Player Matchup

Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bakedskero
Neith
Level 67
God Stats
10W - 11L
1,458 SR
Queue Stats
68W - 86L
1,448 Elo+
Party 1
Achilles
Achilles
KittySenpai9092
Achilles
Level 155
God Stats
6W - 9L
1,028 SR
Queue Stats
249W - 258L
1,548 Elo+
Party 1
Cerberus
Cerberus
Lotta_1982
Cerberus
Level 106
God Stats
14W - 16L
1,204 SR
Queue Stats
352W - 416L
1,431 Elo+
Solo
Hera
Hera
Redheadskero
Hera
Level 115
God Stats
3W - 0L
1,703 SR
Queue Stats
121W - 133L
1,467 Elo+
Party 1
Team Averages
Level 110
1,379 SR
1,479 Elo+

VS

Team Averages
Level 105
1,509 SR
1,463 Elo+
Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Huguitoo_Gonz
Izanami
Level 105
God Stats
11W - 17L
1,521 SR
Queue Stats
20W - 25L
1,472 Elo+
Party 2
Cerberus
Cerberus
Ketho666
Cerberus
Level 107
God Stats
5W - 1L
1,752 SR
Queue Stats
193W - 209L
1,473 Elo+
Party 3
Thanatos
Thanatos
MaRqUiTos__03
Thanatos
Level 118
God Stats
3W - 9L
1,400 SR
Queue Stats
53W - 66L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
SuzOuzAky_
Zhong Kui
Level 66
God Stats
6W - 15L
1,373 SR
Queue Stats
277W - 296L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
3 / 0 / 10
10,984
549
7,577
11,682
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
19
5 / 2 / 11
11,706
585
10,590
10,668
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
20
20 / 3 / 6
12,998
650
27,623
15,755
6,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Lotta_1982
Cerberus
2
0 / 0 / 0
4,353
218
0
0
0
19
5 / 5 / 7
12,139
607
14,661
12,356
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 7 / 4
8,082
404
8,113
20,549
15,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
14
0 / 8 / 2
8,555
428
2,458
13,423
3,087
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Ketho666
Cerberus
16
0 / 4 / 3
9,538
477
7,937
16,196
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
MaRqUiTos__03
Thanatos
17
7 / 6 / 0
10,689
534
8,029
17,988
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
SuzOuzAky_
Zhong Kui
15
2 / 8 / 1
9,521
476
6,611
18,310
10,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
33
Kills
10
10
Deaths
33
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
10
8
L
Shiva
 
Shiva
1
7
4
0.43
W
Neith
5
2
11
5.25
L
Izanami
0
8
2
0.13
L
Cerberus
Ketho666
Cerberus
0
4
3
0.38
W
Achilles
20
3
6
7.67
W
Cerberus
Lotta_1982
Cerberus
0
0
0
0
L
Thanatos
MaRqUiTos__03
Thanatos
7
6
0
1.17
W
5
5
7
1.7
L
Zhong Kui
SuzOuzAky_
Zhong Kui
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,451
Damage
33,148
50,461
Taken
86,466
24,952
Mitigated
46,541
15,553
Healing
25,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,577
1,607
0
3,483
11,682
9,617
521
4,501
6,755
43,625
5,249
L
Shiva
 
Shiva
8,113
1,163
268
2,677
20,549
15,872
102
4,539
15,642
3,308
28,743
W
Neith
10,590
2,796
0
5,576
10,668
4,941
2,194
1,343
9,325
0
85,048
L
Izanami
2,458
1,091
0
90
13,423
3,087
1,421
1,464
11,760
0
65,709
L
Cerberus
Ketho666
Cerberus
7,937
770
0
2,612
16,196
12,134
716
6,143
10,001
56,100
0
W
Achilles
27,623
9,303
0
4,023
15,755
6,838
0
4,150
11,521
0
90,043
W
Cerberus
Lotta_1982
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
MaRqUiTos__03
Thanatos
8,029
993
0
13,892
17,988
5,303
0
3,079
14,690
0
55,436
W
14,661
3,995
0
2,471
12,356
3,556
1,071
4,706
7,472
96,547
0
L
Zhong Kui
SuzOuzAky_
Zhong Kui
6,611
826
0
5,949
18,310
10,145
1,058
5,775
12,321
51,075
2,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,180
Gold Earned
46,385
503
Minions Killed
468
0
Camps Cleared
0
1,574,198
Distance Traveled
1,659,827
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,984
549
86
4
0
394,773
4
L
Shiva
8,082
404
39
2
0
374,220
5
W
Neith
11,706
585
133
7
0
370,091
3
L
Izanami
8,555
428
120
6
0
293,800
0
L
Cerberus
9,538
477
115
6
0
342,855
3
W
Achilles
12,998
650
108
5
0
451,324
10
W
Cerberus
4,353
218
0
0
0
0
0
L
Thanatos
10,689
534
85
4
0
346,177
0
W
Hera
12,139
607
176
9
0
358,010
5
L
Zhong Kui
9,521
476
109
5
0
302,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role