Player Matchup

Sol
Sol
B01T13
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,350 Elo+
Party 1
Skadi
Skadi
HoustonTxHtx
Skadi
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 15L
1,537 Elo+
Party 1
Ah Puch
Ah Puch
MrJames212075
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,740 Elo+
Party 1
Shiva
Shiva
Vibe Danny
Shiva
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 10L
1,510 Elo+
Party 4
Athena
Athena
Vibe Oni
Athena
Level 60
God Stats
3W - 7L
1,199 SR
Queue Stats
25W - 31L
1,387 Elo+
Party 4
Team Averages
Level 34
1,440 SR
1,505 Elo+

VS

Team Averages
Level 43
1,429 SR
1,512 Elo+
Khepri
Khepri
BigYO_MAMA245
Khepri
Level 28
God Stats
1W - 1L
1,366 SR
Queue Stats
14W - 21L
1,736 Elo+
Party 2
Cabrakan
Cabrakan
Faonix_Flamegg57
Cabrakan
Level 26
God Stats
2W - 2L
1,454 SR
Queue Stats
18W - 30L
1,406 Elo+
Party 3
Skadi
Skadi
HolyLoliRavioli
Skadi
Level 60
God Stats
2W - 4L
1,316 SR
Queue Stats
169W - 175L
1,437 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IIzSnupiSleepzII
Tsukuyomi
Level 52
God Stats
0W - 4L
1,301 SR
Queue Stats
220W - 226L
1,393 Elo+
Party 3
Zhong Kui
Zhong Kui
Mariomoreli1
Zhong Kui
Level 47
God Stats
1W - 2L
1,708 SR
Queue Stats
16W - 11L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
B01T13
Sol
10
0 / 2 / 5
5,819
582
5,654
5,315
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
8 / 0 / 1
7,435
744
8,320
6,624
2,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
11
3 / 0 / 0
6,496
650
4,890
4,695
1,796
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
9
3 / 1 / 1
5,479
548
2,622
4,168
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Vibe Oni
Athena
9
0 / 1 / 8
5,624
562
2,925
7,818
4,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 3
4,623
462
2,259
5,385
2,690
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 0
5,358
536
4,229
8,427
4,821
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
3 / 2 / 1
5,079
508
4,391
5,280
1,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tsukuyomi
8
0 / 3 / 0
4,794
479
1,645
5,851
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
Mariomoreli1
Zhong Kui
8
0 / 5 / 0
4,805
481
4,030
9,864
5,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
4
4
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
B01T13
Sol
0
2
5
1.25
L
0
1
3
1.5
L
1
3
0
0.33
L
3
2
1
1.75
W
8
0
1
8.5
L
Tsukuyomi
0
3
0
0
L
Zhong Kui
Mariomoreli1
Zhong Kui
0
5
0
0
W
Ah Puch
3
0
0
3
W
Shiva
3
1
1
3.5
W
Athena
Vibe Oni
Athena
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,411
Damage
16,554
28,620
Taken
34,807
11,125
Mitigated
15,457
9,389
Healing
7,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
B01T13
Sol
5,654
2,378
0
2,034
5,315
1,452
330
870
4,445
38,378
6,056
L
2,259
124
177
1,204
5,385
2,690
0
2,883
2,502
11,217
0
L
4,229
469
0
957
8,427
4,821
0
4,763
3,664
28,393
0
L
4,391
2,026
0
1,190
5,280
1,317
0
2,661
2,619
0
25,285
W
8,320
3,411
0
1,171
6,624
2,421
420
3,197
3,427
0
55,014
L
Tsukuyomi
1,645
257
0
769
5,851
1,468
0
1,636
4,215
0
20,482
L
Zhong Kui
Mariomoreli1
Zhong Kui
4,030
416
0
3,119
9,864
5,161
0
907
8,957
24,569
0
W
Ah Puch
4,890
734
0
2,919
4,695
1,796
0
807
3,888
30,560
0
W
Shiva
2,622
984
0
65
4,168
1,243
203
2,005
2,163
0
18,666
W
Athena
Vibe Oni
Athena
2,925
1,434
604
2,596
7,818
4,213
0
3,639
4,179
11,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,853
Gold Earned
24,659
316
Minions Killed
230
0
Camps Cleared
0
1,013,932
Distance Traveled
919,855
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,819
582
93
9
0
189,144
6
L
Khepri
4,623
462
13
1
0
200,132
3
L
Cabrakan
5,358
536
67
7
0
175,360
1
L
Skadi
5,079
508
51
5
0
179,493
3
W
Skadi
7,435
744
108
11
0
192,095
3
L
Tsukuyomi
4,794
479
47
5
0
217,358
0
L
Zhong Kui
4,805
481
52
5
0
147,512
0
W
Ah Puch
6,496
650
62
6
0
175,844
3
W
Shiva
5,479
548
36
4
0
241,808
1
W
Athena
5,624
562
17
2
0
215,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role