Player Matchup

Loki
Loki
Fleshking1
Loki
Level 64
God Stats
7W - 9L
1,570 SR
Queue Stats
92W - 103L
1,535 Elo+
Party 3
Neith
Neith
Shugx3
Neith
Level 117
God Stats
25W - 22L
1,522 SR
Queue Stats
114W - 112L
1,430 Elo+
Party 2
Chaac
Chaac
SugarFreee
Chaac
Level 143
God Stats
1W - 2L
1,305 SR
Queue Stats
25W - 26L
1,432 Elo+
Party 2
Agni
Agni
anas3408
Agni
Level 75
God Stats
2W - 2L
1,712 SR
Queue Stats
146W - 179L
1,451 Elo+
Party 3
Ares
Ares
xTheTechzz
Ares
Level 18
God Stats
3W - 0L
1,840 SR
Queue Stats
23W - 17L
1,491 Elo+
Party 2
Team Averages
Level 83
1,590 SR
1,468 Elo+

VS

Team Averages
Level 86
1,521 SR
1,495 Elo+
Hera
Hera
 
Hera
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Iverme
Medusa
Level 81
God Stats
40W - 40L
1,581 SR
Queue Stats
217W - 228L
1,487 Elo+
Solo
Bastet
Bastet
kakuj
Bastet
Level 127
God Stats
4W - 11L
1,500 SR
Queue Stats
161W - 172L
1,500 Elo+
Solo
Neith
Neith
tuggade
Neith
Level 64
God Stats
11W - 10L
1,526 SR
Queue Stats
53W - 59L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,020
670
1,233
3,518
851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Shugx3
Neith
6
2 / 0 / 0
3,996
666
2,371
3,429
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
8
1 / 0 / 0
4,346
724
2,052
2,586
1,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
7
0 / 0 / 0
3,984
664
618
2,215
477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 3
4,074
679
2,249
4,337
2,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
0 / 0 / 0
3,872
645
957
1,953
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
 
Tsukuyomi
3
0 / 0 / 0
2,909
485
138
485
142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Iverme
Medusa
6
0 / 2 / 1
3,681
614
3,083
3,909
938
Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
kakuj
Bastet
6
1 / 1 / 0
3,737
623
2,133
3,672
1,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
tuggade
Neith
7
0 / 1 / 0
3,970
662
1,418
3,467
865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
W
1
1
0
1
L
Medusa
Iverme
Medusa
0
2
1
0.25
W
Neith
Shugx3
Neith
2
0
0
2
W
Chaac
1
0
0
1
W
Agni
0
0
0
0
L
Bastet
kakuj
Bastet
1
1
0
1
L
Neith
tuggade
Neith
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,523
Damage
7,729
16,085
Taken
13,486
6,141
Mitigated
3,747
8,741
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
957
139
0
560
1,953
417
0
367
1,586
15,245
0
L
Tsukuyomi
 
Tsukuyomi
138
51
0
276
485
142
0
251
234
0
4,115
W
1,233
312
0
1,509
3,518
851
0
0
3,518
0
20,905
L
Medusa
Iverme
Medusa
3,083
1,480
0
1,222
3,909
938
0
1,158
2,751
0
19,956
W
Neith
Shugx3
Neith
2,371
879
0
2,024
3,429
853
45
0
3,429
0
17,652
W
Chaac
2,052
144
0
1,744
2,586
1,465
0
0
2,586
975
18,595
W
Agni
618
41
0
954
2,215
477
470
899
1,258
15,737
0
L
Bastet
kakuj
Bastet
2,133
416
291
1,517
3,672
1,385
0
1,091
2,581
0
8,745
L
Neith
tuggade
Neith
1,418
749
0
1,790
3,467
865
0
230
3,006
0
19,209
W
2,249
257
0
2,510
4,337
2,495
0
0
4,337
7,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,420
Gold Earned
18,169
192
Minions Killed
145
0
Camps Cleared
0
622,552
Distance Traveled
503,894
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,872
645
43
7
0
117,770
2
L
Tsukuyomi
2,909
485
7
1
0
50,736
1
W
Loki
4,020
670
45
8
0
136,460
2
L
Medusa
3,681
614
35
6
0
106,257
3
W
Neith
3,996
666
42
7
0
105,131
1
W
Chaac
4,346
724
57
10
0
136,834
0
W
Agni
3,984
664
40
7
0
119,984
1
L
Bastet
3,737
623
17
3
0
124,982
2
L
Neith
3,970
662
43
7
0
104,149
0
W
Ares
4,074
679
8
1
0
124,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role