Player Matchup

Zeus
Zeus
BoostedMuffin
Zeus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,720 Elo+
Solo
Hercules
Hercules
JoelDaAzzhole
Hercules
Level 160
God Stats
167W - 59L
1,861 SR
Queue Stats
1,643W - 548L
2,039 Elo+
Party 1
Bastet
Bastet
Railer
Bastet
Level 138
God Stats
17W - 3L
2,132 SR
Queue Stats
372W - 87L
2,069 Elo+
Party 1
Team Averages
Level 129
1,831 SR
1,943 Elo+

VS

Team Averages
Level 105
1,558 SR
1,605 Elo+
Sol
Sol
AshDJ
Sol
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,662 Elo+
Solo
Shiva
Shiva
Kazutõ
Shiva
Level 147
God Stats
14W - 12L
1,675 SR
Queue Stats
78W - 87L
1,631 Elo+
Solo
Bacchus
Bacchus
norakawai
Bacchus
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 17L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 9
8,699
725
8,768
8,635
2,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
JoelDaAzzhole
Hercules
14
3 / 0 / 12
8,756
730
6,160
12,554
10,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Railer
Bastet
15
11 / 0 / 6
9,999
833
19,846
11,774
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AshDJ
Sol
9
0 / 9 / 4
6,753
563
2,587
11,446
1,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shiva
Kazutõ
Shiva
12
1 / 2 / 3
7,467
622
9,289
10,587
4,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
norakawai
Bacchus
12
4 / 7 / 1
8,486
707
8,277
17,879
12,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
18
Kills
5
5
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
AshDJ
Sol
0
9
4
0.22
W
4
5
9
1.7
W
Hercules
JoelDaAzzhole
Hercules
3
0
12
9
L
Shiva
Kazutõ
Shiva
1
2
3
1.25
W
Bastet
Railer
Bastet
11
0
6
14
L
Bacchus
norakawai
Bacchus
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,774
Damage
20,153
32,963
Taken
39,912
17,671
Mitigated
18,692
9,353
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
AshDJ
Sol
2,587
557
0
1,062
11,446
1,997
56
1,076
10,086
9,824
0
W
8,768
1,522
0
1,102
8,635
2,529
761
3,098
5,537
36,167
0
W
Hercules
JoelDaAzzhole
Hercules
6,160
2,733
0
4,254
12,554
10,104
339
2,556
9,998
0
18,754
L
Shiva
Kazutõ
Shiva
9,289
1,496
75
1,279
10,587
4,231
0
3,144
7,158
0
26,788
W
Bastet
Railer
Bastet
19,846
5,100
0
3,997
11,774
5,038
533
5,730
6,044
0
39,301
L
Bacchus
norakawai
Bacchus
8,277
1,200
31
3,651
17,879
12,464
0
4,850
12,716
18,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
22,706
120
Minions Killed
79
10
Camps Cleared
1
675,319
Distance Traveled
618,155
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,753
563
19
2
0
162,600
0
W
Zeus
8,699
725
48
4
3
185,912
2
W
Hercules
8,756
730
27
2
2
241,847
2
L
Shiva
7,467
622
33
3
1
240,698
6
W
Bastet
9,999
833
45
4
5
247,560
2
L
Bacchus
8,486
707
27
2
0
214,857
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role