Player Matchup

King Arthur
King Arthur
BATMANS_shadow13
King Arthur
Level 100
God Stats
1W - 8L
1,178 SR
Queue Stats
68W - 88L
1,429 Elo+
Party 1
Nox
Nox
JoeQcGaming
Nox
Level 43
God Stats
4W - 3L
1,521 SR
Queue Stats
87W - 97L
1,374 Elo+
Solo
Bellona
Bellona
actor023ilustre
Bellona
Level 42
God Stats
150W - 170L
1,393 SR
Queue Stats
150W - 170L
1,371 Elo+
Solo
Ra
Ra
bdel1993
Ra
Level 43
God Stats
6W - 13L
1,296 SR
Queue Stats
38W - 62L
1,349 Elo+
Solo
Anhur
Anhur
prettyskull97
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,353 Elo+
Party 1
Team Averages
Level 51
1,378 SR
1,375 Elo+

VS

Team Averages
Level 79
1,596 SR
1,565 Elo+
Mercury
Mercury
BOOTAwright802
Mercury
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 14L
1,790 Elo+
Party 2
Anubis
Anubis
Chr1s Naaasty
Anubis
Level 102
God Stats
10W - 3L
1,748 SR
Queue Stats
35W - 28L
1,465 Elo+
Solo
Achilles
Achilles
GamerKid2214
Achilles
Level 64
God Stats
5W - 4L
1,741 SR
Queue Stats
63W - 59L
1,571 Elo+
Party 2
Xbalanque
Xbalanque
Jiro Xan
Xbalanque
Level 104
God Stats
6W - 6L
1,496 SR
Queue Stats
20W - 21L
1,524 Elo+
Party 2
Ymir
Ymir
Voteless2
Ymir
Level 28
God Stats
22W - 26L
1,495 SR
Queue Stats
23W - 29L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BATMANS_shadow13
King Arthur
8
1 / 4 / 0
5,272
479
1,770
8,969
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 0
4,577
416
1,822
5,981
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,700
518
2,043
5,635
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
2,013
183
0
0
0
8
0 / 5 / 1
4,637
422
2,165
7,692
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,728
612
1,421
4,925
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
8 / 1 / 1
7,193
654
8,586
4,695
2,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
GamerKid2214
Achilles
10
0 / 0 / 0
6,174
561
354
2,405
2,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Jiro Xan
Xbalanque
11
2 / 0 / 6
6,305
573
4,766
5,375
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
10
2 / 0 / 5
6,521
593
3,479
6,884
3,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
14
14
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BATMANS_shadow13
King Arthur
1
4
0
0.25
W
2
1
2
3
W
8
1
1
8.5
W
Achilles
GamerKid2214
Achilles
0
0
0
0
W
Xbalanque
Jiro Xan
Xbalanque
2
0
6
5
L
0
3
0
0
W
Ymir
2
0
5
4.5
L
1
2
1
0.75
L
0
0
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,800
Damage
18,606
28,277
Taken
24,284
9,251
Mitigated
12,248
3,732
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BATMANS_shadow13
King Arthur
1,770
372
0
840
8,969
2,330
0
3,391
5,554
0
22,295
W
1,421
406
0
1,613
4,925
2,141
144
205
4,720
0
33,330
W
8,586
718
0
3,064
4,695
2,232
715
52
4,643
41,843
0
W
Achilles
GamerKid2214
Achilles
354
42
0
367
2,405
2,727
338
16
2,389
0
25,647
W
Xbalanque
Jiro Xan
Xbalanque
4,766
2,820
0
2,780
5,375
1,483
176
799
4,576
0
37,551
L
1,822
148
0
1,246
5,981
2,618
0
1,679
4,302
11,959
0
W
Ymir
3,479
469
0
1,592
6,884
3,665
0
977
5,907
21,695
6,036
L
2,043
312
0
357
5,635
2,719
0
3,079
2,521
2,598
20,660
L
0
0
0
0
0
0
0
0
0
0
0
L
2,165
1,552
0
1,289
7,692
1,584
0
3,496
4,196
0
19,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,199
Gold Earned
32,921
161
Minions Killed
295
0
Camps Cleared
0
731,141
Distance Traveled
1,012,252
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,272
479
53
5
0
192,469
2
W
Mercury
6,728
612
70
6
0
245,177
1
W
Anubis
7,193
654
60
5
0
181,535
0
W
Achilles
6,174
561
56
5
0
176,990
1
W
Xbalanque
6,305
573
70
6
0
206,122
1
L
Nox
4,577
416
24
2
0
183,659
4
W
Ymir
6,521
593
39
4
0
202,428
1
L
Bellona
5,700
518
52
5
0
181,911
0
L
Ra
2,013
183
0
0
0
0
0
L
Anhur
4,637
422
32
3
0
173,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role