Player Matchup

Sol
Sol
Diamond III
 
Sol
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
CringeComp
Geb
Platinum II
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
116W - 98L
1,933 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
Elуne
Cu Chulainn
Platinum I
Level 160
God Stats
20W - 20L
1,547 SR
Queue Stats
435W - 416L
2,069 MMR
Party 1
Awilix
Awilix
Platinum V
Priden
Awilix
Platinum V
Level 105
God Stats
6W - 7L
1,485 SR
Queue Stats
195W - 185L
1,785 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,506 SR
1,757 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,615 SR
2,002 MMR
Zhong Kui
Zhong Kui
Gold I
Badgah
Zhong Kui
Gold I
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 16L
1,834 MMR
Solo
Nemesis
Nemesis
Platinum III
DJBIGEGO
Nemesis
Platinum III
Level 93
God Stats
8W - 1L
1,500 SR
Queue Stats
175W - 95L
2,116 MMR
Solo
Bellona
Bellona
Diamond III
Domkiss
Bellona
Diamond III
Level 156
God Stats
73W - 45L
1,809 SR
Queue Stats
168W - 154L
2,215 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
SAiNTHERMAN
Ah Muzen Cab
Platinum II
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
136W - 116L
1,917 MMR
Solo
Agni
Agni
Platinum I
makіita
Agni
Platinum I
Level 145
God Stats
13W - 7L
1,767 SR
Queue Stats
806W - 810L
1,926 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
13 / 10 / 4
14,100
588
27,490
29,112
9,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
 
Medusa
19
1 / 7 / 4
11,919
497
13,239
24,945
7,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 8
10,728
447
8,945
24,657
28,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Elуne
Cu Chulainn
20
7 / 3 / 3
13,827
576
17,192
27,115
28,686
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
Priden
Awilix
18
3 / 10 / 7
11,470
478
11,093
23,608
9,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshArachneBastet

VS

Bans
ArtioAmaterasuFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Badgah
Zhong Kui
18
0 / 4 / 16
12,832
535
11,320
21,750
30,633
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
DJBIGEGO
Nemesis
20
16 / 5 / 2
17,141
714
27,007
25,351
12,854
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Domkiss
Bellona
20
3 / 5 / 7
15,402
642
20,449
29,072
31,532
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
SAiNTHERMAN
Ah Muzen Cab
20
8 / 2 / 5
15,884
662
27,247
19,030
7,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
20
6 / 9 / 8
14,753
615
17,422
18,161
5,972
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
71
25
Kills
33
33
Deaths
25
26
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
13
10
4
1.5
L
Medusa
 
Medusa
1
7
4
0.43
W
Zhong Kui
Badgah
Zhong Kui
0
4
16
2
L
1
3
8
1.67
W
Nemesis
DJBIGEGO
Nemesis
16
5
2
3.4
W
Bellona
Domkiss
Bellona
3
5
7
1.3
L
Cu Chulainn
Elуne
Cu Chulainn
7
3
3
2.83
L
Awilix
Priden
Awilix
3
10
7
0.65
W
Ah Muzen Cab
SAiNTHERMAN
Ah Muzen Cab
8
2
5
5.25
W
Agni
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,959
Damage
103,445
129,437
Taken
113,364
83,470
Mitigated
88,651
26,222
Healing
40,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
27,490
13,537
0
11,326
29,112
9,568
1,274
10,168
18,944
127,582
0
L
Medusa
 
Medusa
13,239
7,811
0
6,565
24,945
7,386
851
2,869
22,076
0
99,379
W
Zhong Kui
Badgah
Zhong Kui
11,320
1,673
205
4,474
21,750
30,633
273
8,799
12,457
47,304
5,643
L
8,945
285
394
3,401
24,657
28,668
0
6,521
17,418
33,350
6,763
W
Nemesis
DJBIGEGO
Nemesis
27,007
14,032
0
9,093
25,351
12,854
2,739
7,107
18,244
0
138,038
W
Bellona
Domkiss
Bellona
20,449
11,276
0
14,479
29,072
31,532
2,733
5,247
23,825
0
115,107
L
Cu Chulainn
Elуne
Cu Chulainn
17,192
3,498
0
3,796
27,115
28,686
479
6,093
21,022
0
97,691
L
Awilix
Priden
Awilix
11,093
2,678
0
740
23,608
9,162
406
2,894
20,714
0
73,710
W
Ah Muzen Cab
SAiNTHERMAN
Ah Muzen Cab
27,247
9,003
0
5,893
19,030
7,660
8,167
2,639
16,391
0
156,551
W
Agni
17,422
1,062
1,049
5,185
18,161
5,972
3,010
11,903
6,258
101,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,044
Gold Earned
76,012
787
Minions Killed
785
0
Camps Cleared
0
2,113,457
Distance Traveled
2,426,235
23
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,100
588
200
8
0
324,824
1
L
Medusa
11,919
497
193
8
0
395,140
5
W
Zhong Kui
12,832
535
65
3
0
449,186
17
L
Geb
10,728
447
61
3
0
475,240
6
W
Nemesis
17,141
714
170
7
0
533,475
7
W
Bellona
15,402
642
196
8
0
514,440
5
L
Cu Chulainn
13,827
576
219
9
0
465,286
6
L
Awilix
11,470
478
114
5
0
452,967
5
W
Ah Muzen Cab
15,884
662
227
9
0
469,277
5
W
Agni
14,753
615
127
5
0
459,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role