Player Matchup

Gilgamesh
Gilgamesh
Gold I
AsapSYS
Gilgamesh
Gold I
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 108L
1,653 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Cote20
Morgan Le Fay
Gold IV
Level 87
God Stats
1W - 0L
1,281 SR
Queue Stats
62W - 66L
1,637 MMR
Solo
Osiris
Osiris
Gold III
Misanjo
Osiris
Gold III
Level 160
God Stats
1W - 0L
1,760 SR
Queue Stats
77W - 71L
1,631 MMR
Party 2
Atlas
Atlas
Gold III
SheerWind
Atlas
Gold III
Level 158
God Stats
2W - 0L
1,956 SR
Queue Stats
31W - 24L
1,631 MMR
Party 2
Apollo
Apollo
Gold IV
TwoFramez
Apollo
Gold IV
Level 126
God Stats
5W - 3L
1,831 SR
Queue Stats
30W - 36L
1,637 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,666 SR
1,638 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,558 SR
1,586 MMR
Ullr
Ullr
Silver II
 
Ullr
Silver II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
Kezington
Janus
Silver I
Level 160
God Stats
2W - 1L
1,944 SR
Queue Stats
14W - 13L
1,638 MMR
Solo
Hou Yi
Hou Yi
Gold V
PurebredGorilla
Hou Yi
Gold V
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 77L
1,675 MMR
Party 1
Cerberus
Cerberus
Gold II
コルドベ氏
Cerberus
Gold II
Level 140
God Stats
0W - 2L
1,345 SR
Queue Stats
47W - 55L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AsapSYS
Gilgamesh
20
8 / 2 / 7
13,407
609
12,184
16,719
14,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Cote20
Morgan Le Fay
18
5 / 3 / 12
12,551
571
20,294
14,327
5,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
Misanjo
Osiris
19
9 / 0 / 11
13,306
605
20,858
26,042
27,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
SheerWind
Atlas
18
7 / 0 / 21
13,002
591
18,666
19,543
26,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
TwoFramez
Apollo
20
9 / 4 / 8
14,093
641
13,928
18,625
7,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SusanoBastetAh PuchGeb

VS

Bans
SolCliodhnaLokiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
2 / 5 / 3
11,409
519
10,982
20,544
6,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
 
Amaterasu
14
0 / 11 / 4
9,481
431
8,337
27,918
16,093
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Kezington
Janus
16
3 / 5 / 2
10,266
467
13,513
12,742
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 7 / 3
11,226
510
14,530
20,943
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
12
1 / 10 / 3
8,506
387
4,905
25,355
16,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
38
Kills
9
9
Deaths
38
59
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
5
3
0.7
L
Amaterasu
 
Amaterasu
0
11
4
0.18
W
Gilgamesh
AsapSYS
Gilgamesh
8
2
7
5.75
W
Morgan Le Fay
Cote20
Morgan Le Fay
5
3
12
3.67
L
Janus
Kezington
Janus
3
5
2
0.8
W
Osiris
Misanjo
Osiris
9
0
11
14.5
L
3
7
3
0.64
W
Atlas
SheerWind
Atlas
7
0
21
17.5
W
Apollo
TwoFramez
Apollo
9
4
8
3.25
L
Cerberus
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,930
Damage
52,267
95,256
Taken
107,502
81,139
Mitigated
49,112
29,177
Healing
23,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,982
2,706
0
5,290
20,544
6,511
0
8,193
12,351
0
94,784
L
Amaterasu
 
Amaterasu
8,337
3,704
246
4,721
27,918
16,093
1,447
7,531
20,387
0
54,374
W
Gilgamesh
AsapSYS
Gilgamesh
12,184
4,343
0
2,796
16,719
14,534
1,325
5,048
11,671
0
98,977
W
Morgan Le Fay
Cote20
Morgan Le Fay
20,294
1,610
0
2,257
14,327
5,774
2,027
3,520
10,807
87,661
0
L
Janus
Kezington
Janus
13,513
280
74
1,953
12,742
3,192
0
6,713
6,029
74,502
0
W
Osiris
Misanjo
Osiris
20,858
9,589
0
10,267
26,042
27,276
1,928
2,921
23,121
4,404
91,655
L
14,530
8,568
0
7,266
20,943
6,472
2,200
7,580
13,363
0
93,478
W
Atlas
SheerWind
Atlas
18,666
5,483
665
3,341
19,543
26,538
240
4,293
15,250
35,133
3,841
W
Apollo
TwoFramez
Apollo
13,928
8,476
0
9,851
18,625
7,017
6,247
3,457
15,168
0
125,783
L
Cerberus
4,905
290
0
4,054
25,355
16,844
0
8,974
16,381
21,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,359
Gold Earned
50,888
605
Minions Killed
595
0
Camps Cleared
0
2,324,087
Distance Traveled
2,000,826
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,409
519
168
8
0
440,369
5
L
Amaterasu
9,481
431
115
5
0
399,946
2
W
Gilgamesh
13,407
609
143
7
0
511,113
3
W
Morgan Le Fay
12,551
571
140
6
0
437,489
6
L
Janus
10,266
467
108
5
0
452,362
4
W
Osiris
13,306
605
117
5
0
463,789
4
L
Hou Yi
11,226
510
164
7
0
339,900
4
W
Atlas
13,002
591
34
2
0
488,824
7
W
Apollo
14,093
641
171
8
0
422,872
8
L
Cerberus
8,506
387
40
2
0
368,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role