Player Matchup

Sylvanus
Sylvanus
Absolut_F0r3sT
Sylvanus
Level 28
God Stats
3W - 3L
1,714 SR
Queue Stats
63W - 83L
1,528 Elo+
Party 1
Baron Samedi
Baron Samedi
Absolut__CapTain
Baron Samedi
Level 78
God Stats
15W - 11L
1,632 SR
Queue Stats
188W - 216L
1,437 Elo+
Party 1
Rama
Rama
Absolut__NeSti
Rama
Level 88
God Stats
0W - 2L
1,343 SR
Queue Stats
158W - 203L
1,330 Elo+
Party 1
Hun Batz
Hun Batz
Absolut__PrImE
Hun Batz
Level 63
God Stats
2W - 4L
1,705 SR
Queue Stats
67W - 84L
1,386 Elo+
Party 1
Cliodhna
Cliodhna
BndyOnDaBeat
Cliodhna
Level 48
God Stats
9W - 9L
1,586 SR
Queue Stats
140W - 131L
1,463 Elo+
Party 1
Team Averages
Level 61
1,596 SR
1,429 Elo+

VS

Team Averages
Level 60
1,486 SR
1,549 Elo+
Shiva
Shiva
DerCoon5678
Shiva
Level 104
God Stats
5W - 5L
1,510 SR
Queue Stats
16W - 23L
1,413 Elo+
Solo
Sol
Sol
IchiXnl
Sol
Level 32
God Stats
10W - 12L
1,311 SR
Queue Stats
135W - 156L
1,362 Elo+
Solo
Sobek
Sobek
UrD_Ortiz6
Sobek
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,501 Elo+
Party 2
Cupid
Cupid
XxmariocuadraoxX
Cupid
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
278W - 288L
1,531 Elo+
Party 2
Arachne
Arachne
пухля7
Arachne
Level 44
God Stats
8W - 2L
1,611 SR
Queue Stats
11W - 2L
1,936 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 3 / 2
4,978
498
3,198
4,820
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Absolut__CapTain
Baron Samedi
11
3 / 3 / 0
6,221
622
1,995
5,082
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 1 / 2
5,219
522
5,221
4,552
813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
9
1 / 5 / 1
5,480
548
1,743
7,545
2,074
Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
BndyOnDaBeat
Cliodhna
7
0 / 3 / 2
4,783
478
3,132
6,487
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,887
689
4,335
4,037
3,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
10
1 / 0 / 2
5,985
599
939
3,719
1,026
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
8
0 / 2 / 3
5,296
530
1,467
7,296
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
4 / 1 / 0
5,811
581
6,054
6,053
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
пухля7
Arachne
10
7 / 1 / 3
6,808
681
5,565
6,729
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
15
15
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
3
2
0.33
L
Baron Samedi
Absolut__CapTain
Baron Samedi
3
3
0
1
L
1
1
2
2
L
Hun Batz
1
5
1
0.3
L
Cliodhna
BndyOnDaBeat
Cliodhna
0
3
2
0.33
W
3
1
1
3.5
W
Sol
1
0
2
2
W
Sobek
0
2
3
0.75
W
4
1
0
4
W
Arachne
пухля7
Arachne
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,289
Damage
18,360
28,486
Taken
27,834
7,561
Mitigated
10,610
6,584
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,198
1,137
233
608
4,820
1,583
493
742
4,078
17,501
4,531
L
Baron Samedi
Absolut__CapTain
Baron Samedi
1,995
84
211
1,606
5,082
1,735
586
645
4,402
26,469
0
L
5,221
4,157
0
1,377
4,552
813
561
430
4,122
0
23,941
L
Hun Batz
1,743
806
0
1,142
7,545
2,074
0
0
7,357
0
22,026
L
Cliodhna
BndyOnDaBeat
Cliodhna
3,132
114
0
1,407
6,487
1,356
0
589
5,846
0
19,816
W
4,335
1,060
0
1,256
4,037
3,006
385
69
3,962
0
32,516
W
Sol
939
79
0
1,833
3,719
1,026
1,197
1,075
2,466
27,902
0
W
Sobek
1,467
170
0
1,765
7,296
3,157
0
1,636
5,620
4,570
0
W
6,054
3,044
551
2,915
6,053
1,464
53
1,517
4,496
0
35,131
W
Arachne
пухля7
Arachne
5,565
4,577
0
2,810
6,729
1,957
0
132
6,557
0
30,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
30,787
232
Minions Killed
285
0
Camps Cleared
0
981,470
Distance Traveled
1,047,927
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,978
498
47
5
0
180,007
0
L
Baron Samedi
6,221
622
51
5
0
185,709
0
L
Rama
5,219
522
44
4
0
173,945
0
L
Hun Batz
5,480
548
54
5
0
202,476
1
L
Cliodhna
4,783
478
36
4
0
239,333
1
W
Shiva
6,887
689
88
9
0
207,870
4
W
Sol
5,985
599
61
6
0
208,597
5
W
Sobek
5,296
530
4
0
0
216,562
0
W
Cupid
5,811
581
68
7
0
181,357
1
W
Arachne
6,808
681
64
6
0
233,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role