Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
 
Khepri
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
Fronted
Thor
Silver I
Level 157
God Stats
2W - 3L
1,795 SR
Queue Stats
73W - 60L
1,638 MMR
Solo
Jing Wei
Jing Wei
Bronze III
OblockaAimbot
Jing Wei
Bronze III
Level 44
God Stats
0W - 1L
1,699 SR
Queue Stats
3W - 6L
1,600 MMR
Solo
Hera
Hera
Platinum III
xyz95326
Hera
Platinum III
Level 156
God Stats
4W - 10L
1,568 SR
Queue Stats
169W - 158L
1,623 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,613 SR
1,572 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,640 SR
1,618 MMR
Jormungandr
Jormungandr
Gold IV
Dr0wzy
Jormungandr
Gold IV
Level 128
God Stats
113W - 74L
1,620 SR
Queue Stats
217W - 199L
1,491 MMR
Party 1
Merlin
Merlin
Platinum IV
Matchey56
Merlin
Platinum IV
Level 141
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 134L
1,636 MMR
Solo
Fenrir
Fenrir
Silver I
Need8000Gems
Fenrir
Silver I
Level 157
God Stats
9W - 5L
1,350 SR
Queue Stats
96W - 75L
1,633 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
R4Z0R95
Gilgamesh
Platinum V
Level 51
God Stats
11W - 2L
1,823 SR
Queue Stats
157W - 144L
1,636 MMR
Solo
Charybdis
Charybdis
Platinum V
SnipesQT
Charybdis
Platinum V
Level 142
God Stats
6W - 4L
1,907 SR
Queue Stats
100W - 88L
1,692 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
1 / 1 / 0
3,393
679
754
4,390
2,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
 
Khepri
3
0 / 0 / 0
2,783
557
424
1,737
328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
Fronted
Thor
5
0 / 0 / 0
3,256
651
883
2,077
536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
OblockaAimbot
Jing Wei
3
0 / 1 / 0
2,649
530
795
1,686
161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
5
1 / 2 / 0
3,464
693
992
1,893
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ChironSolIzanami

VS

Bans
ThothArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dr0wzy
Jormungandr
7
1 / 1 / 0
4,238
848
2,479
3,034
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Matchey56
Merlin
5
0 / 1 / 0
3,214
643
628
1,592
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
6
2 / 0 / 1
3,806
761
2,006
2,968
952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
R4Z0R95
Gilgamesh
6
0 / 0 / 0
3,516
703
54
2,274
661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
SnipesQT
Charybdis
6
1 / 0 / 0
3,686
737
1,942
1,481
277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
4
4
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
L
Khepri
 
Khepri
0
0
0
0
W
Jormungandr
Dr0wzy
Jormungandr
1
1
0
1
L
Thor
Fronted
Thor
0
0
0
0
W
Merlin
Matchey56
Merlin
0
1
0
0
W
Fenrir
2
0
1
2.5
L
Jing Wei
OblockaAimbot
Jing Wei
0
1
0
0
W
Gilgamesh
R4Z0R95
Gilgamesh
0
0
0
0
W
Charybdis
SnipesQT
Charybdis
1
0
0
1
L
Hera
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,848
Damage
7,109
11,783
Taken
11,349
3,861
Mitigated
3,795
4,554
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
754
169
0
1,364
4,390
2,412
0
2,416
1,974
0
13,363
L
Khepri
 
Khepri
424
0
298
811
1,737
328
0
0
1,737
3,410
0
W
Jormungandr
Dr0wzy
Jormungandr
2,479
1,473
0
1,165
3,034
1,534
0
0
2,912
21,119
0
L
Thor
Fronted
Thor
883
0
0
1,240
2,077
536
0
352
1,725
0
12,139
W
Merlin
Matchey56
Merlin
628
0
0
395
1,592
371
0
511
991
12,235
0
W
Fenrir
2,006
755
0
1,597
2,968
952
0
423
2,505
0
8,306
L
Jing Wei
OblockaAimbot
Jing Wei
795
688
0
531
1,686
161
0
0
1,686
0
6,109
W
Gilgamesh
R4Z0R95
Gilgamesh
54
54
0
1,594
2,274
661
0
162
2,082
0
15,184
W
Charybdis
SnipesQT
Charybdis
1,942
1,499
0
1,164
1,481
277
0
160
1,321
0
20,866
L
Hera
992
118
0
310
1,893
424
0
339
1,554
12,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,545
Gold Earned
18,460
100
Minions Killed
171
0
Camps Cleared
0
415,076
Distance Traveled
519,941
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,393
679
22
4
0
91,960
1
L
Khepri
2,783
557
9
2
0
45,142
0
W
Jormungandr
4,238
848
50
10
0
105,380
1
L
Thor
3,256
651
36
7
0
121,418
1
W
Merlin
3,214
643
29
6
0
97,575
2
W
Fenrir
3,806
761
12
2
0
100,862
1
L
Jing Wei
2,649
530
5
1
0
57,120
0
W
Gilgamesh
3,516
703
40
8
0
114,956
0
W
Charybdis
3,686
737
40
8
0
101,168
1
L
Hera
3,464
693
28
6
0
99,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role