Player Matchup

Izanami
Izanami
Silver I
Alex23Alvarez
Izanami
Silver I
Level 149
God Stats
71W - 64L
1,470 SR
Queue Stats
176W - 183L
1,253 MMR
Party 1
Sobek
Sobek
Gold V
Dylan_moorcroft
Sobek
Gold V
Level 69
God Stats
14W - 9L
1,561 SR
Queue Stats
136W - 138L
1,139 MMR
Solo
Mercury
Mercury
Gold III
Kevinson1006
Mercury
Gold III
Level 149
God Stats
7W - 8L
1,537 SR
Queue Stats
172W - 171L
1,536 MMR
Party 1
Chronos
Chronos
Silver III
Ma90r_Payne
Chronos
Silver III
Level 89
God Stats
1W - 0L
1,289 SR
Queue Stats
60W - 84L
978 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
TrIckleSteR
Gilgamesh
Bronze III
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 14L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,471 SR
1,261 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,422 SR
1,255 MMR
Janus
Janus
Gold IV
ApexPredatorHD7
Janus
Gold IV
Level 118
God Stats
3W - 9L
1,495 SR
Queue Stats
129W - 115L
1,404 MMR
Solo
Olorun
Olorun
Silver V
PortugaRS
Olorun
Silver V
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,170 MMR
Solo
He Bo
He Bo
Silver I
Wisemxn
He Bo
Silver I
Level 157
God Stats
5W - 4L
1,500 SR
Queue Stats
210W - 220L
1,214 MMR
Solo
Neith
Neith
Silver III
XMrKnockOutX
Neith
Silver III
Level 127
God Stats
56W - 63L
1,334 SR
Queue Stats
168W - 184L
1,081 MMR
Solo
Athena
Athena
Silver II
daniGdbf
Athena
Silver II
Level 72
God Stats
2W - 6L
1,284 SR
Queue Stats
17W - 26L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
9 / 4 / 8
11,252
703
14,247
10,776
3,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 0 / 11
8,622
539
5,335
14,044
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Kevinson1006
Mercury
16
5 / 4 / 7
9,829
614
7,098
11,715
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chronos
Ma90r_Payne
Chronos
14
1 / 3 / 0
8,720
545
4,865
10,028
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
TrIckleSteR
Gilgamesh
15
10 / 6 / 3
9,807
613
12,124
15,128
7,657
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AresAtlasMulanThanatosThoth

VS

Bans
JormungandrChaacBastetAnhurMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
8,399
525
8,150
9,237
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
PortugaRS
Olorun
15
3 / 8 / 1
8,936
559
5,747
14,129
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
Wisemxn
He Bo
13
5 / 4 / 2
8,111
507
8,315
9,004
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 3 / 3
9,447
590
11,810
10,398
4,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
daniGdbf
Athena
12
1 / 6 / 8
7,667
479
4,233
17,652
14,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
25
Kills
17
17
Deaths
25
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
9
4
8
3.25
L
3
4
5
1.38
W
0
0
11
5.5
W
Mercury
Kevinson1006
Mercury
5
4
7
2.13
W
Chronos
Ma90r_Payne
Chronos
1
3
0
0.33
L
Olorun
PortugaRS
Olorun
3
8
1
0.44
W
Gilgamesh
TrIckleSteR
Gilgamesh
10
6
3
1.92
L
He Bo
Wisemxn
He Bo
5
4
2
1.5
L
5
3
3
2.17
L
Athena
daniGdbf
Athena
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,669
Damage
38,255
61,691
Taken
60,420
35,072
Mitigated
27,503
17,045
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
14,247
8,624
0
3,250
10,776
3,755
3,070
6,430
4,300
0
89,698
L
8,150
903
0
1,149
9,237
3,408
0
839
8,382
49,114
0
W
5,335
892
212
3,988
14,044
14,767
337
6,341
7,571
19,507
0
W
Mercury
Kevinson1006
Mercury
7,098
3,949
0
3,342
11,715
4,557
1,373
4,258
7,397
0
65,575
W
Chronos
Ma90r_Payne
Chronos
4,865
1,276
0
1,942
10,028
4,336
1,342
4,974
4,970
56,059
0
L
Olorun
PortugaRS
Olorun
5,747
3,310
116
4,588
14,129
3,282
0
1,714
12,383
53,675
0
W
Gilgamesh
TrIckleSteR
Gilgamesh
12,124
3,448
0
4,311
15,128
7,657
0
4,018
11,008
0
38,195
L
He Bo
Wisemxn
He Bo
8,315
112
0
2,639
9,004
2,635
396
1,882
7,102
40,803
0
L
11,810
4,908
0
4,583
10,398
4,152
2,140
2,912
7,361
0
61,167
L
Athena
daniGdbf
Athena
4,233
1,283
0
3,018
17,652
14,026
0
2,579
14,992
11,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,230
Gold Earned
42,560
453
Minions Killed
386
0
Camps Cleared
0
1,572,116
Distance Traveled
1,424,674
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,252
703
132
8
0
270,575
3
L
Janus
8,399
525
96
6
0
309,425
2
W
Sobek
8,622
539
26
2
0
345,270
4
W
Mercury
9,829
614
118
7
0
349,304
2
W
Chronos
8,720
545
126
8
0
312,342
3
L
Olorun
8,936
559
109
7
0
268,421
4
W
Gilgamesh
9,807
613
51
3
0
294,625
3
L
He Bo
8,111
507
66
4
0
240,855
1
L
Neith
9,447
590
104
7
0
296,037
5
L
Athena
7,667
479
11
1
0
309,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role