Player Matchup

Hel
Hel
Brown_Bear_Ke_Ke
Hel
Level 113
God Stats
1W - 0L
1,285 SR
Queue Stats
6W - 9L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
PABLO FRX
Cthulhu
Level 83
God Stats
58W - 52L
1,451 SR
Queue Stats
324W - 334L
1,353 Elo+
Solo
Zeus
Zeus
RealAzizz
Zeus
Level 126
God Stats
57W - 34L
1,713 SR
Queue Stats
305W - 308L
1,483 Elo+
Party 4
Izanami
Izanami
i-love-musik-93
Izanami
Level 101
God Stats
3W - 2L
1,516 SR
Queue Stats
8W - 15L
1,508 Elo+
Party 1
Fenrir
Fenrir
oSaLeHi
Fenrir
Level 120
God Stats
4W - 6L
1,431 SR
Queue Stats
248W - 240L
1,486 Elo+
Party 4
Team Averages
Level 109
1,479 SR
1,457 Elo+

VS

Team Averages
Level 70
1,568 SR
1,420 Elo+
Chaac
Chaac
AceSOJ98
Chaac
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 53L
1,508 Elo+
Party 3
Ganesha
Ganesha
Einhorn-aileen
Ganesha
Level 38
God Stats
0W - 1L
1,241 SR
Queue Stats
10W - 9L
1,301 Elo+
Party 2
Fenrir
Fenrir
RadicalTrailor12
Fenrir
Level 112
God Stats
5W - 1L
1,886 SR
Queue Stats
61W - 40L
1,560 Elo+
Party 3
Kukulkan
Kukulkan
VelJDM
Kukulkan
Level 68
God Stats
6W - 3L
1,715 SR
Queue Stats
82W - 59L
1,430 Elo+
Solo
Poseidon
Poseidon
XxTrancedevilxX
Poseidon
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,805
425
2,739
9,372
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
PABLO FRX
Cthulhu
14
2 / 1 / 4
8,608
538
7,322
13,652
7,096
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Zeus
17
14 / 0 / 2
11,117
695
18,298
10,121
4,215
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 2
6,826
427
2,076
7,760
2,536
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
oSaLeHi
Fenrir
14
4 / 2 / 7
8,822
551
6,071
12,814
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AceSOJ98
Chaac
14
0 / 4 / 0
8,050
503
10,271
16,104
13,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 1 / 3
7,073
442
2,557
11,328
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 5 / 0
7,313
457
3,904
11,630
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
VelJDM
Kukulkan
12
2 / 8 / 0
7,104
444
4,494
9,872
2,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
9
0 / 2 / 1
5,743
359
1,560
3,560
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
6
8
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
AceSOJ98
Chaac
0
4
0
0
W
0
3
2
0.33
L
0
1
3
1.5
W
Cthulhu
PABLO FRX
Cthulhu
2
1
4
4
L
4
5
0
0.8
W
Zeus
14
0
2
15
L
Kukulkan
VelJDM
Kukulkan
2
8
0
0.25
L
Poseidon
0
2
1
0.25
W
0
2
2
0.5
W
Fenrir
oSaLeHi
Fenrir
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,506
Damage
22,786
53,719
Taken
52,494
25,067
Mitigated
29,811
23,392
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AceSOJ98
Chaac
10,271
518
0
3,958
16,104
13,365
0
9,820
6,284
8,015
51,063
W
2,739
371
2,543
3,822
9,372
5,008
117
1,104
8,030
34,016
0
L
2,557
230
77
2,282
11,328
9,059
0
6,570
4,758
20,573
0
W
Cthulhu
PABLO FRX
Cthulhu
7,322
1,104
415
5,011
13,652
7,096
274
3,572
10,080
46,896
0
L
3,904
703
0
4,397
11,630
3,866
0
4,414
7,154
0
38,846
W
Zeus
18,298
3,823
0
4,333
10,121
4,215
1,432
2,490
7,631
80,985
0
L
Kukulkan
VelJDM
Kukulkan
4,494
129
67
928
9,872
2,638
134
5,635
4,237
32,383
0
L
Poseidon
1,560
156
0
500
3,560
883
0
1,858
1,702
23,327
0
W
2,076
1,445
93
1,791
7,760
2,536
1,267
947
6,663
0
44,444
W
Fenrir
oSaLeHi
Fenrir
6,071
1,399
0
5,384
12,814
6,212
0
2,018
10,796
0
49,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,178
Gold Earned
35,283
487
Minions Killed
340
0
Camps Cleared
0
1,485,108
Distance Traveled
1,340,688
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,050
503
137
9
0
301,890
0
W
Hel
6,805
425
55
3
0
259,351
6
L
Ganesha
7,073
442
5
0
0
314,757
6
W
Cthulhu
8,608
538
101
6
0
318,144
0
L
Fenrir
7,313
457
83
5
0
297,322
4
W
Zeus
11,117
695
158
10
0
295,435
1
L
Kukulkan
7,104
444
44
3
0
221,932
4
L
Poseidon
5,743
359
71
4
0
204,787
3
W
Izanami
6,826
427
77
5
0
273,306
7
W
Fenrir
8,822
551
96
6
0
338,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role