Player Matchup

Merlin
Merlin
GerDeathstar
Merlin
Level 132
God Stats
5W - 7L
1,500 SR
Queue Stats
217W - 226L
1,583 Elo+
Party 1
Hades
Hades
Griff92
Hades
Level 128
God Stats
3W - 1L
1,554 SR
Queue Stats
214W - 222L
1,579 Elo+
Party 1
Ne Zha
Ne Zha
I0Red0I
Ne Zha
Level 53
God Stats
7W - 9L
1,637 SR
Queue Stats
123W - 109L
1,601 Elo+
Party 1
Artemis
Artemis
Rybczes
Artemis
Level 128
God Stats
2W - 2L
1,300 SR
Queue Stats
327W - 363L
1,518 Elo+
Solo
Terra
Terra
oJimmy
Terra
Level 87
God Stats
38W - 28L
1,543 SR
Queue Stats
89W - 84L
1,552 Elo+
Party 1
Team Averages
Level 106
1,507 SR
1,566 Elo+

VS

Team Averages
Level 66
1,386 SR
1,499 Elo+
Cernunnos
Cernunnos
JosephReinnhard
Cernunnos
Level 89
God Stats
12W - 3L
1,632 SR
Queue Stats
87W - 91L
1,639 Elo+
Party 3
Zhong Kui
Zhong Kui
OGranny
Zhong Kui
Level 91
God Stats
0W - 3L
1,275 SR
Queue Stats
17W - 18L
1,491 Elo+
Party 3
Ne Zha
Ne Zha
SHARKTOWN
Ne Zha
Level 56
God Stats
16W - 14L
1,217 SR
Queue Stats
150W - 156L
1,557 Elo+
Party 2
Osiris
Osiris
Xendroxus
Osiris
Level 68
God Stats
14W - 9L
1,514 SR
Queue Stats
169W - 181L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
Zsolthun931
Sylvanus
Level 26
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 2L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
10 / 2 / 16
15,610
822
37,736
12,623
5,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
Griff92
Hades
20
10 / 5 / 18
15,630
823
28,896
24,134
13,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
I0Red0I
Ne Zha
20
1 / 7 / 21
13,273
699
11,001
16,609
6,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Rybczes
Artemis
20
8 / 5 / 17
15,421
812
22,002
16,888
6,311
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
oJimmy
Terra
20
4 / 5 / 18
14,561
766
7,200
21,740
26,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JosephReinnhard
Cernunnos
20
4 / 4 / 11
13,316
701
12,303
24,476
9,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
OGranny
Zhong Kui
20
8 / 7 / 7
14,490
763
23,055
22,196
16,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
SHARKTOWN
Ne Zha
20
7 / 9 / 11
13,581
715
13,717
22,865
9,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
Xendroxus
Osiris
20
4 / 6 / 11
13,555
713
13,276
30,785
24,430
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Zsolthun931
Sylvanus
19
1 / 7 / 14
12,991
684
7,551
26,732
29,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
78
33
Kills
24
24
Deaths
33
90
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
2
16
9
W
Hades
Griff92
Hades
10
5
18
3.8
W
Ne Zha
I0Red0I
Ne Zha
1
7
21
1.64
L
Cernunnos
JosephReinnhard
Cernunnos
4
4
11
2.38
L
Zhong Kui
OGranny
Zhong Kui
8
7
7
1.64
W
Artemis
Rybczes
Artemis
8
5
17
3.3
L
Ne Zha
SHARKTOWN
Ne Zha
7
9
11
1.39
L
Osiris
Xendroxus
Osiris
4
6
11
1.58
L
Sylvanus
Zsolthun931
Sylvanus
1
7
14
1.14
W
Terra
oJimmy
Terra
4
5
18
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,835
Damage
69,902
91,994
Taken
127,054
58,130
Mitigated
89,082
28,938
Healing
33,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
37,736
1,385
259
2,134
12,623
5,590
2,504
3,295
9,328
86,260
0
W
Hades
Griff92
Hades
28,896
1,407
550
8,772
24,134
13,813
1,676
8,718
15,416
67,808
0
W
Ne Zha
I0Red0I
Ne Zha
11,001
2,422
0
1,696
16,609
6,162
307
5,932
10,677
0
40,493
L
Cernunnos
JosephReinnhard
Cernunnos
12,303
6,717
0
8,483
24,476
9,162
149
12,571
11,850
0
67,859
L
Zhong Kui
OGranny
Zhong Kui
23,055
2,333
170
4,543
22,196
16,203
41
12,285
9,731
63,167
0
W
Artemis
Rybczes
Artemis
22,002
10,688
0
5,573
16,888
6,311
7,186
5,999
10,889
0
77,271
L
Ne Zha
SHARKTOWN
Ne Zha
13,717
3,856
0
3,117
22,865
9,814
0
12,868
9,927
0
47,859
L
Osiris
Xendroxus
Osiris
13,276
5,366
263
4,215
30,785
24,430
238
16,155
14,289
0
47,915
L
Sylvanus
Zsolthun931
Sylvanus
7,551
1,543
5,994
6,450
26,732
29,473
51
19,115
7,278
16,344
0
W
Terra
oJimmy
Terra
7,200
469
5,285
4,669
21,740
26,254
651
6,662
15,078
12,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,495
Gold Earned
67,933
330
Minions Killed
331
0
Camps Cleared
0
1,744,107
Distance Traveled
1,590,892
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,610
822
109
6
0
401,734
2
W
Hades
15,630
823
71
4
0
326,560
4
W
Ne Zha
13,273
699
39
2
0
376,181
1
L
Cernunnos
13,316
701
96
5
0
317,411
2
L
Zhong Kui
14,490
763
79
4
0
298,153
4
W
Artemis
15,421
812
100
5
0
321,021
2
L
Ne Zha
13,581
715
63
3
0
309,810
0
L
Osiris
13,555
713
80
4
0
350,880
1
L
Sylvanus
12,991
684
13
1
0
314,638
3
W
Terra
14,561
766
11
1
0
318,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role