Player Matchup

Thanatos
Thanatos
IlIlllIIIlIlII-l
Thanatos
Level 69
God Stats
9W - 12L
1,196 SR
Queue Stats
292W - 295L
1,320 Elo+
Party 1
Geb
Geb
Kubanncz
Geb
Level 30
God Stats
9W - 10L
1,547 SR
Queue Stats
51W - 67L
1,328 Elo+
Party 1
Apollo
Apollo
Mr Numbyy
Apollo
Level 61
God Stats
1W - 4L
1,406 SR
Queue Stats
13W - 25L
1,293 Elo+
Solo
Zhong Kui
Zhong Kui
addben2910p2
Zhong Kui
Level 113
God Stats
55W - 45L
1,542 SR
Queue Stats
237W - 260L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
okurka454
Baron Samedi
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 26L
1,144 Elo+
Party 1
Team Averages
Level 62
1,438 SR
1,293 Elo+

VS

Team Averages
Level 70
1,548 SR
1,308 Elo+
Ra
Ra
ATR JAY 4L
Ra
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
295W - 298L
1,279 Elo+
Party 2
Aphrodite
Aphrodite
IllIlQIIIll
Aphrodite
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,003 Elo+
Party 2
Arachne
Arachne
Zoraki543
Arachne
Level 124
God Stats
34W - 32L
1,549 SR
Queue Stats
53W - 56L
1,466 Elo+
Solo
Izanami
Izanami
royal_slayer12
Izanami
Level 42
God Stats
19W - 9L
1,548 SR
Queue Stats
228W - 225L
1,412 Elo+
Solo
Shiva
Shiva
sleepycosmonaut
Shiva
Level 101
God Stats
7W - 3L
1,644 SR
Queue Stats
176W - 173L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 3
12,538
502
17,648
24,060
12,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 3 / 10
11,159
446
11,639
24,386
32,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Mr Numbyy
Apollo
20
4 / 4 / 6
12,584
503
11,339
20,291
9,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
addben2910p2
Zhong Kui
18
2 / 3 / 5
11,872
475
18,483
19,672
19,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
okurka454
Baron Samedi
6
3 / 0 / 1
7,779
311
1,467
1,139
290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 7
11,499
460
17,770
16,738
5,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
IllIlQIIIll
Aphrodite
14
0 / 5 / 6
10,401
416
3,759
12,924
9,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Arachne
Zoraki543
Arachne
20
10 / 7 / 5
14,422
577
17,382
25,694
9,724
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Mace

Heavy Mace

+30
Physical Power

20
2 / 2 / 6
13,046
522
13,469
14,463
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 2 / 6
14,094
564
10,934
16,936
16,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
47
22
Kills
17
17
Deaths
22
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
2
6
7
0.92
L
10
7
3
1.64
W
Aphrodite
IllIlQIIIll
Aphrodite
0
5
6
0.6
L
3
3
10
2.67
L
Apollo
Mr Numbyy
Apollo
4
4
6
1.75
W
Arachne
Zoraki543
Arachne
10
7
5
1.79
L
Zhong Kui
addben2910p2
Zhong Kui
2
3
5
1.5
L
Baron Samedi
okurka454
Baron Samedi
3
0
1
3.5
W
2
2
6
2.5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,576
Damage
63,314
89,548
Taken
86,755
74,704
Mitigated
46,492
38,004
Healing
21,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,770
1,733
1,307
3,927
16,738
5,488
1,356
8,653
8,085
73,350
0
L
17,648
4,378
0
16,268
24,060
12,833
1,267
3,991
19,660
0
90,383
W
Aphrodite
IllIlQIIIll
Aphrodite
3,759
1,424
2,533
3,219
12,924
9,852
450
7,281
5,643
14,195
0
L
11,639
730
315
2,841
24,386
32,573
355
9,690
13,810
51,348
0
L
Apollo
Mr Numbyy
Apollo
11,339
6,373
232
9,432
20,291
9,489
2,200
2,780
17,269
0
102,648
W
Arachne
Zoraki543
Arachne
17,382
12,365
207
5,830
25,694
9,724
1,158
6,186
19,508
0
93,816
L
Zhong Kui
addben2910p2
Zhong Kui
18,483
2,482
0
8,572
19,672
19,519
866
5,739
13,459
82,729
8,351
L
Baron Samedi
okurka454
Baron Samedi
1,467
319
127
217
1,139
290
0
239
844
10,149
0
W
13,469
10,249
0
3,208
14,463
5,015
4,195
3,004
11,459
0
93,474
W
10,934
1,802
0
1,331
16,936
16,413
1,872
5,732
11,204
17,825
77,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,932
Gold Earned
63,462
534
Minions Killed
584
0
Camps Cleared
0
1,825,895
Distance Traveled
2,251,474
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,499
460
113
5
0
456,087
4
L
Thanatos
12,538
502
132
5
0
423,574
0
W
Aphrodite
10,401
416
34
1
0
390,595
1
L
Geb
11,159
446
57
2
0
425,519
2
L
Apollo
12,584
503
163
7
0
470,114
5
W
Arachne
14,422
577
115
5
0
490,719
11
L
Zhong Kui
11,872
475
157
6
0
411,711
6
L
Baron Samedi
7,779
311
25
1
0
94,977
0
W
Izanami
13,046
522
162
6
0
468,715
1
W
Shiva
14,094
564
160
6
0
445,358
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role