Player Matchup

Shiva
Shiva
 
Shiva
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Hex-Bocath_Fatal
Poseidon
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
393W - 424L
1,367 Elo+
Party 2
Khepri
Khepri
carlosar9325
Khepri
Level 68
God Stats
10W - 14L
1,508 SR
Queue Stats
187W - 226L
1,426 Elo+
Party 2
Kumbhakarna
Kumbhakarna
kefla2
Kumbhakarna
Level 51
God Stats
3W - 2L
1,219 SR
Queue Stats
418W - 431L
1,448 Elo+
Solo
Team Averages
Level 89
1,445 SR
1,448 Elo+

VS

Team Averages
Level 78
1,481 SR
1,529 Elo+
Raijin
Raijin
FredCondenado
Raijin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 319L
1,450 Elo+
Solo
Sobek
Sobek
RafajitS2
Sobek
Level 105
God Stats
7W - 10L
1,597 SR
Queue Stats
232W - 197L
1,488 Elo+
Solo
Loki
Loki
Tchozen_
Loki
Level 54
God Stats
0W - 3L
1,262 SR
Queue Stats
13W - 15L
1,653 Elo+
Party 1
Hou Yi
Hou Yi
gabrieldoisk
Hou Yi
Level 79
God Stats
1W - 5L
1,436 SR
Queue Stats
218W - 222L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
master-aenyr
Baron Samedi
Level 66
God Stats
38W - 29L
1,610 SR
Queue Stats
53W - 45L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
5 / 4 / 7
9,995
555
15,183
15,248
9,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
16
4 / 4 / 4
9,168
509
8,752
12,815
4,629
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
9 / 3 / 8
10,754
597
14,903
8,114
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
14
3 / 2 / 10
8,881
493
3,427
11,078
10,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kumbhakarna
kefla2
Kumbhakarna
15
4 / 6 / 6
8,989
499
6,750
16,505
6,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 5
9,703
539
8,973
11,025
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
RafajitS2
Sobek
11
3 / 5 / 8
8,065
448
4,516
17,037
16,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
14
6 / 5 / 2
9,107
506
6,397
11,690
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hou Yi
14
3 / 6 / 3
8,890
494
8,153
14,157
4,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
master-aenyr
Baron Samedi
15
3 / 4 / 5
9,306
517
11,854
11,939
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
25
Kills
19
19
Deaths
25
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
4
7
2.13
W
Sol
 
Sol
4
4
4
1.5
L
4
5
5
1.3
W
9
3
8
4.33
L
Sobek
RafajitS2
Sobek
3
5
8
1.4
L
Loki
6
5
2
1.4
W
Khepri
3
2
10
4
L
Hou Yi
3
6
3
0.75
W
Kumbhakarna
kefla2
Kumbhakarna
4
6
6
1.17
L
Baron Samedi
master-aenyr
Baron Samedi
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,015
Damage
39,893
63,760
Taken
65,848
33,662
Mitigated
32,720
10,935
Healing
15,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,183
3,751
283
3,340
15,248
9,269
997
3,997
11,203
0
69,705
W
Sol
 
Sol
8,752
1,899
0
3,277
12,815
4,629
502
7,521
5,246
50,607
0
L
8,973
1,225
162
1,988
11,025
3,296
0
5,456
5,295
55,167
0
W
14,903
2,011
0
767
8,114
2,798
1,038
4,451
3,506
62,076
0
L
Sobek
RafajitS2
Sobek
4,516
880
0
2,865
17,037
16,716
0
10,534
6,209
13,708
0
L
Loki
6,397
1,345
0
3,616
11,690
3,323
0
5,586
5,930
0
51,371
W
Khepri
3,427
167
0
1,692
11,078
10,778
0
2,939
7,941
18,650
0
L
Hou Yi
8,153
3,563
0
3,249
14,157
4,332
500
4,327
9,746
0
53,253
W
Kumbhakarna
kefla2
Kumbhakarna
6,750
934
153
1,423
16,505
6,188
0
5,931
10,343
50,312
0
L
Baron Samedi
master-aenyr
Baron Samedi
11,854
345
450
3,529
11,939
5,053
812
7,020
4,836
54,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,787
Gold Earned
45,071
438
Minions Killed
411
0
Camps Cleared
0
1,744,803
Distance Traveled
1,563,247
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,995
555
110
6
0
370,107
7
W
Sol
9,168
509
106
6
0
315,392
2
L
Raijin
9,703
539
109
6
0
303,146
2
W
Poseidon
10,754
597
129
7
0
367,007
7
L
Sobek
8,065
448
20
1
0
348,449
0
L
Loki
9,107
506
96
5
0
340,138
2
W
Khepri
8,881
493
20
1
0
342,314
5
L
Hou Yi
8,890
494
88
5
0
278,351
4
W
Kumbhakarna
8,989
499
73
4
0
349,983
3
L
Baron Samedi
9,306
517
98
5
0
293,163
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role