Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold II
 
Terra
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Gravlax
Sun Wukong
Platinum I
Level 140
God Stats
24W - 25L
1,705 SR
Queue Stats
213W - 209L
2,073 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
SenorGanador
Ah Muzen Cab
Diamond IV
Level 160
God Stats
5W - 3L
1,841 SR
Queue Stats
268W - 244L
2,166 MMR
Solo
Da Ji
Da Ji
Platinum IV
the1orel
Da Ji
Platinum IV
Level 160
God Stats
8W - 2L
1,286 SR
Queue Stats
233W - 236L
1,834 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,566 SR
1,815 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,627 SR
1,756 MMR
Arachne
Arachne
Platinum I
 
Arachne
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum IV
SaveloyDip
Ullr
Platinum IV
Level 84
God Stats
8W - 7L
1,862 SR
Queue Stats
36W - 27L
1,943 MMR
Solo
Vulcan
Vulcan
Diamond V
blu01
Vulcan
Diamond V
Level 160
God Stats
18W - 22L
1,600 SR
Queue Stats
239W - 227L
2,022 MMR
Party 1
Nike
Nike
Platinum IV
日本太君
Nike
Platinum IV
Level 160
God Stats
2W - 4L
1,676 SR
Queue Stats
220W - 217L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 0 / 0
9,237
660
11,318
12,237
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Terra
 
Terra
11
0 / 0 / 11
7,289
521
5,009
8,009
6,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Gravlax
Sun Wukong
15
3 / 1 / 0
9,179
656
6,858
9,812
4,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
SenorGanador
Ah Muzen Cab
14
1 / 1 / 4
8,511
608
7,727
9,081
3,342
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
the1orel
Da Ji
13
5 / 1 / 3
7,888
563
8,160
9,705
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GilgameshThothMulan

VS

Bans
CliodhnaSetBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 2 / 0
7,027
502
8,077
12,431
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Geb
 
Geb
10
0 / 4 / 2
6,356
454
4,002
13,241
10,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 0
6,383
456
6,479
9,741
2,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
blu01
Vulcan
12
1 / 3 / 1
7,066
505
6,555
6,247
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 1
6,728
481
3,483
11,223
7,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
3
3
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
0
8
W
Terra
 
Terra
0
0
11
5.5
L
Arachne
 
Arachne
2
2
0
1
L
Geb
 
Geb
0
4
2
0.25
W
Sun Wukong
Gravlax
Sun Wukong
3
1
0
3
L
0
5
0
0
W
Ah Muzen Cab
SenorGanador
Ah Muzen Cab
1
1
4
3
L
Vulcan
blu01
Vulcan
1
3
1
0.5
W
Da Ji
the1orel
Da Ji
5
1
3
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,072
Damage
28,596
48,844
Taken
52,883
23,663
Mitigated
28,208
25,278
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,318
4,494
0
9,534
12,237
5,180
1,186
1,207
11,030
59,845
8,068
W
Terra
 
Terra
5,009
1,352
1,350
2,708
8,009
6,785
0
2,402
5,339
14,864
4,751
L
Arachne
 
Arachne
8,077
5,518
0
4,319
12,431
5,186
0
2,440
9,991
0
46,845
L
Geb
 
Geb
4,002
192
0
1,732
13,241
10,075
0
3,419
9,822
16,820
0
W
Sun Wukong
Gravlax
Sun Wukong
6,858
1,402
0
4,679
9,812
4,473
0
919
8,664
0
66,129
L
6,479
1,898
0
300
9,741
2,934
0
7,196
2,545
0
40,339
W
Ah Muzen Cab
SenorGanador
Ah Muzen Cab
7,727
2,512
0
2,308
9,081
3,342
494
3,497
5,584
0
76,027
L
Vulcan
blu01
Vulcan
6,555
1,708
0
745
6,247
2,767
288
561
5,686
50,757
0
W
Da Ji
the1orel
Da Ji
8,160
2,584
0
4,699
9,705
3,883
0
2,532
7,140
0
43,523
L
3,483
476
0
2,357
11,223
7,246
0
1,173
10,050
0
39,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,104
Gold Earned
33,560
511
Minions Killed
402
0
Camps Cleared
0
1,379,407
Distance Traveled
1,381,040
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,237
660
129
9
0
250,029
0
W
Terra
7,289
521
27
2
0
295,643
5
L
Arachne
7,027
502
88
6
0
297,558
6
L
Geb
6,356
454
27
2
0
293,799
5
W
Sun Wukong
9,179
656
134
10
0
289,371
5
L
Ullr
6,383
456
85
6
0
237,775
0
W
Ah Muzen Cab
8,511
608
148
11
0
265,689
1
L
Vulcan
7,066
505
106
8
0
292,034
2
W
Da Ji
7,888
563
73
5
0
278,675
5
L
Nike
6,728
481
96
7
0
259,874
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role