Player Matchup

Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
Callumharvey
Bakasura
Silver I
Level 100
God Stats
6W - 4L
1,524 SR
Queue Stats
59W - 69L
1,243 MMR
Solo
Medusa
Medusa
Silver II
Liġi
Medusa
Silver II
Level 129
God Stats
26W - 30L
1,370 SR
Queue Stats
257W - 274L
1,250 MMR
Solo
Ymir
Ymir
Silver V
Raycurren
Ymir
Silver V
Level 84
God Stats
5W - 15L
1,185 SR
Queue Stats
147W - 166L
1,233 MMR
Solo
Discordia
Discordia
Bronze IV
SwapM3
Discordia
Bronze IV
Level 73
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 15L
1,416 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,416 SR
1,328 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,551 SR
1,338 MMR
Eset
Eset
Silver I
 
Eset
Silver I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
Dxblack1607
Tsukuyomi
Bronze IV
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,221 MMR
Solo
Odin
Odin
Silver IV
Maxgaoff
Odin
Silver IV
Level 68
God Stats
2W - 4L
1,713 SR
Queue Stats
32W - 44L
1,186 MMR
Solo
Geb
Geb
Gold V
RegisDemonius
Geb
Gold V
Level 160
God Stats
10W - 12L
1,540 SR
Queue Stats
61W - 87L
1,397 MMR
Solo
Hachiman
Hachiman
Gold V
VVayfarer
Hachiman
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 0 / 2
8,476
605
6,084
7,744
4,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
Callumharvey
Bakasura
15
9 / 0 / 5
9,002
643
8,155
9,988
4,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Liġi
Medusa
14
2 / 1 / 4
7,884
563
6,044
5,793
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
12
4 / 0 / 8
7,845
560
3,923
10,270
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
SwapM3
Discordia
13
0 / 3 / 9
7,634
545
6,861
5,821
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ZeusAthenaThanatosThoth

VS

Bans
GilgameshAmaterasuApolloBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
2 / 5 / 0
6,717
480
5,557
8,497
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Dxblack1607
Tsukuyomi
9
0 / 5 / 1
5,706
408
3,042
8,763
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
11
1 / 3 / 0
6,038
431
3,819
10,143
8,664
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 2
5,966
426
4,167
10,522
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
VVayfarer
Hachiman
12
1 / 2 / 0
7,171
512
3,085
7,118
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
4
4
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
2
4
L
Eset
 
Eset
2
5
0
0.4
W
Bakasura
Callumharvey
Bakasura
9
0
5
11.5
L
Tsukuyomi
Dxblack1607
Tsukuyomi
0
5
1
0.1
W
Medusa
Liġi
Medusa
2
1
4
4
L
Odin
1
3
0
0.33
W
Ymir
4
0
8
8
L
0
3
2
0.33
W
Discordia
SwapM3
Discordia
0
3
9
1.5
L
Hachiman
VVayfarer
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,067
Damage
19,670
39,616
Taken
45,043
22,894
Mitigated
21,724
13,972
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,084
1,487
0
3,187
7,744
4,951
452
772
6,948
51
50,081
L
Eset
 
Eset
5,557
214
0
1,650
8,497
2,576
123
3,267
4,742
39,452
0
W
Bakasura
Callumharvey
Bakasura
8,155
5,499
0
5,556
9,988
4,810
135
2,806
7,068
0
51,891
L
Tsukuyomi
Dxblack1607
Tsukuyomi
3,042
495
0
2,709
8,763
2,624
0
1,577
6,973
0
29,291
W
Medusa
Liġi
Medusa
6,044
1,587
0
2,435
5,793
1,805
1,197
383
5,410
0
51,128
L
Odin
3,819
1,525
0
1,996
10,143
8,664
0
1,101
8,880
0
21,384
W
Ymir
3,923
499
0
1,894
10,270
9,327
0
3,409
6,749
16,699
4,712
L
4,167
457
0
1,530
10,522
6,216
0
3,909
5,731
15,182
0
W
Discordia
SwapM3
Discordia
6,861
342
0
900
5,821
2,001
882
1,986
3,717
46,589
0
L
Hachiman
VVayfarer
Hachiman
3,085
1,260
0
1,997
7,118
1,644
559
0
6,894
0
53,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,841
Gold Earned
31,598
447
Minions Killed
325
0
Camps Cleared
0
1,409,240
Distance Traveled
1,265,264
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,476
605
110
8
0
281,128
4
L
Eset
6,717
480
101
7
0
239,501
4
W
Bakasura
9,002
643
112
8
0
331,966
4
L
Tsukuyomi
5,706
408
57
4
0
264,059
1
W
Medusa
7,884
563
100
7
0
264,355
2
L
Odin
6,038
431
39
3
0
267,364
6
W
Ymir
7,845
560
30
2
0
271,381
5
L
Geb
5,966
426
21
2
0
260,919
4
W
Discordia
7,634
545
95
7
0
260,410
3
L
Hachiman
7,171
512
107
8
0
233,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role