Player Matchup

Sylvanus
Sylvanus
BigFatSpacePanda
Sylvanus
Level 134
God Stats
77W - 48L
1,646 SR
Queue Stats
315W - 254L
1,618 Elo+
Solo
Anubis
Anubis
Star_Lord1221
Anubis
Level 126
God Stats
4W - 8L
1,500 SR
Queue Stats
170W - 232L
1,485 Elo+
Party 2
Arachne
Arachne
killerboy2468
Arachne
Level 121
God Stats
3W - 0L
1,763 SR
Queue Stats
67W - 74L
1,573 Elo+
Party 2
Team Averages
Level 127
1,636 SR
1,559 Elo+

VS

Team Averages
Level 122
1,500 SR
1,377 Elo+
Shiva
Shiva
 
Shiva
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
raggamuffin83200
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,130 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
9,408
724
7,544
8,014
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 6
8,416
647
9,315
6,025
3,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
13
3 / 3 / 2
8,244
634
6,732
10,184
4,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
4 / 0 / 2
8,836
680
9,630
11,577
11,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
 
Awilix
12
1 / 4 / 4
7,978
614
4,438
10,195
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 5
7,882
606
6,519
10,478
10,140
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
7
Kills
6
6
Deaths
7
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
0
2
5
L
Awilix
 
Awilix
1
4
4
0.75
W
3
2
4
2.5
W
1
1
6
4
W
Arachne
3
3
2
1.33
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,591
Damage
20,587
24,223
Taken
32,250
15,016
Mitigated
24,594
12,350
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,630
978
606
4,779
11,577
11,700
0
6,517
5,060
0
36,339
L
Awilix
 
Awilix
4,438
1,376
0
1,309
10,195
2,754
0
5,849
4,346
0
23,659
W
7,544
1,208
3,127
4,590
8,014
7,601
0
2,738
5,276
19,616
0
W
9,315
0
0
2,381
6,025
3,011
144
1,131
4,894
40,497
0
W
Arachne
6,732
4,155
0
2,252
10,184
4,404
208
2,877
7,307
0
25,777
L
6,519
652
551
520
10,478
10,140
0
4,717
5,761
16,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,068
Gold Earned
24,696
140
Minions Killed
162
7
Camps Cleared
5
738,918
Distance Traveled
657,268
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,836
680
79
6
1
260,628
6
L
Awilix
7,978
614
54
4
4
208,804
2
W
Sylvanus
9,408
724
24
2
0
235,355
3
W
Anubis
8,416
647
69
5
3
227,954
1
W
Arachne
8,244
634
47
4
4
275,609
3
L
Bacchus
7,882
606
29
2
0
187,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role