Player Matchup

Fafnir
Fafnir
Kaoskyh
Fafnir
Level 151
God Stats
9W - 7L
1,260 SR
Queue Stats
228W - 262L
1,439 Elo+
Party 2
Chang'e
Chang'e
Pheasan737
Chang'e
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 17L
1,055 Elo+
Party 3
Chaac
Chaac
Trancos737
Chaac
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 3
Neith
Neith
jonilp
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
vivid-assasin83
Kukulkan
Level 25
God Stats
7W - 12L
1,607 SR
Queue Stats
10W - 32L
1,286 Elo+
Party 2
Team Averages
Level 71
1,474 SR
1,356 Elo+

VS

Team Averages
Level 66
1,535 SR
1,488 Elo+
Nike
Nike
DreadyChampi
Nike
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,740 Elo+
Solo
Yemoja
Yemoja
Inday12
Yemoja
Level 6
God Stats
1W - 1L
1,647 SR
Queue Stats
1W - 5L
1,219 Elo+
Party 1
Thanatos
Thanatos
Maharliko
Thanatos
Level 66
God Stats
12W - 8L
1,538 SR
Queue Stats
143W - 164L
1,396 Elo+
Party 1
Nox
Nox
MarcinPolPL
Nox
Level 85
God Stats
25W - 24L
1,492 SR
Queue Stats
269W - 267L
1,532 Elo+
Solo
Anubis
Anubis
Mova_Mass
Anubis
Level 60
God Stats
1W - 4L
1,500 SR
Queue Stats
31W - 31L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Kaoskyh
Fafnir
20
5 / 1 / 11
13,355
835
7,907
20,653
30,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chang'e
Pheasan737
Chang'e
20
10 / 5 / 11
13,231
827
17,766
17,865
5,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
20
7 / 2 / 15
12,756
797
21,908
22,705
16,734
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Neith
jonilp
Neith
19
5 / 4 / 13
12,266
767
9,766
15,080
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
17
0 / 1 / 5
10,600
663
5,556
6,439
1,878
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
8,805
550
970
1,900
770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
Inday12
Yemoja
16
1 / 5 / 3
9,902
619
1,988
15,133
7,239
Thanatos
Maharliko
Thanatos
18
5 / 9 / 4
11,393
712
15,951
22,584
9,746
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

18
3 / 4 / 3
11,463
716
20,744
17,863
8,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Mova_Mass
Anubis
19
4 / 9 / 3
12,032
752
19,898
17,120
9,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
27
Kills
13
13
Deaths
27
55
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Yemoja
Inday12
Yemoja
1
5
3
0.5
W
Fafnir
Kaoskyh
Fafnir
5
1
11
10.5
L
Thanatos
Maharliko
Thanatos
5
9
4
0.78
L
3
4
3
1.13
L
Anubis
Mova_Mass
Anubis
4
9
3
0.61
W
Chang'e
Pheasan737
Chang'e
10
5
11
3.1
W
Chaac
7
2
15
7.25
W
Neith
jonilp
Neith
5
4
13
2.88
W
Kukulkan
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,903
Damage
59,551
82,742
Taken
74,600
59,359
Mitigated
35,440
37,049
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
970
89
0
785
1,900
770
0
621
1,279
0
2,477
L
Yemoja
Inday12
Yemoja
1,988
392
2,125
496
15,133
7,239
0
5,220
9,913
13,441
0
W
Fafnir
Kaoskyh
Fafnir
7,907
2,519
1,026
6,401
20,653
30,924
310
10,786
9,817
29,295
0
L
Thanatos
Maharliko
Thanatos
15,951
1,977
543
6,755
22,584
9,746
0
8,545
14,039
0
24,246
L
20,744
4,335
0
4,633
17,863
8,068
285
10,681
7,182
46,049
3,007
L
Anubis
Mova_Mass
Anubis
19,898
228
285
2,687
17,120
9,617
0
6,162
10,958
65,601
0
W
Chang'e
Pheasan737
Chang'e
17,766
1,393
8,550
7,821
17,865
5,769
559
9,425
8,377
43,389
0
W
Chaac
21,908
2,367
993
9,110
22,705
16,734
408
10,592
12,085
0
48,493
W
Neith
jonilp
Neith
9,766
3,382
199
2,587
15,080
4,054
2,188
7,117
7,963
0
38,807
W
Kukulkan
5,556
141
0
362
6,439
1,878
1,238
3,218
3,221
22,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,208
Gold Earned
53,595
222
Minions Killed
214
0
Camps Cleared
0
1,524,215
Distance Traveled
1,127,997
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,805
550
4
0
0
82,650
1
L
Yemoja
9,902
619
10
1
0
232,493
0
W
Fafnir
13,355
835
36
2
0
321,984
0
L
Thanatos
11,393
712
23
1
0
282,116
1
L
Nox
11,463
716
68
4
0
296,549
7
L
Anubis
12,032
752
109
7
0
234,189
2
W
Chang'e
13,231
827
52
3
0
324,304
0
W
Chaac
12,756
797
52
3
0
327,715
2
W
Neith
12,266
767
51
3
0
275,012
0
W
Kukulkan
10,600
663
31
2
0
275,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role