Player Matchup

Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CSFrancis
Bacchus
Level 82
God Stats
14W - 10L
1,362 SR
Queue Stats
318W - 318L
1,509 Elo+
Solo
Bastet
Bastet
Valheri
Bastet
Level 77
God Stats
20W - 10L
1,779 SR
Queue Stats
64W - 52L
1,676 Elo+
Solo
Kukulkan
Kukulkan
Кисёныш
Kukulkan
Level 129
God Stats
6W - 3L
1,609 SR
Queue Stats
128W - 140L
1,434 Elo+
Party 1
Thanatos
Thanatos
МировойПельмень
Thanatos
Level 149
God Stats
13W - 17L
1,406 SR
Queue Stats
173W - 197L
1,414 Elo+
Party 1
Team Averages
Level 101
1,531 SR
1,507 Elo+

VS

Team Averages
Level 58
1,499 SR
1,385 Elo+
Shiva
Shiva
Hades250303
Shiva
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 101L
1,365 Elo+
Party 2
Danzaburou
Danzaburou
Oeuzalbus
Danzaburou
Level 129
God Stats
1W - 1L
1,817 SR
Queue Stats
20W - 25L
1,410 Elo+
Solo
Ra
Ra
Steven222001
Ra
Level 18
God Stats
15W - 37L
1,263 SR
Queue Stats
40W - 78L
1,131 Elo+
Party 2
Sylvanus
Sylvanus
Zsolthun931
Sylvanus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
dragonslayer333
Nemesis
Level 66
God Stats
1W - 4L
1,416 SR
Queue Stats
30W - 42L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 1 / 11
12,510
736
11,437
7,975
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
CSFrancis
Bacchus
19
2 / 1 / 18
12,673
745
15,367
19,709
28,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Valheri
Bastet
20
10 / 5 / 8
13,122
772
23,069
20,389
8,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
19
2 / 5 / 15
11,979
705
26,311
15,404
6,541
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 6 / 12
12,044
708
7,444
14,484
6,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 8
11,840
696
14,834
18,431
16,337
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Oeuzalbus
Danzaburou
18
1 / 4 / 10
11,697
688
13,403
16,457
6,283
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 5 / 4
10,840
638
3,053
10,788
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Zsolthun931
Sylvanus
19
6 / 6 / 9
13,032
767
11,300
26,790
17,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
4 / 4 / 10
12,417
730
13,304
26,304
10,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
59
23
Kills
18
18
Deaths
23
64
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
11
10.5
W
Bacchus
CSFrancis
Bacchus
2
1
18
11
L
6
4
8
2.5
L
Danzaburou
Oeuzalbus
Danzaburou
1
4
10
1.5
L
1
5
4
0.6
W
Bastet
Valheri
Bastet
10
5
8
2.8
L
Sylvanus
Zsolthun931
Sylvanus
6
6
9
1.75
L
4
4
10
2.25
W
Kukulkan
2
5
15
1.9
W
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,628
Damage
55,894
77,961
Taken
98,770
52,895
Mitigated
54,520
28,496
Healing
30,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,437
4,336
1,291
3,007
7,975
3,460
3,566
1,103
6,844
0
42,853
W
Bacchus
CSFrancis
Bacchus
15,367
698
669
3,935
19,709
28,130
355
3,735
15,741
39,018
0
L
14,834
1,714
0
142
18,431
16,337
409
9,501
8,930
0
39,019
L
Danzaburou
Oeuzalbus
Danzaburou
13,403
1,904
0
3,031
16,457
6,283
64
9,538
6,919
0
62,146
L
3,053
179
2,150
2,377
10,788
4,062
237
5,729
5,059
33,962
0
W
Bastet
Valheri
Bastet
23,069
5,503
459
6,068
20,389
8,370
855
4,037
16,312
0
48,697
L
Sylvanus
Zsolthun931
Sylvanus
11,300
1,451
9,317
8,849
26,790
17,820
134
9,867
16,923
19,201
0
L
13,304
4,300
0
4,790
26,304
10,018
43
7,043
19,261
0
44,643
W
Kukulkan
26,311
1,304
498
4,362
15,404
6,541
1,256
2,753
12,615
69,036
0
W
7,444
787
625
7,582
14,484
6,394
574
2,380
12,096
0
26,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,328
Gold Earned
59,826
293
Minions Killed
311
0
Camps Cleared
0
1,654,669
Distance Traveled
1,579,592
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,510
736
77
5
0
325,489
6
W
Bacchus
12,673
745
45
3
0
354,462
3
L
Shiva
11,840
696
44
3
0
330,817
0
L
Danzaburou
11,697
688
88
5
0
300,590
0
L
Ra
10,840
638
75
4
0
294,691
0
W
Bastet
13,122
772
29
2
0
362,991
4
L
Sylvanus
13,032
767
24
1
0
300,863
6
L
Nemesis
12,417
730
80
5
0
352,631
1
W
Kukulkan
11,979
705
98
6
0
321,043
1
W
Thanatos
12,044
708
44
3
0
290,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role