Player Matchup

Achilles
Achilles
Diamond III
ClxssicEU-
Achilles
Diamond III
Level 155
God Stats
2W - 2L
1,293 SR
Queue Stats
109W - 95L
2,266 MMR
Solo
Apollo
Apollo
Masters
Ephom
Apollo
Masters
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 105L
2,472 MMR
Party 2
Cabrakan
Cabrakan
Diamond IV
Loekjeeee
Cabrakan
Diamond IV
Level 155
God Stats
2W - 4L
1,669 SR
Queue Stats
169W - 143L
2,334 MMR
Solo
Hercules
Hercules
Masters
Nadricks
Hercules
Masters
Level 158
God Stats
20W - 18L
1,664 SR
Queue Stats
120W - 73L
2,537 MMR
Party 2
Eset
Eset
Diamond I
Xeouls
Eset
Diamond I
Level 147
God Stats
1W - 2L
1,768 SR
Queue Stats
106W - 92L
2,485 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,579 SR
2,419 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,539 SR
2,399 MMR
Kali
Kali
Masters
BrutalStrave
Kali
Masters
Level 148
God Stats
4W - 3L
1,493 SR
Queue Stats
487W - 416L
2,498 MMR
Solo
Bacchus
Bacchus
Diamond IV
FishTheBigg
Bacchus
Diamond IV
Level 154
God Stats
6W - 2L
1,710 SR
Queue Stats
76W - 45L
2,038 MMR
Party 1
Tiamat
Tiamat
Diamond II
OxleyV2
Tiamat
Diamond II
Level 160
God Stats
17W - 16L
1,629 SR
Queue Stats
338W - 267L
2,263 MMR
Party 1
Chiron
Chiron
Masters
Zeгef
Chiron
Masters
Level 144
God Stats
4W - 3L
1,362 SR
Queue Stats
292W - 298L
2,381 MMR
Solo
Izanami
Izanami
Grandmaster
Вurd
Izanami
Grandmaster
Level 109
God Stats
6W - 2L
1,500 SR
Queue Stats
356W - 322L
2,812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ClxssicEU-
Achilles
17
3 / 6 / 5
10,495
500
9,861
19,863
9,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Apollo
Ephom
Apollo
18
3 / 7 / 3
11,026
525
10,239
19,261
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
Loekjeeee
Cabrakan
13
1 / 7 / 5
8,323
396
5,683
21,651
26,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Hercules
Nadricks
Hercules
19
5 / 3 / 4
11,894
566
13,092
21,940
21,901
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
Xeouls
Eset
17
4 / 2 / 2
10,567
503
11,365
12,597
5,464
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
SolGebBastetAphrodite

VS

Bans
AtlasMedusaDanzaburouLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 14
12,077
575
17,353
19,330
10,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bacchus
FishTheBigg
Bacchus
17
7 / 1 / 11
12,732
606
8,925
16,899
24,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
OxleyV2
Tiamat
19
3 / 2 / 10
12,561
598
16,888
11,006
6,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Zeгef
Chiron
20
7 / 3 / 6
13,831
659
18,180
16,669
12,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Вurd
Izanami
20
4 / 6 / 8
13,720
653
13,086
17,162
6,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
16
Kills
25
25
Deaths
16
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
4
14
2.75
L
Achilles
ClxssicEU-
Achilles
3
6
5
0.92
L
Apollo
Ephom
Apollo
3
7
3
0.64
W
Bacchus
FishTheBigg
Bacchus
7
1
11
12.5
L
Cabrakan
Loekjeeee
Cabrakan
1
7
5
0.5
L
Hercules
Nadricks
Hercules
5
3
4
2.33
W
Tiamat
OxleyV2
Tiamat
3
2
10
4
L
Eset
Xeouls
Eset
4
2
2
2.5
W
Chiron
Zeгef
Chiron
7
3
6
3.33
W
Izanami
Вurd
Izanami
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,240
Damage
74,432
95,312
Taken
81,066
68,983
Mitigated
60,914
20,192
Healing
31,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,353
6,824
0
7,862
19,330
10,340
1,818
4,110
15,220
0
83,999
L
Achilles
ClxssicEU-
Achilles
9,861
3,260
0
1,454
19,863
9,625
0
5,275
14,588
0
76,304
L
Apollo
Ephom
Apollo
10,239
6,532
0
4,025
19,261
5,751
0
3,315
15,946
0
95,059
W
Bacchus
FishTheBigg
Bacchus
8,925
856
0
4,289
16,899
24,502
0
4,810
12,089
24,538
0
L
Cabrakan
Loekjeeee
Cabrakan
5,683
844
120
1,430
21,651
26,242
0
7,361
13,584
22,349
2,897
L
Hercules
Nadricks
Hercules
13,092
5,081
211
8,167
21,940
21,901
208
3,743
18,197
0
79,011
W
Tiamat
OxleyV2
Tiamat
16,888
1,524
151
5,766
11,006
6,707
1,256
3,438
7,568
105,281
0
L
Eset
Xeouls
Eset
11,365
1,054
1,695
3,090
12,597
5,464
0
6,119
6,478
88,297
0
W
Chiron
Zeгef
Chiron
18,180
6,711
257
7,673
16,669
12,918
1,684
2,541
14,128
0
104,374
W
Izanami
Вurd
Izanami
13,086
9,051
0
5,909
17,162
6,447
6,139
2,053
15,109
0
133,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,305
Gold Earned
64,921
650
Minions Killed
678
0
Camps Cleared
0
2,048,831
Distance Traveled
2,146,853
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,077
575
99
5
0
459,198
5
L
Achilles
10,495
500
130
6
0
435,675
3
L
Apollo
11,026
525
168
8
0
374,842
3
W
Bacchus
12,732
606
24
1
0
457,861
5
L
Cabrakan
8,323
396
33
2
0
372,769
5
L
Hercules
11,894
566
156
7
0
436,967
10
W
Tiamat
12,561
598
190
9
0
410,393
2
L
Eset
10,567
503
163
8
0
428,578
6
W
Chiron
13,831
659
165
8
0
449,109
4
W
Izanami
13,720
653
200
10
0
370,292
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role