami
8,598
782
67
6
0
190,527
3
L
Zhong Kui
7,820
711
37
3
0
208,242
0
W
Nox
10,280
935
33
3
0
251,917
0
W
Loki
9,975
907
52
5
0
244,049
1
W
Ra
10,194
927
81
7
0
260,688
0
W
Rama
9,974
907
34
3
0
220,081
0
L
Cthulhu
6,839
622
9
1
0
71,269
0
W
Shiva
9,474
861
35
3
0
265,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role