Player Matchup

Ah Puch
Ah Puch
AlexandrChar
Ah Puch
Level 140
God Stats
7W - 5L
1,500 SR
Queue Stats
197W - 216L
1,611 Elo+
Solo
Ganesha
Ganesha
AyahuascaApe
Ganesha
Level 155
God Stats
2W - 2L
1,505 SR
Queue Stats
158W - 150L
1,460 Elo+
Solo
Hel
Hel
HitHen
Hel
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,725 Elo+
Solo
Ares
Ares
Temial
Ares
Level 160
God Stats
4W - 3L
1,690 SR
Queue Stats
262W - 261L
1,601 Elo+
Party 1
Raijin
Raijin
Wilrat
Raijin
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 103L
1,430 Elo+
Party 1
Team Averages
Level 144
1,539 SR
1,565 Elo+

VS

Team Averages
Level 134
1,500 SR
1,537 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Savarow
Anubis
Level 124
God Stats
6W - 2L
1,500 SR
Queue Stats
288W - 307L
1,482 Elo+
Solo
Hel
Hel
Zinia
Hel
Level 113
God Stats
2W - 3L
1,500 SR
Queue Stats
131W - 132L
1,597 Elo+
Solo
Ah Puch
Ah Puch
eLperro_Viejo
Ah Puch
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 49L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AlexandrChar
Ah Puch
20
18 / 2 / 10
12,358
1,123
20,415
15,888
9,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
AyahuascaApe
Ganesha
16
0 / 5 / 23
9,175
834
12,330
13,824
10,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
HitHen
Hel
14
4 / 2 / 8
8,788
799
3,049
11,101
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
Temial
Ares
14
3 / 5 / 15
9,717
883
5,647
16,195
17,757
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
Wilrat
Raijin
16
6 / 5 / 14
10,116
920
8,677
12,325
4,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 6 / 6
9,949
904
10,591
13,404
6,247
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
 
Scylla
14
4 / 7 / 7
8,836
803
9,094
10,376
2,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Savarow
Anubis
15
6 / 7 / 7
9,074
825
8,665
11,482
6,940
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hel
Zinia
Hel
12
0 / 6 / 7
7,363
669
2,530
9,203
2,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Puch
17
3 / 5 / 7
9,758
887
16,694
9,635
3,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
53
31
Kills
19
19
Deaths
31
70
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
6
6
1.5
L
Scylla
 
Scylla
4
7
7
1.07
W
Ah Puch
AlexandrChar
Ah Puch
18
2
10
11.5
W
Ganesha
AyahuascaApe
Ganesha
0
5
23
2.3
W
Hel
HitHen
Hel
4
2
8
4
L
Anubis
Savarow
Anubis
6
7
7
1.36
W
Ares
Temial
Ares
3
5
15
2.1
W
Raijin
Wilrat
Raijin
6
5
14
2.6
L
Hel
Zinia
Hel
0
6
7
0.58
L
Ah Puch
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,118
Damage
47,574
69,333
Taken
54,100
47,967
Mitigated
21,655
32,805
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,591
4,440
117
3,711
13,404
6,247
1,462
11,518
1,760
19,507
0
L
Scylla
 
Scylla
9,094
309
24
679
10,376
2,599
126
10,158
136
13,855
0
W
Ah Puch
AlexandrChar
Ah Puch
20,415
653
277
5,629
15,888
9,044
1,307
13,011
2,877
50,284
0
W
Ganesha
AyahuascaApe
Ganesha
12,330
61
1,945
3,224
13,824
10,767
744
9,914
3,910
22,081
0
W
Hel
HitHen
Hel
3,049
257
10,422
6,126
11,101
5,444
667
9,367
1,734
7,059
0
L
Anubis
Savarow
Anubis
8,665
409
481
617
11,482
6,940
123
10,498
876
16,426
0
W
Ares
Temial
Ares
5,647
141
442
3,085
16,195
17,757
342
6,491
9,704
7,519
0
W
Raijin
Wilrat
Raijin
8,677
814
825
830
12,325
4,955
1,710
8,791
3,534
21,748
0
L
Hel
Zinia
Hel
2,530
311
4,382
2,210
9,203
2,809
214
9,010
145
9,316
0
L
Ah Puch
16,694
72
0
1,635
9,635
3,060
0
8,482
1,065
39,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,154
Gold Earned
44,980
125
Minions Killed
129
0
Camps Cleared
0
1,052,030
Distance Traveled
864,544
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,949
904
24
2
0
191,342
4
L
Scylla
8,836
803
15
1
0
182,925
1
W
Ah Puch
12,358
1,123
76
7
0
211,423
2
W
Ganesha
9,175
834
0
0
0
195,259
1
W
Hel
8,788
799
4
0
0
241,324
0
L
Anubis
9,074
825
24
2
0
166,690
3
W
Ares
9,717
883
6
1
0
202,019
2
W
Raijin
10,116
920
39
4
0
202,005
1
L
Hel
7,363
669
12
1
0
142,001
2
L
Ah Puch
9,758
887
54
5
0
181,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role