Player Matchup

Morgan Le Fay
Morgan Le Fay
Demonicl1991
Morgan Le Fay
Level 128
God Stats
7W - 8L
1,294 SR
Queue Stats
450W - 459L
1,260 Elo+
Solo
Chang'e
Chang'e
HomemadeAnimal4
Chang'e
Level 105
God Stats
3W - 1L
1,732 SR
Queue Stats
315W - 335L
1,434 Elo+
Solo
Charybdis
Charybdis
Jihou
Charybdis
Level 105
God Stats
2W - 2L
1,825 SR
Queue Stats
213W - 193L
1,417 Elo+
Solo
Chaac
Chaac
Ngt Gamer09
Chaac
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,413 Elo+
Solo
Ah Puch
Ah Puch
TylerXThePrimeX
Ah Puch
Level 106
God Stats
3W - 3L
1,720 SR
Queue Stats
74W - 90L
1,278 Elo+
Solo
Team Averages
Level 98
1,614 SR
1,360 Elo+

VS

Team Averages
Level 105
1,499 SR
1,359 Elo+
Cerberus
Cerberus
Bard Dragon
Cerberus
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
278W - 313L
1,409 Elo+
Solo
Janus
Janus
Cascascade
Janus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,385 Elo+
Party 1
Ra
Ra
KnotUsual
Ra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,054 Elo+
Solo
Sobek
Sobek
MaximumGizmo0210
Sobek
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,554 Elo+
Party 1
Mulan
Mulan
U8MySandwich
Mulan
Level 160
God Stats
16W - 12L
1,493 SR
Queue Stats
622W - 657L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Demonicl1991
Morgan Le Fay
19
9 / 3 / 17
12,047
803
26,909
14,652
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 4 / 12
11,000
733
8,315
9,566
3,247
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Jihou
Charybdis
14
1 / 4 / 13
9,345
623
8,048
8,838
3,312
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
5 / 5 / 15
11,346
756
16,291
19,928
9,536
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
10 / 6 / 12
12,273
818
23,052
12,561
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bard Dragon
Cerberus
20
10 / 5 / 6
13,046
870
13,969
26,272
21,003
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
20
7 / 2 / 11
12,273
818
10,655
9,902
3,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 6 / 16
10,995
733
12,086
13,970
6,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 7 / 16
10,653
710
8,217
22,717
25,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 10 / 11
9,005
600
7,360
21,217
15,513
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
81
30
Kills
21
22
Deaths
30
69
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bard Dragon
Cerberus
10
5
6
2.6
W
Janus
7
2
11
6.25
L
Morgan Le Fay
Demonicl1991
Morgan Le Fay
9
3
17
5.83
L
5
4
12
2.75
L
Charybdis
Jihou
Charybdis
1
4
13
1.88
W
2
6
16
1.67
W
2
7
16
1.43
L
5
5
15
2.5
L
10
6
12
2.67
W
0
10
11
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,615
Damage
52,287
65,545
Taken
94,078
25,846
Mitigated
72,536
27,487
Healing
29,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bard Dragon
Cerberus
13,969
659
1,246
10,320
26,272
21,003
929
15,731
10,204
37,360
0
W
Janus
10,655
406
517
1,565
9,902
3,887
1,296
6,167
3,542
30,567
0
L
Morgan Le Fay
Demonicl1991
Morgan Le Fay
26,909
4,333
1,504
5,145
14,652
5,530
730
10,290
4,204
44,511
0
L
8,315
893
4,193
3,362
9,566
3,247
366
6,926
2,563
16,842
0
L
Charybdis
Jihou
Charybdis
8,048
3,264
630
1,824
8,838
3,312
1,928
5,052
3,663
0
13,956
W
12,086
657
3,707
3,798
13,970
6,819
895
8,257
5,577
28,800
0
W
8,217
392
995
4,386
22,717
25,314
879
13,167
9,345
15,155
0
L
16,291
4,151
309
7,675
19,928
9,536
89
14,123
5,629
0
34,200
L
23,052
877
555
2,290
12,561
4,221
0
8,250
4,094
35,400
0
W
7,360
903
940
1,548
21,217
15,513
17
13,793
7,134
597
12,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,011
Gold Earned
55,972
144
Minions Killed
184
0
Camps Cleared
0
1,106,264
Distance Traveled
1,325,330
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,046
870
67
4
0
266,493
2
W
Janus
12,273
818
43
3
0
282,441
0
L
Morgan Le Fay
12,047
803
39
3
0
277,214
3
L
Chang'e
11,000
733
14
1
0
183,238
1
L
Charybdis
9,345
623
18
1
0
161,331
0
W
Ra
10,995
733
46
3
0
277,327
0
W
Sobek
10,653
710
10
1
0
272,799
0
L
Chaac
11,346
756
28
2
0
282,409
0
L
Ah Puch
12,273
818
45
3
0
202,072
1
W
Mulan
9,005
600
18
1
0
226,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role