Player Matchup

Terra
Terra
Diamond V
 
Terra
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Athena
Athena
Platinum IV
CheesekinGGi
Athena
Platinum IV
Level 109
God Stats
4W - 3L
1,879 SR
Queue Stats
78W - 79L
1,888 MMR
Party 2
Charybdis
Charybdis
Diamond V
ELFØ
Charybdis
Diamond V
Level 160
God Stats
10W - 12L
1,679 SR
Queue Stats
88W - 70L
2,030 MMR
Party 4
Da Ji
Da Ji
Diamond V
Joomppe
Da Ji
Diamond V
Level 139
God Stats
3W - 4L
1,848 SR
Queue Stats
206W - 215L
2,048 MMR
Party 2
Ra
Ra
Platinum III
OneLittleFool
Ra
Platinum III
Level 87
God Stats
2W - 4L
1,387 SR
Queue Stats
170W - 152L
1,859 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,659 SR
1,865 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,801 SR
1,883 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond V
LukaBurzan
Anhur
Diamond V
Level 159
God Stats
10W - 8L
1,795 SR
Queue Stats
78W - 59L
2,036 MMR
Party 3
Fenrir
Fenrir
Platinum IV
SaveloyDip
Fenrir
Platinum IV
Level 84
God Stats
1W - 1L
1,904 SR
Queue Stats
36W - 27L
1,897 MMR
Party 1
Ravana
Ravana
Diamond V
TankyRo
Ravana
Diamond V
Level 160
God Stats
9W - 3L
1,987 SR
Queue Stats
80W - 63L
2,036 MMR
Party 3
Vamana
Vamana
Platinum III
zhoporval
Vamana
Platinum III
Level 148
God Stats
5W - 1L
1,819 SR
Queue Stats
1,125W - 1,143L
1,946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
3 / 4 / 16
12,644
550
9,480
25,406
31,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
20
8 / 1 / 6
14,250
620
13,341
20,226
26,742
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ELFØ
Charybdis
20
3 / 3 / 7
14,336
623
15,767
18,942
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
Joomppe
Da Ji
20
8 / 2 / 8
14,664
638
15,655
19,407
8,384
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 6 / 13
13,137
571
10,686
14,644
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
UllrArtioIzanamiFreya

VS

Bans
GebSolCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
4 / 8 / 2
12,258
533
15,216
14,226
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
20
6 / 6 / 3
14,049
611
19,002
25,159
9,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
SaveloyDip
Fenrir
10
3 / 1 / 6
9,534
415
6,091
8,912
5,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
TankyRo
Ravana
20
2 / 6 / 4
12,316
535
13,012
14,711
5,969
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vamana
zhoporval
Vamana
20
1 / 3 / 0
13,000
565
9,497
23,251
17,215
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
24
Kills
16
16
Deaths
24
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
4
16
2.75
L
Thoth
 
Thoth
4
8
2
0.63
W
Athena
8
1
6
11
W
Charybdis
ELFØ
Charybdis
3
3
7
2.17
W
Da Ji
Joomppe
Da Ji
8
2
8
6
L
Anhur
6
6
3
1.25
W
2
6
13
1.42
L
Fenrir
SaveloyDip
Fenrir
3
1
6
6
L
Ravana
TankyRo
Ravana
2
6
4
0.67
L
Vamana
zhoporval
Vamana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,929
Damage
62,818
98,625
Taken
86,259
75,992
Mitigated
41,183
40,937
Healing
17,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
9,480
1,878
2,728
4,856
25,406
31,758
220
3,301
22,105
24,398
0
L
Thoth
 
Thoth
15,216
1,039
0
1,381
14,226
3,949
0
6,584
7,642
88,880
0
W
Athena
13,341
2,892
0
5,773
20,226
26,742
154
4,712
15,514
84,843
0
W
Charybdis
ELFØ
Charybdis
15,767
10,002
0
9,841
18,942
4,660
5,729
2,083
16,859
0
133,347
W
Da Ji
Joomppe
Da Ji
15,655
4,731
0
8,705
19,407
8,384
0
1,734
17,523
0
120,262
L
Anhur
19,002
10,348
0
7,379
25,159
9,047
2,352
6,418
18,475
0
126,910
W
10,686
1,620
4,844
4,190
14,644
4,448
941
4,782
9,862
118,522
0
L
Fenrir
SaveloyDip
Fenrir
6,091
1,745
0
1,976
8,912
5,003
0
4,704
3,566
0
20,007
L
Ravana
TankyRo
Ravana
13,012
3,471
0
2,936
14,711
5,969
0
5,610
9,101
0
106,952
L
Vamana
zhoporval
Vamana
9,497
3,500
0
4,184
23,251
17,215
1,648
10,191
13,060
0
109,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,031
Gold Earned
61,157
739
Minions Killed
769
0
Camps Cleared
0
2,404,017
Distance Traveled
1,963,859
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,644
550
13
1
0
494,097
5
L
Thoth
12,258
533
145
6
0
406,467
4
W
Athena
14,250
620
177
8
0
515,673
9
W
Charybdis
14,336
623
201
9
0
432,300
2
W
Da Ji
14,664
638
171
7
0
506,187
5
L
Anhur
14,049
611
205
9
0
386,317
3
W
Ra
13,137
571
177
8
0
455,760
11
L
Fenrir
9,534
415
30
1
0
204,076
3
L
Ravana
12,316
535
176
8
0
511,471
1
L
Vamana
13,000
565
213
9
0
455,528
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role