Player Matchup

Shiva
Shiva
Critegic
Shiva
Level 154
God Stats
24W - 5L
1,872 SR
Queue Stats
149W - 41L
1,812 Elo+
Party 1
The Morrigan
The Morrigan
FN Extendo
The Morrigan
Level 160
God Stats
9W - 6L
1,655 SR
Queue Stats
793W - 418L
1,849 Elo+
Party 1
Gilgamesh
Gilgamesh
Plannzz
Gilgamesh
Level 160
God Stats
1W - 2L
1,631 SR
Queue Stats
17W - 18L
1,649 Elo+
Party 1
Team Averages
Level 158
1,719 SR
1,770 Elo+

VS

Team Averages
Level 87
1,573 SR
1,658 Elo+
Sobek
Sobek
DeanDingus00
Sobek
Level 68
God Stats
1W - 1L
1,285 SR
Queue Stats
39W - 35L
1,506 Elo+
Solo
Merlin
Merlin
WeeGeeMitZ
Merlin
Level 159
God Stats
21W - 14L
1,590 SR
Queue Stats
1,065W - 836L
1,739 Elo+
Solo
Fenrir
Fenrir
lil-sal56
Fenrir
Level 33
God Stats
22W - 15L
1,844 SR
Queue Stats
313W - 305L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Critegic
Shiva
12
1 / 0 / 0
9,396
553
3,593
7,217
2,565
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
FN Extendo
The Morrigan
16
1 / 3 / 2
10,649
626
6,281
7,429
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Plannzz
Gilgamesh
15
1 / 5 / 2
10,601
624
4,635
11,567
4,707
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 7
12,293
723
4,741
14,492
20,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
WeeGeeMitZ
Merlin
17
5 / 1 / 2
12,374
728
10,929
5,726
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
lil-sal56
Fenrir
16
2 / 2 / 5
11,257
662
4,647
7,945
4,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
8
8
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
Critegic
Shiva
1
0
0
1
W
1
0
7
4.5
L
The Morrigan
FN Extendo
The Morrigan
1
3
2
0.67
L
Gilgamesh
Plannzz
Gilgamesh
1
5
2
0.4
W
Merlin
WeeGeeMitZ
Merlin
5
1
2
6
W
Fenrir
lil-sal56
Fenrir
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,509
Damage
20,317
26,213
Taken
28,163
10,082
Mitigated
27,160
1,959
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Critegic
Shiva
3,593
331
42
806
7,217
2,565
0
5,459
1,758
0
20,981
W
4,741
340
334
7,462
14,492
20,462
586
2,037
12,455
39,606
0
L
The Morrigan
FN Extendo
The Morrigan
6,281
660
0
824
7,429
2,810
0
3,780
3,607
52,440
2,140
L
Gilgamesh
Plannzz
Gilgamesh
4,635
498
0
287
11,567
4,707
0
6,778
4,789
0
23,022
W
Merlin
WeeGeeMitZ
Merlin
10,929
110
0
432
5,726
2,208
1,948
1,822
3,904
90,179
0
W
Fenrir
lil-sal56
Fenrir
4,647
443
0
2,080
7,945
4,490
534
2,190
5,755
0
19,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,646
Gold Earned
35,924
162
Minions Killed
231
5
Camps Cleared
10
773,585
Distance Traveled
932,660
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,396
553
62
4
3
197,890
2
W
Sobek
12,293
723
39
2
3
310,567
6
L
The Morrigan
10,649
626
70
4
1
261,506
4
L
Gilgamesh
10,601
624
30
2
1
314,189
2
W
Merlin
12,374
728
157
9
5
301,162
2
W
Fenrir
11,257
662
35
2
2
320,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role