Player Matchup

Ymir
Ymir
Donyt777
Ymir
Level 29
God Stats
3W - 5L
1,445 SR
Queue Stats
120W - 127L
1,539 Elo+
Party 4
Danzaburou
Danzaburou
Elmolif
Danzaburou
Level 35
God Stats
1W - 0L
1,604 SR
Queue Stats
1W - 1L
1,326 Elo+
Solo
Nu Wa
Nu Wa
HUNTZZZZ
Nu Wa
Level 64
God Stats
7W - 3L
1,319 SR
Queue Stats
269W - 295L
1,553 Elo+
Party 3
Shiva
Shiva
VSEChicago
Shiva
Level 125
God Stats
6W - 11L
1,500 SR
Queue Stats
306W - 300L
1,524 Elo+
Party 4
Arachne
Arachne
Wezz3r
Arachne
Level 29
God Stats
40W - 24L
1,603 SR
Queue Stats
117W - 124L
1,486 Elo+
Party 3
Team Averages
Level 56
1,494 SR
1,486 Elo+

VS

Team Averages
Level 69
1,488 SR
1,530 Elo+
Cerberus
Cerberus
Dragonc12
Cerberus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 39L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Humungussnopp
Baron Samedi
Level 102
God Stats
8W - 4L
1,501 SR
Queue Stats
75W - 42L
1,500 Elo+
Party 1
Anhur
Anhur
LightFlame9000
Anhur
Level 49
God Stats
47W - 45L
1,510 SR
Queue Stats
483W - 404L
1,600 Elo+
Party 2
Ullr
Ullr
RQ Ethann
Ullr
Level 128
God Stats
8W - 3L
1,743 SR
Queue Stats
41W - 34L
1,576 Elo+
Party 2
Bakasura
Bakasura
leape
Bakasura
Level 15
God Stats
0W - 1L
1,185 SR
Queue Stats
40W - 18L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 5
8,392
559
3,758
10,243
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Elmolif
Danzaburou
12
2 / 4 / 2
8,013
534
3,825
8,283
1,406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
HUNTZZZZ
Nu Wa
15
7 / 2 / 8
10,021
668
13,420
7,131
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shiva
15
4 / 0 / 7
9,692
646
8,374
12,354
9,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Wezz3r
Arachne
16
7 / 1 / 6
10,154
677
7,160
10,109
4,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dragonc12
Cerberus
12
2 / 4 / 6
7,820
521
6,389
12,602
11,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Humungussnopp
Baron Samedi
11
0 / 3 / 0
6,679
445
5,783
8,809
3,749
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 3 / 2
8,285
552
10,889
10,798
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
10
0 / 3 / 2
6,398
427
1,488
7,778
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
leape
Bakasura
11
1 / 8 / 0
6,450
430
5,147
12,336
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
21
Kills
9
9
Deaths
21
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
5
1.75
L
Cerberus
Dragonc12
Cerberus
2
4
6
1.25
W
Danzaburou
Elmolif
Danzaburou
2
4
2
0.75
W
Nu Wa
HUNTZZZZ
Nu Wa
7
2
8
5.5
L
Baron Samedi
Humungussnopp
Baron Samedi
0
3
0
0
L
6
3
2
2.33
L
Ullr
0
3
2
0.33
W
Shiva
4
0
7
7.5
W
Arachne
Wezz3r
Arachne
7
1
6
10
L
Bakasura
leape
Bakasura
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,537
Damage
29,696
48,120
Taken
52,323
23,218
Mitigated
24,663
14,552
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,758
800
310
2,913
10,243
6,324
550
2,613
7,420
30,090
0
L
Cerberus
Dragonc12
Cerberus
6,389
737
0
2,371
12,602
11,658
0
4,047
8,403
23,833
0
W
Danzaburou
Elmolif
Danzaburou
3,825
1,481
0
1,666
8,283
1,406
1,722
2,293
5,990
0
31,015
W
Nu Wa
HUNTZZZZ
Nu Wa
13,420
2,929
0
865
7,131
1,833
3,338
158
6,933
68,363
0
L
Baron Samedi
Humungussnopp
Baron Samedi
5,783
750
430
2,613
8,809
3,749
0
1,556
7,165
35,153
0
L
10,889
4,195
0
5,010
10,798
2,994
0
4,770
5,894
0
62,469
L
Ullr
1,488
565
0
1,399
7,778
1,477
0
4,811
2,701
0
34,373
W
Shiva
8,374
1,524
137
4,156
12,354
9,406
1,863
5,359
6,153
1,784
47,315
W
Arachne
Wezz3r
Arachne
7,160
5,023
0
4,505
10,109
4,249
396
1,749
8,360
0
71,453
L
Bakasura
leape
Bakasura
5,147
3,250
0
1,820
12,336
4,785
0
2,209
10,057
0
33,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,272
Gold Earned
35,632
436
Minions Killed
387
0
Camps Cleared
0
1,487,580
Distance Traveled
1,326,237
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,392
559
46
3
0
263,094
0
L
Cerberus
7,820
521
51
3
0
281,495
4
W
Danzaburou
8,013
534
76
5
0
288,774
0
W
Nu Wa
10,021
668
103
7
0
280,372
3
L
Baron Samedi
6,679
445
77
5
0
288,860
0
L
Anhur
8,285
552
118
8
0
247,811
1
L
Ullr
6,398
427
66
4
0
194,445
1
W
Shiva
9,692
646
103
7
0
305,592
4
W
Arachne
10,154
677
108
7
0
349,748
3
L
Bakasura
6,450
430
75
5
0
313,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role